New Character - Hobgoblin (Roderick Kingsley) 5*
Comments
-
@KGB said:
@Timemachinego said:
Hobgoblin is such a dud that it's not worth the double-dip, imo. I'll take the slow roll on a few Electro levels instead.A few more weeks of Sidewinder and you'll be changing your mind about his Decoy repeaters allowing him to 100% avoid damage, especially on turn 0
KGB
People said the same about the nuisance factor of Spider-May and where has she gone? I don't get much more mileage out of my Phyla-vell, but I at least think she's fun when I can use her.
TBH, most of us with developed reserves are probably going after 5* Sam to some extent, so if HG isn't trash you'll be seeing a bunch of him around 500 or so.
0 -
Well I for one are completely surprised that this character is no good. Makes me feel slightly different to the add your favourite character to the game roll around next time.
0 -
@KGB said:
@Timemachinego said:
Hobgoblin is such a dud that it's not worth the double-dip, imo. I'll take the slow roll on a few Electro levels instead.A few more weeks of Sidewinder and you'll be changing your mind about his Decoy repeaters allowing him to 100% avoid damage, especially on turn 0
KGB
They don't work when he's stunned, so the Chasm team can still oneshot him turn0.
Making a Limited character a feeder is certainly a choice. They really need to figure out what they want those guys to be -- either unlimit them or make them "extra." Having Taskmaster as a primary feeder does not scream "extra" to me.
3 -
@entrailbucket said:
@KGB said:
@Timemachinego said:
Hobgoblin is such a dud that it's not worth the double-dip, imo. I'll take the slow roll on a few Electro levels instead.A few more weeks of Sidewinder and you'll be changing your mind about his Decoy repeaters allowing him to 100% avoid damage, especially on turn 0
KGB
They don't work when he's stunned, so the Chasm team can still oneshot him turn0.
Making a Limited character a feeder is certainly a choice. They really need to figure out what they want those guys to be -- either unlimit them or make them "extra." Having Taskmaster as a primary feeder does not scream "extra" to me.
It was meant as a joke (see the winky I added at the end). He's clearly a bottom tier character in the same class as Green Goblin.
KGB
0 -
@KGB said:
@entrailbucket said:
@KGB said:
@Timemachinego said:
Hobgoblin is such a dud that it's not worth the double-dip, imo. I'll take the slow roll on a few Electro levels instead.A few more weeks of Sidewinder and you'll be changing your mind about his Decoy repeaters allowing him to 100% avoid damage, especially on turn 0
KGB
They don't work when he's stunned, so the Chasm team can still oneshot him turn0.
Making a Limited character a feeder is certainly a choice. They really need to figure out what they want those guys to be -- either unlimit them or make them "extra." Having Taskmaster as a primary feeder does not scream "extra" to me.
It was meant as a joke (see the winky I added at the end). He's clearly a bottom tier character in the same class as Green Goblin.
KGB
Ah sorry!
If they worked when he was stunned it'd actually be a bit redeeming, so I wanted to test.
He's not as bad as Green Goblin, but that's a hilariously low bar to clear. It's sad because I always wanted the Drax passive on a 5*.
0 -
@KGB said:
@Timemachinego said:
Hobgoblin is such a dud that it's not worth the double-dip, imo. I'll take the slow roll on a few Electro levels instead.A few more weeks of Sidewinder and you'll be changing your mind about his Decoy repeaters allowing him to 100% avoid damage, especially on turn 0
KGB
Yes, because releasing counters to meta juggernauts is where these devs excel.
Edit: I see now it was a joke. I'm leaving mine, anyway.
0 -
@Timemachinego said:
@KGB said:
@Timemachinego said:
Hobgoblin is such a dud that it's not worth the double-dip, imo. I'll take the slow roll on a few Electro levels instead.A few more weeks of Sidewinder and you'll be changing your mind about his Decoy repeaters allowing him to 100% avoid damage, especially on turn 0
KGB
People said the same about the nuisance factor of Spider-May and where has she gone? I don't get much more mileage out of my Phyla-vell, but I at least think she's fun when I can use her.
TBH, most of us with developed reserves are probably going after 5* Sam to some extent, so if HG isn't trash you'll be seeing a bunch of him around 500 or so.
This makes me think about using Spider-May a bit when seeing Sidewinder, but man is she slow.
Need to figure out a decent partner she'd tank for.....my May is 510 and my 9th highest toon.
Unfortunately my head creates scenarios that do not exist, like "it's worth running a 510 toon that's unboosted and not offense on steroids".
0 -
@bluewolf said:
@Timemachinego said:
@KGB said:
@Timemachinego said:
Hobgoblin is such a dud that it's not worth the double-dip, imo. I'll take the slow roll on a few Electro levels instead.A few more weeks of Sidewinder and you'll be changing your mind about his Decoy repeaters allowing him to 100% avoid damage, especially on turn 0
KGB
People said the same about the nuisance factor of Spider-May and where has she gone? I don't get much more mileage out of my Phyla-vell, but I at least think she's fun when I can use her.
TBH, most of us with developed reserves are probably going after 5* Sam to some extent, so if HG isn't trash you'll be seeing a bunch of him around 500 or so.
This makes me think about using Spider-May a bit when seeing Sidewinder, but man is she slow.
Need to figure out a decent partner she'd tank for.....my May is 510 and my 9th highest toon.
