Dev Update #4 - MPQ Unity Staggered Launch
Comments
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@stef_focus said:
Just wondering, haven't had the opportunity to check yet, but would the new way waves work prevent unexpected triggers from subsequent characters?
It used to annoy me when after defeating some character the next one in the wave, like 3* captain marvel or some of the hulks, would trigger a passive based on the damage the previous character received. Does that still happen?There's two different things going on here.
Wave nodes are set up as x waves of y enemies. So you might have 3 waves, one with 3 enemies, one with 5, and one with 4.
The bug you're describing happens in DDQ, in the fight that's 1 wave of 5 enemies. When you kill an enemy, Captain Marvel shows up immediately and her passive fires.
The change that others were talking about is the transition between waves. On mobile (Android), since forever, when I down a wave of enemies, all CDs, passives, etc fire before the next wave shows up. So if I've got 8 Speed Shot CDs and 4 of them kill an entire wave, the other 4 will go off but do nothing, then the next wave arrives.
Apparently on Steam it did not work this way before. A new wave would arrive as soon as the others were killed, and my 4 remaining Speed Shot tiles would hit the new wave. The change (apparently) is making it behave like I described above, the same way it's worked on mobile forever.
So no, it doesn't change the annoying Captain Marvel DDQ thing that's been bugged for like 6 years or something.
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@Krazy said:
After the Steam Update.- Saved Teams are all lost. (I added them back)
- Can't complete the daily quest "Stun enemies 15 times with Luke Cage (Power man)" (yesterday)
Can't complete the daily quest "Down 21 enemies with Captain Marvel (Ms Marvel)" (today) (They worked today) - Occasionally can't make matches (You can only press Escape and retreat, taking retreat damage)
I can click on the "X", Options or Retreat, just not on any tiles in the game. - Not a great look:
- Progress grow bar in PvE and DPD will go backwards when you progress to the next event reward tier (reach 100%, just a visual thing)
- After completing PvE The levels of the enemies are really slow to advance. Thankfully you can just press"Next" and don't have to wait.
- "Today's News" button doesn't work. You can't figure out who the required daily players are. (Still broke)
- Too many visual glitches to list.
The initial load time of the game is much better.
I'm sure you will take the feedback and it will improve over time.Thanks!
In the update things are starting to look better.
Number 3 (above) is the only thing I would call a critical bug.
The only pattern I have found, it is seems to happen when all enemies are air born, stunned or downed (downed only happens in a multi-waved match)You can't fire abilities, or make matches, all you can do is retreat.
I hope that screen grab makes is more clear what I mean.
For my MPQ options, I have everything unchecked.From Steam, the requirements are:
Let's be honest, this needs to change with the new version.
It should read
OS: Windows 11
Memory: 8 GB RAM
The game itself now uses 2GB of RAMI can live with visual bugs, for a while.
Game play ones (like number 3) are more serious, and will turn players away.2 -
@S0kun , I'm hopin there is an official place for logging all of these bugs and someone in QA or Prod isn't having to comb these topic/s looking for them?
I only mention this because it seems to be catching a lot of issues and attention from people who don't often post and I didn't see anything in the initial post about logging issues. We could start an official bugs thread where people leave all of the non bug comments elsewhere (though the dishwasher joke was hilarious. Something about a dishwasher over a potato is just funnier, I think because it's likely true).
Anyway, an official place / process could surely save some poor persons time (assuming you don't already have it and I just missed it).
I know what it's like to be on the team who has to comb the desert looking for these bugs...
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@WhiteBomber It should be noted that there are Steam players who were part of the beta as well as on other platforms who are on the Discord and are logging various bugs and issues; all of the ones posted here have pretty much been put there although maybe not all and some people have different takes on changes.
That said I think a specific Unity bug thread should be created somewhere here. There is actually a Bugs section of the forum.
Hopefully there is a plan once most of the bugs are kind of worked out and the various platforms are rolled out to gather player feedback and make changes as possible the community would like to see.
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For waves with >3 enemies, when you kill off 3 with some sort of AOE (like 5* May's red), only the next 2 (instead of next 3) show up...
ETA: seems like you have to make a match for the 3rd enemy to appear...
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The new engine is turning out to be well named. It is certainly bringing unity to the players of fear and loathing!
