Sidewinder (Seth Voelker) 4*
Comments
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@KGB said:
@entrailbucket said:
He's insane.I haven't figured out all the details of how his match damage boost works, but oh man does it ever work.
How are you able to get covers for him already? Is there a store I missed (I assume you can't cover swap for him yet).
I presume the damage works as advertised. If you have his Yellow at 5 covers you should be getting 1500% bonus damage (15x) which on 5 star characters (esp 550s like yours) should be hitting well over 100K per match 3. If it does, it likely signals the end of MThor because you'll be able to down her on turn 2 at worst if you boost TU.
KGB
Just to put that particular narrative to rest, it won't signal the end of m'Thor, for a couple reasons. Leapfrog is one -- a 100k+ single target hit, even a fully passive one, is just worth less now than it's ever been, because the enemy dodges it and goes invisible.
The other reason is that m'Thor is already sorta bad on defense and everybody still uses her anyway, because she can trivially beat any opponent of any level on offense. Having 100k match damage on your defensive team is cool and seems strong, but it's totally meaningless if you never get a turn.
Now let's not talk about m'Thor here anymore.
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Oh, never seen it although I hear it is a great show. Hopefully will get to watch. Currently watching Walking Dead for first time ( but had read comic books up to just past Governor on this one, got too grim)
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Am I reading it correctly that there is no 3* feeder for him?
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He doesn't seem to have a feeder. I didn't get any retro rewards.
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Why are his arms so massive?!? Dude looks like he has been put together from other people's body parts.
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😉😁🤣😂😤 lol.....
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@meteor0905 said:
😉😁🤣😂😤 lol.....Also what's going on with his leg? His pants have a bordering on offensive crease
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@ThisisClemFandango said:
@meteor0905 said:
😉😁🤣😂😤 lol.....Also what's going on with his leg? His pants have a bordering on offensive crease
something something snake something something
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@rainkingucd said:
@ThisisClemFandango said:
@meteor0905 said:
😉😁🤣😂😤 lol.....Also what's going on with his leg? His pants have a bordering on offensive crease
something something snake something something
Badger badger badger badger... ?
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If you asked me what property this character was from solely based on his visual design, I would 1 million percent tell you Masters of the Universe. Not a comment on the art, just on the fundamental design.
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Noticed during the 1v1 shield training event that his Blue passive covers himself as well as allies (I would have 1 shot him with 4 star Carol's Black but he went away to avoid being downed).
That means you don't have to bring Leapfrog to cover him. Or bring it anyway and give your team even more ways to avoid nukes!
KGB
P.S. That match damage boost is indeed crazy. In the right mode node on day 1 I used 4 star L370 Juggs as my only character choice and was seeing numbers like 24K damage. I just obliterated that node in a handful of moves and I presume on the next 2 days I'll be doing the same to the Riri and Things nodes.
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After playing him in shield training 1v1 against Wiccan, I can tell that he is terrible on his own. But I get that he's designed to be a support.
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@ThaRoadWarrior said:
If you asked me what property this character was from solely based on his visual design, I would 1 million percent tell you Masters of the Universe. Not a comment on the art, just on the fundamental design.Interestingly (?) Sidewinder predated He-man toys by about a year or so.
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@bluewolf said:
@ThaRoadWarrior said:
If you asked me what property this character was from solely based on his visual design, I would 1 million percent tell you Masters of the Universe. Not a comment on the art, just on the fundamental design.Interestingly (?) Sidewinder predated He-man toys by about a year or so.
Fair play to him he is pretty buff for an old geezer, this is him without the mask
He must be the most real to life accurate drawing coz the artist nailed "economist" with balding boring looking middle aged man right there!
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One thing that is good is that while he is away, his passive won't send his allies away. Basically, in PVP, you really need two moves on your first turn. Move one, hit him and send him away. Move two, target one of his allies and hope you can do some damage.
I will say that without supports in PVP, this would be ridiculously harder. It is hard enough as it is though, and this is with "baby" Sidewinders.
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@dianetics said:
He’s stupid and broken.
I feel like I am going to be forced to use him.
I can’t get away from 3may or 3namor and now this guy shows up.To me it feels like…**** synergy and just ultra boost out the ****.
These characters are taking the fun out of the game.For this guy I'd say it really depends on how exactly he interacts with other match damage boosts. I haven't tested yet to see how that all works.
In general I agree with you about these types of characters, but this seems to be what a lot of players do want.
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@dianetics said:
@entrailbucket said:
For this guy I'd say it really depends on how exactly he interacts with other match damage boosts. I haven't tested yet to see how that all works.In general I agree with you about these types of characters, but this seems to be what a lot of players do want.
I think this is what player don't want. They will use them because they feel like they are forced to. The upside to a character like this is too high, and him being able to send stuff away is a mini bonus.
His boost invalidates the entire roster. Turn 1 match 3 team up ap and boom it is delete worthy boost.
It doesn't matter who you bring with him, he can bring them up.
So Col5 and 4uggernot (because they are match damage reducers) have ANOTHER partner to push down the rest of the roster.
This is flat out bad design.I'm not the right person to make this argument, but I guarantee you will get massive pushback from lots of folks if you argue that anyone is too strong.
This is where the game is going and it's where a majority want it to go.
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@dianetics said:
@entrailbucket said:
For this guy I'd say it really depends on how exactly he interacts with other match damage boosts. I haven't tested yet to see how that all works.In general I agree with you about these types of characters, but this seems to be what a lot of players do want.
I think this is what player don't want. They will use them because they feel like they are forced to. The upside to a character like this is too high, and him being able to send stuff away is a mini bonus.