Unfortunately my head creates scenarios that do not exist, like "it's worth running a 510 toon that's unboosted and not offense on steroids".
A lot of the 550 people seem to have her maxed out, so I see her a lot when she's boosted. The problem is that she's not much of a threat on offense, so I usually end up saving her for last. Maybe Sidewinder's buff is enough to turn her into an offensive powerhouse, though.
0 -
It's only me... or do u guys also have some weird titles appearing...
1 -
@bluewolf said:
@Timemachinego said:
@KGB said:
@Timemachinego said:
Hobgoblin is such a dud that it's not worth the double-dip, imo. I'll take the slow roll on a few Electro levels instead.A few more weeks of Sidewinder and you'll be changing your mind about his Decoy repeaters allowing him to 100% avoid damage, especially on turn 0
KGB
People said the same about the nuisance factor of Spider-May and where has she gone? I don't get much more mileage out of my Phyla-vell, but I at least think she's fun when I can use her.
TBH, most of us with developed reserves are probably going after 5* Sam to some extent, so if HG isn't trash you'll be seeing a bunch of him around 500 or so.
This makes me think about using Spider-May a bit when seeing Sidewinder, but man is she slow.
Need to figure out a decent partner she'd tank for.....my May is 510 and my 9th highest toon.
Unfortunately my head creates scenarios that do not exist, like "it's worth running a 510 toon that's unboosted and not offense on steroids".
She is actually quite good with Winder (they are great friends and she needs him to hit hard). HOWEVER, if you came to party, I got you: Spidermay, Bishop, Magik4
Other friends: BRB, Max4, Beast4, Hex23.1 -
I have been wanting Hobgoblin in the game since I started playing. I am very disappointed with how weak he is. This three turn CD needs to be 1 turn or at least no more than 2 turn. 8 AP black is too high cost, should be 6.
3 -
He should have a passive of throwing bombs on enemy team match, it would match the character
Same goes for osborn really, he should be causing absolute chaos while he's active.2 -
I believe the perceived "chaos" is intended to be, scrambling to try and win with this character.
2 -
The thing is, he's extremely powerful with Hawkeye and Coulson. You just tap Hawkeye's red once, then expedite schemes until all the enemies are dead.
It's painful waiting for all the countdown tiles to resolve but you can win matches without any response from the opponent.
Slow, boring, not fun in any way, but it'll beat any team.
1 -
I love the idea and know Coulson is amazing, but that team will get seriously injured (if they win at all) against meta, or Kang, SWitch, Immortals, Agatha3/BRB etc.?
In this scenario you would also need to start with 5 red and 6 blue.
Seriously asking, definitely not trying to put down:
What kind of damage would that do to a max health Juggs or Baku? It should be close to a fixed number (barring cascades) since the countdowns are the same every match.0 -
So what is his best power setup?
0 -
@WhiteBomber said:
I love the idea and know Coulson is amazing, but that team will get seriously injured (if they win at all) against meta, or Kang, SWitch, Immortals, Agatha3/BRB etc.?In this scenario you would also need to start with 5 red and 6 blue.
Seriously asking, definitely not trying to put down:
What kind of damage would that do to a max health Juggs or Baku? It should be close to a fixed number (barring cascades) since the countdowns are the same every match.Theoretically it'd kill anything, but there are faster ways to do it. You do need to stay alive for one turn.
Start with 5 red or blue somehow (probably requires boosts)
Turn 0 cast Hawkeye red or blue, get 5 Coulson CDs
Turn 1 Coulson CDs resolve, Hawkeye generates 12 Blue and 8 red.Expedite until everyone is dead. Every time you expedite you get 5 more Coulson CDs, which the next Expedite resolves 4 of, giving you 15 Blue and 10 red from Hawkeye.
It's actually super busted! That power shouldn't be blue (it should be yellow), but I guess nobody cares.
1 -
Lol duh. Hobgoblin purple only costs 6, so bring a 6 purple support and you're all set. It's a turn 1 win against literally anything.
It's pretty slow and a lot of clicking, and the AI will never do it right, but eh, it works. You also only take one turn of damage.
0 -
@entrailbucket said:
Lol duh. Hobgoblin purple only costs 6, so bring a 6 purple support and you're all set. It's a turn 1 win against literally anything.It's pretty slow and a lot of clicking, and the AI will never do it right, but eh, it works. You also only take one turn of damage.
Excluding Chasm, Winder, Kang and Frog? I wonder if that would be faster than MM, Coulson. Definitely worse on defense since I use Chasm as a 3rd for that team. Blue was really an interesting choice for reducing the countdowns.
0 -
@WhiteBomber said:
@entrailbucket said:
Lol duh. Hobgoblin purple only costs 6, so bring a 6 purple support and you're all set. It's a turn 1 win against literally anything.It's pretty slow and a lot of clicking, and the AI will never do it right, but eh, it works. You also only take one turn of damage.
Excluding Chasm, Winder and Frog? I wonder if that would be faster than MM, Coulson. Definitely worse on defense since I use Chasm as a 3rd for that team.
I think it's probably very slow. It'd depend how big your Coulson is, and yeah you'd have trouble with leapfrog. The attraction is that it's literally infinite -- casting Hobgoblin blue will generate enough blue AP to cast it again.
0
Categories
- All Categories
- 45K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.4K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.7K Magic: The Gathering - Puzzle Quest
- 512 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 426 MtGPQ Deck Strategy & Planeswalker Discussion
- 301 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.7K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements