PVP Meta Counter
Comments
-
Surfer has a true heal and a perma-kill power, so I find him to be a pretty sustainable use character compared to Moon Knight who I have never had survive a battle it feels like. He is one of those characters I’ve seen other people really like and somehow when I try and use them it feels like I’ve never played the game lol. I didn’t even know he had a stun punish.
0 -
@ThaRoadWarrior said:
Surfer has a true heal and a perma-kill power, so I find him to be a pretty sustainable use character compared to Moon Knight who I have never had survive a battle it feels like. He is one of those characters I’ve seen other people really like and somehow when I try and use them it feels like I’ve never played the game lol. I didn’t even know he had a stun punish.Moon Knight is really good since his buff, but unless he's maxed out and/or boosted, his passive doesn't do enough against Chasm. Chasm stuns you once (probably, unless something goes terribly wrong) so you're getting your turn back + a decent hit, one time.
He is very effective against repeat stunners though, and his kit is pretty good in general.
1 -
Moon Knight is great but he does come with some setbacks. His green clears a row but it is random so he can sometimes get rid of something useful and his black requires management - it is a fantastic finisher that can also true heal you but it only works on the character with lowest health so it is situational.
0 -
I haven't found either character particularly useful, tbh. They take so much damage that, even if you win, you can't keep doing it without 3 health packs.
0 -
I'm not saying 5MK is super great, but he is a lot of fun to use and you can usually win with him.
0 -
You are both right, he is all of those things; he is fun to play, he can win when you use him strategically and he is definitely not as good as he should be (when compared with upper tiers).
Currently his only place in killing top tier (that I'm aware of) is when someone puts IronMay in the middle with Chasm, so he can 1 shot her. Even then, they likely have frog. Maaaybe against MThor Riri? Never tried him there since there are so many better options.
Not sure I added MThor Riri as a meta team, maybe I should since I've seen some, but only in Sim.
0 -
Since I made a new account for the Moonstone video, I figured I might as well upload some of the other strategies being discussed.
I believe some people here have a sincere distaste for the Fantasticar, if so, this one made my day! If this doesn't showcase the idea, nothin will, so BUCKLE UP!
Phyla, Moondragon, MayParker VS Chasm, Baku, Namor (I'll paste these links next to the data on page 1):
https://youtube.com/shorts/MRl1a8mRfTY?si=RT8iVMzTUYVwlGjf2 -
Added videos for some pick 2 and 3 hard to lose teams:
Pick2: https://www.youtube.com/shorts/xzCholZiMjU
Pick3: https://youtube.com/shorts/OqPUDL2FQG8 (tank specific)If these updates are annoying, please let me know and I will just add the videos silently to page 1. If they helpful, also please let me know, and I will consider making more.
3 -
I think these videos are amazing and super informative. Please keep these up!
2 -
I can almost do the Phyla / Dragon / MayParker troll team. Just need to champ May Parker and I'm all set.
1 -
Thanks @MCPenance , very glad someone gets some value!
I updated the Pick 2 section with a pick 2 can't lose team (team damage). In my experience, this is the most efficient and speedy way to shut down Juggy Sam, but it also works against Red and others. Nothing surprising, but Moon buffing Electros black is a big deal for speed:
- Electro5, Moonstone4: https://youtube.com/shorts/5OmwPzmU7BI?feature=share
I'll add this note to the first page also, but please note I often use less good supports to avoid any RNG nonsense. Tcopter and Fcar are often the best options for a lot of these teams. For this one though, Implanted bomb would be nice if you had rank 5, plus the health gain is there for the 1 in a million change you drop your combo.
1 -
Hey everyone, I'm back again.
