Phaserhawk wrote: Very curious how they will redo XForce, my guess is they will have him something like Patch and Astonishing now. My thought is they are going to either dump his healing CD tiles, or...make them a lot shorter if they do, I'm voting they scrap it and do a combination of Astonishing where you have to match to heal, but like Patch where he can heal all the time intead of below 50%. I can see green do limited damage but generate more strike tiles, and all red's appear to be similar, at least that's what I am hoping for.
DayvBang wrote: Phaserhawk wrote: Very curious how they will redo XForce, my guess is they will have him something like Patch and Astonishing now. My thought is they are going to either dump his healing CD tiles, or...make them a lot shorter if they do, I'm voting they scrap it and do a combination of Astonishing where you have to match to heal, but like Patch where he can heal all the time intead of below 50%. I can see green do limited damage but generate more strike tiles, and all red's appear to be similar, at least that's what I am hoping for. I like the yellow idea, and it's easily tweaked for balance, but it would be nice if all the Wolverine's had totally different healing mechanics. Just… not with countdowns. Wait, I've got it! They should swap yellow skills between 3* and 4* Wolverine! I hate Patch anyway.
eidehua wrote: For yellow, Maybe there should be an initial heal amount. Also, the max level should decrease countdown to 2 instead of what it's doing now. Or, perhaps have an initial heal and a human torch style CD that activates every turn, regenerating life for 4* wolvie as long as CD is up. I think this is an interesting twist on the passive heals the other wolvies have.
Muspel wrote: Might be more interesting as a passive, actually. Something like Hulk's Anger, where it creates a 2-3 turn countdown tile that heals him when he takes more than some percentage of his max health in damage. Or maybe it tries to create a countdown tile if he's below 50% and there isn't one already out, sort of like those mooks that try to explode when they're below 50% health.
arktos1971 wrote: They will probably do it when more people have had access to all the covers, so that they can max him. Otherwise it is a vicious circle : the best players who could get the covers in the past would be even more competitive, dominating the others players with no possibility to go up rankings. EDIT : It must be A LOT MORE Iso from level 141 to 230. 220 to 230 is 4k per level. I guess you can count something like 250k Iso at least.
tobi69 wrote: 1. Very low health : compare with LT 141 max health 8.7K, his 9.3K HP @230 is puny. Means,the level gap between them is 89 and hp cost needed from 141 to 230 around 180K, but he get only 600 more health from it, lol.
tobi69 wrote: The most countdown used in the game prolly Hulk "Anger" and mnmags "Magnetic Flux", simply because countdown to 1.
Nonce Equitaur 2 wrote: tobi69 wrote: The most countdown used in the game prolly Hulk "Anger" and mnmags "Magnetic Flux", simply because countdown to 1. Cap's shield counters are useful, because they can be put in places that might be safe for a few turns. Use them all the time in my Caps+Hood team. Human Torch's green countdown is quite good.