His boost invalidates the entire roster. Turn 1 match 3 team up ap and boom it is delete worthy boost.
It doesn't matter who you bring with him, he can bring them up.
So Col5 and 4uggernot (because they are match damage reducers) have ANOTHER partner to push down the rest of the roster.
This is flat out bad design.I think I get where you're coming from.
Personally, despise not being able to use the characters I like... Which was the main reason I started playing. There are characters I feel connected to from a lifetime of reading comics, and I have those characters (the ones in game) but can rarely use them if I want to keep up.
I don't mind being forced to pick Namor 3 because he's strong... Because I expect him to be...But Aunt May in a silly iron man costume wielding a frying pan? And some low tier villain that looks like molecule man played an April fool's joke on Thing?
Meanwhile Doom, Magneto, (just the ones coming to mind at the moment) and many other powerful comics characters sit on the bench? Even if they have fun kits, using them is too slow compared to these over powered side characters given the power to delete enemies with barely a thought.
So when I need to climb, I can't pick my favorite characters, I'm forced to select whatever silly thing gets the job done fastest, and use them over and over and over...
If the game is headed to a place where every character can result in a one turn win, I don't know that a real argument can be made that is what players want. If the only goal is to speed run everything to get more rewards so you can do more of the same, what's the point?
Honestly, at this point, I'm just waiting on the Fixer/Techno to be added to the game with a passive that turns off the passives of other characters.
Or a new mode that doesn't require speed, but neither of those feel likely.
Regardless, different people are going to want different things. I don't think there's any real data to confirm what the majority wants... But the majority of those accustomed to sitting on top of their elite "win or you get kicked" alliances likely want want faster and faster ways to win and care little about trivial matters such as character or real choice. They just want faster ways to win.
Anyway, rant complete.
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@Blackstone said:
I don't mind being forced to pick Namor 3 because he's strong... Because I expect him to be...But Aunt May in a silly iron man costume wielding a frying pan? And some low tier villain that looks like molecule man played an April fool's joke on Thing?This is a common gripe for a lot of comic fans. The better (meta) characters in the game are not powerful entities in the comics. Not sure that can ever be rectified unless we get MPQ 2 which ain't gonna happen.
The best we could hope for is actual rebalances but there seems to be no interest from the long time community in doing that because of LONG ago nerfs being way over done so there is massive resistance to any kind of nerfs no matter how tiny or potentially good for the game.
Regardless, different people are going to want different things. I don't think there's any real data to confirm what the majority wants... But the majority of those accustomed to sitting on top of their elite "win or you get kicked" alliances likely want want faster and faster ways to win and care little about trivial matters such as character or real choice. They just want faster ways to win.
I suspect lots of players are quite happy just mashing a couple of buttons, winning and getting rewards.
I was watching my teenage daughter play Marvel Rivals last night on her PS5 with her boyfriend. He was complaining that all she liked to play was Squirrel Girl. The reason being she is considered the most OP character in that game because she doesn't need to aim or learn to do anything to win, she just releases squirrels that apparently randomly move around damaging opponents. Meanwhile he is learning and playing all the other characters for better or worse. She said she loved how Squirrel Girl plays and is happy winning like that. He isn't interested in the least in that game style. In a way that encompasses what goes on here in MPQ with some players just wanting the most OP thing to win in the easiest way possible to get rewards and others interested in trying out all the different characters and possibilities.
Note that he did say there are plans to nerf Squirrel Girl in that game. So unlike MPQ, Marvel Rivals at least plans to do nerfs to characters in a reasonable time frame.
Or a new mode that doesn't require speed, but neither of those feel likely.
We had this. It was called Quandary. It didn't go over well. They also tried a couple of very limited Heroic boss events and those didn't go over well either.
KGB
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@Blackstone said:
@dianetics said:
@entrailbucket said:
For this guy I'd say it really depends on how exactly he interacts with other match damage boosts. I haven't tested yet to see how that all works.In general I agree with you about these types of characters, but this seems to be what a lot of players do want.
I think this is what player don't want. They will use them because they feel like they are forced to. The upside to a character like this is too high, and him being able to send stuff away is a mini bonus.
His boost invalidates the entire roster. Turn 1 match 3 team up ap and boom it is delete worthy boost.
It doesn't matter who you bring with him, he can bring them up.
So Col5 and 4uggernot (because they are match damage reducers) have ANOTHER partner to push down the rest of the roster.
This is flat out bad design.If the game is headed to a place where every character can result in a one turn win, I don't know that a real argument can be made that is what players want. If the only goal is to speed run everything to get more rewards so you can do more of the same, what's the point?
This is exactly what those folks want. They want to "do their MPQ" for the day as quickly and easily as possible, and anything that enables that is unequivocally good. I also don't understand it -- why would anyone want a leisure activity to just be over as quickly as possible? -- but I can accept it. I don't understand lots of things people do.
Anyway I've been arguing with these people for years, and I'm shouted down every time for wanting to "take away their fun" or "telling them they're doing it wrong."
There is no point in arguing about it anymore -- this is what the most vocal veteran players want. Will it change when they get what they want, and every fight is over in one move? I sort of doubt it -- we've mostly been there for awhile now. I don't know how you do this as a "chore" every day and maintain interest, but they've been doing it this way for a long time and don't seem to be going anywhere.
For me, 5* character boosts rejuvenated the game. Every week I get to construct a new team, and that team is always at least as good as the overpowered unboosted characters. I end up fighting the same guys every time, and competitive PvE is not an option, but at least I can play with some variety and use more than two characters on my roster.
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