I like this thread a lot and think it should live on indefinitely. Countering the latest PVP Meta is always relevant. As for me, I've continued building up my Day 530 Roster #3, so my countering options are limited. But I can still shard champ/ascend anyone in the game. Jumping back into the game after a year or so is eye-opening - I knew ascended chars would change the game, but supports in PVP have changed it just as much. Lately, I haven't seen any new bad chars, except Hellcow. I like the variety out there, but there will always be a meta that everyone plays and needs countering. So, without any further ado, here's my thoughts on the matter (but I haven't fully tested these):
Against Chasm or Riri Stuns:
5Moony + 3a4May should work well to deal 100K+ to their front character - I think May's triple dmg boost will happen before she gets stunned. Juggerduck also has stun punish damage but I'm not sure if momentum is required for that. Bring a green AP support and you can fire Moony's green "reflect dmg" on turn 0, which is tripled by May. That should shut them down quickly. I think Surfer is a slow novelty. If you get enough blue, you can use May to stun them back.Against Juggs & Sam:
I really like the synbergy of 5Electro & 5Elektra and have used them recently to win here. With Yellow Supports, you can put down traps on turn 0, which halves the incoming dmg and hits them back ("relfect dmg"), but this dmg is boosted greatly by the strike tiles that Elektra steals from Sam. So, you have double dmg reduction and double hit back; this will kill Sam quickly and then Juggs is no longer a threat (except his high match dmg). With some red you can stun Juggs to finish the match.4Daredevil! - Has everyone forgotten about his Yellow Double Stun? With all the yellow supports out there, you can easily start the match by stunning their biggest threat(s) for 3 turns, which is plenty of time to get more yellow and stun again. Keep in mind that he adds new yellow strike tiles whenever you fire an ability. With 2 other heroes, he adds 3 yellow strikes. You could bring 4Moonstone and you'll never run out of yellow. Plus, his yellow can buff 2 strikes by 85% each time. It's like he was made for a stun lock win. Once ascended, 4Daredevil's other abilities become quite useful too.
5Goose - she was made to counter Omega - use her!
5Colossus - doesn't he shut down M'Baku & Namor?
Spiderman Back in Black - he definitely shuts down 5-Sam and Polaris combos
Shang (w/Chimi) + 3a4May (w/Arc Reactor) + Kang (w/Proxima) - you should be able to go winfinite on turn 0, or at least send the biggest problem away. Of course, this is a climbing only team and has no defense.
I have more ideas, but that's all for now.
3 -
I tried Mayday + Blob + Moondragon vs BRB, mThor, 4a5 Polaris earlier today and unfortunately the AI played it too well, plus I neglected to realize a problem with using Leapfrog.
Once the AI got blue, Polaris promptly stunned Mayday. That shut down my protect tile production leaving the team open for more damage. Next turn, Blob went invisible. Next turn, Blob stayed invisible and then BRB's green turned May invisible. Now Moondragon starts trying to tank with nobody available for her to avoid damage since her teammates were invisible. Down she went. Retreat.
So you may want to update that team to advise not running Leapfrog, and that it may not work as well versus an ascended Polaris because you're unlikely to down her fast enough if the AI decides to use her blue instead of Thor's or Bill's.
0 -
@bbigler said:
5Colossus - doesn't he shut down M'Baku & Namor?
The problem here is that namor and baku are always teamed with chasm and passives need a turn to activate. Chasms opening turn stun prevents collosus passive match damage reduction from activating and you just kill him on turn one.
They don't even need to remain stunned. If both of you have chasm the opening stuns prevent the passives from turning on. Same with hammer juggs and other mbakus. Just kill them before their damage reduction can turn on with the next turn.
0 -
@BriMan2222 said:
@bbigler said:
5Colossus - doesn't he shut down M'Baku & Namor?
The problem here is that namor and baku are always teamed with chasm and passives need a turn to activate. Chasms opening turn stun prevents collosus passive match damage reduction from activating and you just kill him on turn one.
They don't even need to remain stunned. If both of you have chasm the opening stuns prevent the passives from turning on. Same with hammer juggs and other mbakus. Just kill them before their damage reduction can turn on with the next turn.
How about adding 5Moony with 5Colossus then? You get the first turn back and hit them too. The third could be anyone good: like 3a4May, 3a5Namor, Shang, Mthor, 4Daredevil, 4Moonstone, Goldie, etc. You'll need either high damage or a stun to take down M'Baku.
0 -
@bbigler said:
@BriMan2222 said:
@bbigler said:
5Colossus - doesn't he shut down M'Baku & Namor?
The problem here is that namor and baku are always teamed with chasm and passives need a turn to activate. Chasms opening turn stun prevents collosus passive match damage reduction from activating and you just kill him on turn one.
