New Character - Namor (Rivals) 3*
Health & Match Damage
Feeder Chart
Abilities
Ability: Blessings of the Deep
Color: Black
AP Cost: 3
Convert a chosen Team-up or Basic tile into a Critical tile. If the tile was created on one of the bottom 2 rows, burst heal Namor for 67 health.
(PASSIVE) Whenever your team makes a match in the bottom 3 rows, Namor deals 105% of that match damage to a random enemy.
166: If created on the bottom 2 rows, burst heal for 202 health. Deal 105% of match damage.
266: If created on the bottom 2 rows, burst heal for 252 health. Deal 105% of match damage.
Level 2: If created on the bottom 3 rows, burst heal for 134 health. Deal 110% of the match damage.
166: If created on the bottom 3 rows, burst heal for 404 health. Deal 110% of the match damage.
266: If created on the bottom 2 rows, burst heal for 504 health. Deal 105% of match damage.
Level 3: Burst heal for 212 health. When matched in the bottom 4 rows, deal 115% of match damage.
166: Burst heal for 640 health. When matched in the bottom 4 rows, deal 115% of match damage.
266: Burst heal for 798 health. When matched in the bottom 4 rows, deal 115% of match damage.
Level 4: If created on the bottom 4 rows, burst heal for 307 health. Deal 120% of match damage.
166: If created on the bottom 4 rows, burst heal for 926 health. Deal 120% of match damage.
266: If created on the bottom 4 rows, burst heal for 1155 health. Deal 120% of match damage.
Level 5: If created on the bottom 5 rows, burst heal for 475 health. When matched in the bottom 5 rows, deal 125% of match damage.
166: If created on the bottom 5 rows, burst heal for 1431 health. When matched in the bottom 5 rows, deal 125% of match damage.
266: If created on the bottom 5 rows, burst heal for 1785 health. When matched in the bottom 5 rows, deal 125% of match damage.
Ability: Trident of Neptune
Color: Red
AP Cost: 8
Namor releases a destructive beam from his ancient weapon. Destroy target Row, then deal 45 damage to the enemy team, increased by 25% for each Blue or Feeding Frenzy tile destroyed (Destroyed tiles do not deal damage or generate AP).
(PASSIVE) At the start of Namor’s turn, convert a random Basic or Team-Up tile on the bottom 3 rows to Blue.
166: Deal 135 damage, increased by 25% for Blue/feeding frenzy tiles.
266: Deal 168 damage, increased by 25% for Blue/feeding frenzy tiles.
Level 2: Deal 68 damage, increased by 40% for Blue/feeding frenzy tiles.
166: Deal 203 damage, increased by 40% for Blue/feeding frenzy tiles.
266: Deal 252 damage, increased by 40% for Blue/feeding frenzy tiles.
Level 3: Deal 90 damage, increased by 60% for Blue/feeding frenzy tiles. Blue tiles created in bottom 4 rows.
166: Deal 270 damage, increased by 60% for Blue/feeding frenzy tiles. Blue tiles created in bottom 4 rows.
266: Deal 336 damage, increased by 60% for Blue/feeding frenzy tiles. Blue tiles created in bottom 4 rows.
Level 4: Deal 113 damage, increased by 80% for Blue/feeding frenzy tiles.
166: Deal 338 damage, increased by 80% for Blue/feeding frenzy tiles.
266: Deal 420 damage, increased by 80% for Blue/feeding frenzy tiles.
Level 5: Deal 169 damage, increased by 100% for Blue/feeding frenzy tiles. Blue tiles created in bottom 5 rows.
166: Deal 506 damage, increased by 100% for Blue/feeding frenzy tiles. Blue tiles created in bottom 5 rows.
266: Deal 630 damage, increased by 100% for Blue/feeding frenzy tiles. Blue tiles created in bottom 5 rows.