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@entrailbucket said:
@stef_focus said:
Just wondering, haven't had the opportunity to check yet, but would the new way waves work prevent unexpected triggers from subsequent characters?
It used to annoy me when after defeating some character the next one in the wave, like 3* captain marvel or some of the hulks, would trigger a passive based on the damage the previous character received. Does that still happen?There's two different things going on here.
Wave nodes are set up as x waves of y enemies. So you might have 3 waves, one with 3 enemies, one with 5, and one with 4.
The bug you're describing happens in DDQ, in the fight that's 1 wave of 5 enemies. When you kill an enemy, Captain Marvel shows up immediately and her passive fires.
The change that others were talking about is the transition between waves. On mobile (Android), since forever, when I down a wave of enemies, all CDs, passives, etc fire before the next wave shows up. So if I've got 8 Speed Shot CDs and 4 of them kill an entire wave, the other 4 will go off but do nothing, then the next wave arrives.
Apparently on Steam it did not work this way before. A new wave would arrive as soon as the others were killed, and my 4 remaining Speed Shot tiles would hit the new wave. The change (apparently) is making it behave like I described above, the same way it's worked on mobile forever.
So no, it doesn't change the annoying Captain Marvel DDQ thing that's been bugged for like 6 years or something.
The transition between waves that you describe for Android is exactly how it's always worked for Steam too. The changes that everyone is mentioning are related to the first type - cases where there is a wave of more than 3 characters. So that doesn't answer Stef's question.
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they said if you play this on steam y ou cant play this on tablet or phone, but can you play on more then one pc. thinking about buying a 2nd pc for my other house to see if it runs better. Its running so bad right now with the lag its unplayable
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Surely you just log in to your Steam account on whatever PC you are using? The data you use for your roster sits on the live server.
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……I would not spend money on a brand new PC to play a match-3 game without sharing your current specs for comparison with others.
I highly doubt the failure point in playing a match-3 game with png images is the hardware assuming it’s like somewhere under 7-8 years old.
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I've been playing this game on 3-4 different pc/laptop for years. As long as you only load the game on 1 of them at any given time, then no issues. Whatever progress you made will be reflected on the other side through Steam account sync. The worst spec i used is i5 4200u with 4GB DDR3. Game a bit laggy but playable.
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@fractalvisions said:
@entrailbucket said:
@stef_focus said:
Just wondering, haven't had the opportunity to check yet, but would the new way waves work prevent unexpected triggers from subsequent characters?
It used to annoy me when after defeating some character the next one in the wave, like 3* captain marvel or some of the hulks, would trigger a passive based on the damage the previous character received. Does that still happen?There's two different things going on here.
Wave nodes are set up as x waves of y enemies. So you might have 3 waves, one with 3 enemies, one with 5, and one with 4.
The bug you're describing happens in DDQ, in the fight that's 1 wave of 5 enemies. When you kill an enemy, Captain Marvel shows up immediately and her passive fires.
The change that others were talking about is the transition between waves. On mobile (Android), since forever, when I down a wave of enemies, all CDs, passives, etc fire before the next wave shows up. So if I've got 8 Speed Shot CDs and 4 of them kill an entire wave, the other 4 will go off but do nothing, then the next wave arrives.
Apparently on Steam it did not work this way before. A new wave would arrive as soon as the others were killed, and my 4 remaining Speed Shot tiles would hit the new wave. The change (apparently) is making it behave like I described above, the same way it's worked on mobile forever.
So no, it doesn't change the annoying Captain Marvel DDQ thing that's been bugged for like 6 years or something.
The transition between waves that you describe for Android is exactly how it's always worked for Steam too. The changes that everyone is mentioning are related to the first type - cases where there is a wave of more than 3 characters. So that doesn't answer Stef's question.
Wait, what? Go back a few pages -- @Alfje17 was very specific about the problem, and reported it exactly the way I described.
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@entrailbucket said:
@fractalvisions said:
@entrailbucket said:
@stef_focus said:
Just wondering, haven't had the opportunity to check yet, but would the new way waves work prevent unexpected triggers from subsequent characters?
It used to annoy me when after defeating some character the next one in the wave, like 3* captain marvel or some of the hulks, would trigger a passive based on the damage the previous character received. Does that still happen?There's two different things going on here.