They don't even need to remain stunned. If both of you have chasm the opening stuns prevent the passives from turning on. Same with hammer juggs and other mbakus. Just kill them before their damage reduction can turn on with the next turn.
How about adding 5Moony with 5Colossus then? You get the first turn back and hit them too. The third could be anyone good: like 3a4May, 3a5Namor, Shang, Mthor, 4Daredevil, 4Moonstone, Goldie, etc. You'll need either high damage or a stun to take down M'Baku.
Colossus would still be stunned, so his passive won't turn on.
0 -
Is this thread for Sim or the featured PVPs? Because there's a big difference. I think the real "fight" of the game is the featured PVPs where you just pick 2. I've never thought Simulator was very challenging and the retals are minimal because there's no rank rewards (yes, I know the score counts towards your season total which does have rank rewards, but still, the competition is less fierce). Also, I find that the supports involved are just as important as the characters. With that being said, what are some counters to these typical PVP Pick-2 teams?
Juggs w/ Copter + Sam
Mephisto w/ Copter + Sam
M'Baku w/ Fanticar + Namor
Omega w/ T-Sword + May w/ Arc Reactor (my team)
Mthor w/ Fanticar + Polaris or Shang
Polaris + BRB
The associated supports may include Eros, Leapfrog, OmniCity, etc
I do see some mix-n-match variations of the above teamsPersonally, I no longer fear Polaris and/or Mthor teams; it's an easy win for Omega + May. But they can't take down Juggs or M'Baku teams very well (a simple Colossus + Shang team can though, but they attract attacks). I skip Omega teams, but would an Electro + Omega team work well against them? (where I constantly put down protects?) Mephisto & Sam is easily to kill, but they hurt you before going down. Any suggestions on these?
I'm currently building my own Juggs & Sam team for use next season. I got the Copter at 250 and Sam is currently 474, but Juggs is 350 for the moment. To complete the team, Eros and Leapfrog are building up too.
0 -
@bbigler said:
Is this thread for Sim or the featured PVPs? Because there's a big difference. I think the real "fight" of the game is the featured PVPs where you just pick 2. I've never thought Simulator was very challenging and the retals are minimal because there's no rank rewards (yes, I know the score counts towards your season total which does have rank rewards, but still, the competition is less fierce). Also, I find that the supports involved are just as important as the characters. With that being said, what are some counters to these typical PVP Pick-2 teams?Juggs w/ Copter + Sam
Mephisto w/ Copter + Sam
M'Baku w/ Fanticar + Namor
Omega w/ T-Sword + May w/ Arc Reactor (my team)
Mthor w/ Fanticar + Polaris or Shang
Polaris + BRB
The associated supports may include Eros, Leapfrog, OmniCity, etc
I do see some mix-n-match variations of the above teamsPersonally, I no longer fear Polaris and/or Mthor teams; it's an easy win for Omega + May. But they can't take down Juggs or M'Baku teams very well (a simple Colossus + Shang team can though, but they attract attacks). I skip Omega teams, but would an Electro + Omega team work well against them? (where I constantly put down protects?) Mephisto & Sam is easily to kill, but they hurt you before going down. Any suggestions on these?
I'm currently building my own Juggs & Sam team for use next season. I got the Copter at 250 and Sam is currently 474, but Juggs is 350 for the moment. To complete the team, Eros and Leapfrog are building up too.
I'd skip most of these, save for CheapThor + Shang, I use Shang + Northstar by sending a.i. Shang flying, collecting purple and pummle the rest. Also hunt for OR + other lesser beings with Electro + FA Cap by collecting yellow and spam... if i get lucky...
0 -
All of these things are incredibly dependent on what you've got and what you're fighting, specifically what levels most of your guys are and what levels you're fighting against.
Maybe everyone could include that information when asking here or posting advice/responses?
0
Categories
- All Categories
- 45.1K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.5K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2.1K MPQ Character Discussion
- 173 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.4K MPQ Suggestions and Feedback
- 6.3K MPQ Bugs and Technical Issues
- 13.8K Magic: The Gathering - Puzzle Quest
- 523 MtGPQ News & Announcements
- 5.5K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 432 MtGPQ Deck Strategy & Planeswalker Discussion
- 305 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.7K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements