Let's share our most ridiculous Mephisto screens.

What is most funny is that this wasn't even the worst screen from this match, this is just the one I remembered to screenshot.

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Comments

  • Chrynos1989
    Chrynos1989 Posts: 371 Mover and Shaker

    Yeah, his bug of keeping matches from happening is seemingly getting worse…

  • concillado
    concillado Posts: 103 Tile Toppler
    edited 24 March 2025, 09:26

    Haha... nice one! :D

    Here is mine:

  • LavaManLee
    LavaManLee Posts: 1,548 Chairperson of the Boards

    Devs just don't care. They move on to creating the next character. Too much work to fix bugs for Mephisto or other bugs over the past several years. But the new engine will fix them all!

  • DAZ0273
    DAZ0273 Posts: 10,664 Chairperson of the Boards
    edited 24 March 2025, 11:02

    It sort of makes sense not to care about this at present. It doesn't stop you winning the match that I have seen so it can be put up with. Why put Dev time into a bug if it can be fixed with coding on the new engine. Of course, if it isn't fixed with the new engine then possibly there are questions to answer.

  • S0kun
    S0kun ADMINISTRATORS Posts: 810 Critical Contributor

    Thanks for sharing all these screens folks. We've also got some videos that help us dig into this further so I've sent it to our team.

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,529 Chairperson of the Boards

    I was wondering why this was happening; I didn't put it together that Mephisto was involved though.

  • Zarqa
    Zarqa Posts: 398 Mover and Shaker

    @S0kun said:
    Thanks for sharing all these screens folks. We've also got some videos that help us dig into this further so I've sent it to our team.

    @S0kun this has been reported very consistently since November on the official bug sections of this Forum and on Discord with no response from the Devs at all (see for example https://forums.d3go.com/discussion/91157/odd-issues-with-mephisto-5-maybe)

    But a cheeky thread in the General Forum seems to finally get the attention it deserves.

    Is it better to report bugs in the General Forum than the Bug sections?

  • Grizwald
    Grizwald Posts: 138 Tile Toppler


    Just a blank space on the board.

  • TheXMan
    TheXMan Posts: 208 Tile Toppler

    Were you using Thanos copter? I get the blank spaces using it.

  • Grizwald
    Grizwald Posts: 138 Tile Toppler

    @TheXMan said:
    Were you using Thanos copter? I get the blank spaces using it.

    Nope. I don't even own a Thanos Copter.

  • DeNappa
    DeNappa Posts: 1,406 Chairperson of the Boards

    @Chrynos1989 said:
    Yeah, his bug of keeping matches from happening is seemingly getting worse…

    You just encounter it a lot more since he's boosted this week and you seem him way more matches

  • DAZ0273
    DAZ0273 Posts: 10,664 Chairperson of the Boards

    I don't really see him most other weeks so this will be done come end of week. As is I probably only had one really bad match so far where the board was jammed up and absolutely refused to follow MPQ rules but still won, so it is more mildly annoying than a massive deal.

  • Chrynos1989
    Chrynos1989 Posts: 371 Mover and Shaker

    You just encounter it a lot more since he's boosted this week and you seem him way more matches

    True, with 2 Mephistos per match the chance are actually way higher to break something, didn’t think about that, still i hope they fix this faster than Strange Sights door bug

  • Ptahhotep
    Ptahhotep Posts: 438 Mover and Shaker

    I had a situation today where I tried to match three reds. It told me it wasn’t a match. Highlighting one of the red tiles I got a pop-up saying it was yellow.

  • entrailbucket
    entrailbucket Posts: 6,375 Chairperson of the Boards

    Are the Daredevil traps doing something here?

    I used Mephisto in the last event and faced him quite a bit but never saw this bug. In the Daredevil event I saw it a ton, though, but ONLY on red tiles. Since Daredevil only makes traps on red, I'm wondering if it's something about the interaction between trap and hellfire tiles.

  • Chrynos1989
    Chrynos1989 Posts: 371 Mover and Shaker
    edited 26 March 2025, 10:43

    @entrailbucket said:
    Are the Daredevil traps doing something here?

    I used Mephisto in the last event and faced him quite a bit but never saw this bug. In the Daredevil event I saw it a ton, though, but ONLY on red tiles. Since Daredevil only makes traps on red, I'm wondering if it's something about the interaction between trap and hellfire tiles.

    Good question, i have a lot less problems in squirrel girl event

    Could it be that hellfire tiles and trap tiles overwrite each other causing it?

  • LavaManLee
    LavaManLee Posts: 1,548 Chairperson of the Boards

    I'm a cynical person by nature and imagine the odds> @entrailbucket said:

    Are the Daredevil traps doing something here?

    I used Mephisto in the last event and faced him quite a bit but never saw this bug. In the Daredevil event I saw it a ton, though, but ONLY on red tiles. Since Daredevil only makes traps on red, I'm wondering if it's something about the interaction between trap and hellfire tiles.

    I think you are on to something. It's the interaction between 4DD traps and Mephisto's tiles confusing the heck out of the code.

  • icarusmonkey
    icarusmonkey Posts: 30 Just Dropped In

    @entrailbucket said:
    Are the Daredevil traps doing something here?

    I used Mephisto in the last event and faced him quite a bit but never saw this bug. In the Daredevil event I saw it a ton, though, but ONLY on red tiles. Since Daredevil only makes traps on red, I'm wondering if it's something about the interaction between trap and hellfire tiles.

    I'm in the same boat. I'd never heard of this bug until this thread, and then saw it happen to me multiple times in DD's PvP.

    It's usually when one of his traps appear on a tile that would normally be part of the next cascade, if that makes sense. Ya know, like: matches remove tiles > new tiles fall into the gap created > passive effects trigger > new matches remove more tiles > rinse, repeat ... and since DD's trap passive technically makes a new tile, I'm willing to bet that's where the bug is. Meaning the trap sometimes registers not as a tile that can be matched, for whatever reason.

  • DAZ0273
    DAZ0273 Posts: 10,664 Chairperson of the Boards

    Makes sense, the code can't decide what to do given the choice of options and gets confused.