Ability: Horn of Proteus
Color: Green
AP Cost: 5
Namor summons denizens of the deep to prey on his enemies. Convert 2 Blue Basic tiles to 4-turn Feeding Frenzy Countdown tiles, which destroy all tiles around them when they expire (Destroyed tiles do not generate AP).
(PASSIVE) On battle start, create 1 5-turn Feeding Frenzy Countdown tiles. Whenever the enemy team makes a match in the bottom 4 rows of the board, reduce the time of all friendly Feeding Frenzy tiles by 1.
166: Unchanged.
266: Unchanged.
Level 2: Create 4-turn tiles.
Level 3: Convert 3 tiles.
Level 4: Convert 3-turn tiles. Create 2 tiles.
Level 5: Convert 4-turn tiles. Create 3 tiles.
Release Events
All times in Pacific
Story
Operation Spider Silk
November 14, 2024, 04:00am – November 17, 2024 11:00pm
Namor (Phoenix Five) Shards and Event Token in Placement Rewards
Namor (Phoenix Five) Event Token in Progression Rewards and Alliance Rewards
Venom Bomb
November 17, 2024, 04:00am – November 21, 2024, 11:00pm
Namor (Phoenix Five) Legendary Token in Placement Rewards, Shards and Event Token in Progression Rewards, Legendary Token and Event Token in Alliance Rewards
Unstable ISO-8
November 21, 2024, 04:00am – November 25, 2024, 11:00pm
Namor (Phoenix Five) Legendary Token in Placement Rewards, Shards and Event Token in Progression Rewards, Legendary Token and Event Token in Alliance Rewards
Versus
Aquatic Assault
November 14, 2024, 05:00pm – November 18, 2024, 12:00am
Namor (Phoenix Five) Shards in Placement Rewards, Event Token in Progression Rewards, Event Token in Alliance Rewards
Waves of Fire
November 17, 2024, 05:00am – November 20, 2024, 12:00pm
Namor (Phoenix Five) Event Token in Progression Rewards, Event Token in Alliance Rewards
Offers
The Gone Fishin’ Store
November 14, 2024, 04:00am – November 18, 2024, 11:00pm
Chance to get Namor (Phoenix Five). Increased chances in 10x and 40x pulls
The Dark Depths Vault
November 21, 2024, 09:00am - November 24, 2024, 09:00pm
Chance to get Namor (Phoenix Five). Increased chances in 10x and 40x pulls
40 Items:
○ 1x Rising Tides Legendary Store Store Token
○ 1x 4-Star Namor (The Sub-Mariner) cover
○ 3x Random 3-Star covers
○ 6x Heroic tokens
○ 4x 2500 Iso
○ 6x 1000 Iso
○ 5x 500 Iso
○ 14x Two stars
The Rising Tides Legendary Store
November 21, 2024, 09:00am - November 24, 2024, 09:00pm
15% chance to get 5* Namor (Phoenix Five), 5* Colossus (Phoenix Five), and 5* Emma Frost (Phoenix Five). Additional Tokens can be purchased for 25 Command Points
Comments
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Very thematic, I like it. Wish you had done something similar with 5Storm rebalance with the top of the board!
Question on his red passive. Does it make a blue somewhere amongst the qualifying rows, or a blue on EACH of the rows?
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Oh, wow, that Black is pretty great for a 3★ in his featured PVP. He's going to wreck things offensively, both with the active and the passive. Based on the phrasing Namor deals the match damage plus a bit more, despite the fact that it's him doing it, it should be the damage of whomever made the match.
My read on the red passive is creates one blue no matter how many covers you have, the area it can be created in is based on the number of covers.0 -
Agreed, that black is crazy, they are surely going to triple the AP cost on ascension. Another good lookin 3 star for sure.
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So this is what the "Rivals" thing ties into?
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Ingame rewards for Arcade PvP show that his black now costs 5 AP.
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@bluewolf said:
Ingame rewards for Arcade PvP show that his black now costs 5 AP.I was going to say...for 3AP that ability goes infinite by itself. 5AP is still a great rate for that effect.
