Too Easy wrote: ive noticed during the villian lighting rounds the 250 mark is usually enough to get the heroic token unless its a Hood or Magneto round...Hero lighting round is a different story
locked wrote: Well, I abused #2 and even hit walkyourpath at #1 twice (didn't make it in time being 35 seconds late on the second attack though) trying to secure top 1-2 in the latest Magneto round. I'm sorry, #2, but if I figure out the perfect build for Magneto, I won't be participating in Magneto rounds competitively for quite a while (until a need for respec arises or something). Whoever helps me with the build deserves a Nobel or at least a Mutant Peace prize. I have a 4/4/5 classic Magneto, lvl 96. I won all 3 Magneto covers, so if 5 blue is a must, I can go 3-way from here: 5-3-5; 5-4-4; 5-5-3. Now I don't have other nukes so awesome as his purple, my highest leveled 3* characters are Psy, Punisher, Hood, Spidey, all of whom lack a nuke (Punisher is a stretch). Others include Ares and Thor**. Panther can be brought to lvl 102, but he only has 3 in black. My Patch is 3/2/4 at the moment and only level 37, but if I pump every sliver of ISO into him, it's level 77. Magneto's purple does 5 980 damage at the moment which is quite useful for lvl 230 battles, I think I have no one else capable of such a punch. Do I leave the purple at 5 or go for the spammable red? Compromise with 5-4-4? I often run Magneto-Hood-strike tile character/Spidey, so I can really benefit from both red and purple. Other things to consider are that purple only requires top 25 in Magneto rounds, while red is incredibly difficult to get.
Ghast wrote: I briefly experimented with 4 purple instead of 5 and I hated it. The damage difference really shows outside of LR. I put mine back at 5 red and purple and he is staying that way (and at his level) until I hear what they plan to do with the guy.
locked wrote: Ghast wrote: I briefly experimented with 4 purple instead of 5 and I hated it. The damage difference really shows outside of LR. I put mine back at 5 red and purple and he is staying that way (and at his level) until I hear what they plan to do with the guy. U no 5 blue? Magneto with 5 blue + high leveled Hood = all levels of awesome. Hood's crit multiplier is the highest among 3*s, which is x4,5. He does 1k - 2k damage easily when buffed with a simple match 5.
walkyourpath wrote: I played some with Mags at 5/4/4 and it's a good compromise - wouldn't fault anyone for sticking with that build. But if you like to play with strike tile characters, Mags' red at 5 is a revelation. Even at 4 his red is a game changer. Makes PvE against goons of any level an almost trivial affair, makes farming ISO from LRs way easier, and can't be misplayed by the AI. My alliance members talked me into it, and I must begrudgingly admit they were right all along. I'm a believer in 5/5/3 now. And, as you mentioned, if red gets nerfed hard it won't be as tough to get a purple to respec back.
entropic01 wrote: walkyourpath wrote: I played some with Mags at 5/4/4 and it's a good compromise - wouldn't fault anyone for sticking with that build. But if you like to play with strike tile characters, Mags' red at 5 is a revelation. Even at 4 his red is a game changer. Makes PvE against goons of any level an almost trivial affair, makes farming ISO from LRs way easier, and can't be misplayed by the AI. My alliance members talked me into it, and I must begrudgingly admit they were right all along. I'm a believer in 5/5/3 now. And, as you mentioned, if red gets nerfed hard it won't be as tough to get a purple to respec back. Who do you run your 5/5/3 Mag with though? Patch or Punisher for the strike tiles? I can see how 5/5/3 is easily insane with Patch but much less so with Punisher (even though it would still be solid). I personally run 141 Punisher/Hood/Mag with a 5/3/5 Mag. I am contemplating switching to 5/4/4 but since I don’t use Patch don’t really want to go full out 5/5/3. This almost tempts me to dump my iso reserve into maxing my Patch as well though…