Wave nodes are set up as x waves of y enemies. So you might have 3 waves, one with 3 enemies, one with 5, and one with 4.
The bug you're describing happens in DDQ, in the fight that's 1 wave of 5 enemies. When you kill an enemy, Captain Marvel shows up immediately and her passive fires.
The change that others were talking about is the transition between waves. On mobile (Android), since forever, when I down a wave of enemies, all CDs, passives, etc fire before the next wave shows up. So if I've got 8 Speed Shot CDs and 4 of them kill an entire wave, the other 4 will go off but do nothing, then the next wave arrives.
Apparently on Steam it did not work this way before. A new wave would arrive as soon as the others were killed, and my 4 remaining Speed Shot tiles would hit the new wave. The change (apparently) is making it behave like I described above, the same way it's worked on mobile forever.
So no, it doesn't change the annoying Captain Marvel DDQ thing that's been bugged for like 6 years or something.
The transition between waves that you describe for Android is exactly how it's always worked for Steam too. The changes that everyone is mentioning are related to the first type - cases where there is a wave of more than 3 characters. So that doesn't answer Stef's question.
Wait, what? Go back a few pages -- @Alfje17 was very specific about the problem, and reported it exactly the way I described.
On page 4 for anyone wanting wanting to know.
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@entrailbucket said:
@fractalvisions said:
@entrailbucket said:
@stef_focus said:
Just wondering, haven't had the opportunity to check yet, but would the new way waves work prevent unexpected triggers from subsequent characters?
It used to annoy me when after defeating some character the next one in the wave, like 3* captain marvel or some of the hulks, would trigger a passive based on the damage the previous character received. Does that still happen?There's two different things going on here.
Wave nodes are set up as x waves of y enemies. So you might have 3 waves, one with 3 enemies, one with 5, and one with 4.
The bug you're describing happens in DDQ, in the fight that's 1 wave of 5 enemies. When you kill an enemy, Captain Marvel shows up immediately and her passive fires.
The change that others were talking about is the transition between waves. On mobile (Android), since forever, when I down a wave of enemies, all CDs, passives, etc fire before the next wave shows up. So if I've got 8 Speed Shot CDs and 4 of them kill an entire wave, the other 4 will go off but do nothing, then the next wave arrives.
Apparently on Steam it did not work this way before. A new wave would arrive as soon as the others were killed, and my 4 remaining Speed Shot tiles would hit the new wave. The change (apparently) is making it behave like I described above, the same way it's worked on mobile forever.
So no, it doesn't change the annoying Captain Marvel DDQ thing that's been bugged for like 6 years or something.
The transition between waves that you describe for Android is exactly how it's always worked for Steam too. The changes that everyone is mentioning are related to the first type - cases where there is a wave of more than 3 characters. So that doesn't answer Stef's question.
Wait, what? Go back a few pages -- @Alfje17 was very specific about the problem, and reported it exactly the way I described.
I'm not sure what @Alfje17 is talking as that's never how it worked for me. I agree with @argle_bargle 's description.
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@justsing said:
For waves with >3 enemies, when you kill off 3 with some sort of AOE (like 5* May's red), only the next 2 (instead of next 3) show up...ETA: seems like you have to make a match for the 3rd enemy to appear...
It looks like it also happens when you only down 2 of the 3. This was in Deadpool Dailies where the wave is always 6. I downed 2 of the first three, the Pyro was one of the first three still left, but the other 2 were replaced by only one new character (Punisher)
Edit: one of the characters that came after was Captain Marvel, and she did not trigger her passive, so small winnings there...
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@bluewolf said:
……I would not spend money on a brand new PC to play a match-3 game without sharing your current specs for comparison with others.I highly doubt the failure point in playing a match-3 game with png images is the hardware assuming it’s like somewhere under 7-8 years old.
No I won't spend much not sure if anything yet. I do have an icore3 laptop at my new house but thinking of buyin a cheap pc cause I'm probably going to stuck there for a month after surgery not sure if going to like playing on a laptop (got it dirt cheap at best buy. It was a like new return for 179 bucks. New was 700. Not sure why sold so cheap
I think the pc I have now is an icore5 but 6 years old
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