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Agreed on the 3 cost being crazy low.
Somewhere 1 star Hawkeye weeps with envy. Even Shang is jealous with his AP cost.
KGB
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@DAZ0273 said:
So this is what the "Rivals" thing ties into?Well thank friggen goodness! I was wondering when the heck they were going to make a sexy Galactus, we waited so long...
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@WhiteBomber said:
@DAZ0273 said:
So this is what the "Rivals" thing ties into?Well thank friggen goodness! I was wondering when the heck they were going to make a sexy Galactus, we waited so long...
... and then the Fantastic Four fight Galactus. With sexy results!
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Rivals eh? Team Corinium or team Venturer?
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The art in these screenies look pretty good!
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@WhiteBomber said:
@DAZ0273 said:
So this is what the "Rivals" thing ties into?Well thank friggen goodness! I was wondering when the heck they were going to make a sexy Galactus, we waited so long...
Believe it or not, I'm pretty sure that's his daughter.
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@MegaBee said:
@WhiteBomber said:
@DAZ0273 said:
So this is what the "Rivals" thing ties into?Well thank friggen goodness! I was wondering when the heck they were going to make a sexy Galactus, we waited so long...
Believe it or not, I'm pretty sure that's his daughter.
Yup. I get the impression she was the star of a not-very-serious comic way back:
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Character design is pretty cool but I was hoping the 3* version of Namor was going to be from Wakanda Forever (since I knew 5* was going to be Phoenix Five). Here's hoping we get a Wakanda Forever costume?
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This guy is a monster on match damage teams. Wow. Him and Agatha with any match damage character is wild
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Yeah, running him alongside Adam Warlock at the moment who is boosted. Goes pretty hard!
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@S0kun any chances for the future to get a preview on how a chars powers develop up on ascension? Would be a good thing to know, I can only imagine the fellas who pushed iron May to 5* had a bad awakening, for Namor it could be too, I suppose
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@Chrynos1989 said:
@S0kun any chances for the future to get a preview on how a chars powers develop up on ascension? Would be a good thing to know, I can only imagine the fellas who pushed iron May to 5* had a bad awakening, for Namor it could be too, I supposeThey should absolutely publish these numbers, but not because of anyone who's got Iron May ascended yet.
Anyone in a position to ascend her is a part of the veteran playerbase that already knew her stats changed at 5*. Players with hacked "test accounts" had her maxed within hours of her release, and that information got widely disseminated among those folks (and, eventually, here too!).
The problem is that those things shouldn't be an advantage at all. I shouldn't need to rely on hackers or external chats to know if my strategy is a good idea. It's the same reason they should publish PvE and PvP bracket counts and flips.
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They should absolutely publish these numbers, but not because of anyone who's got Iron May ascended yet.
Anyone in a position to ascend her is a part of the veteran playerbase that already knew her stats changed at 5*. Players with hacked "test accounts" had her maxed within hours of her release, and that information got widely disseminated among those folks (and, eventually, here too!).
The problem is that those things shouldn't be an advantage at all. I shouldn't need to rely on hackers or external chats to know if my strategy is a good idea. It's the same reason they should publish PvE and PvP bracket counts and flips.
That’s actually what I tried to say, it just came out gibberish
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It definitely feels intentional now, like they know what they are doing. The 3stars and 4 stars are starting out quite a bit better ability-wise and then when they ascend to 5 they nerf the abilities in favor of the health and match damage.
Guarantee you will see the same with 3star Agatha. At 3star her passive protect tile increase is 160% at 4star it's 250! Once she hits 5 you bet there's no way it stays that high (its lovely madness how fast it spirals).
I actually appreciate them making the 3 and 4 stars so strong, it's as though they've been listening to how silly the gap is between 4-5. It gives the smaller roster players a chance to have some more fun. I just wish they didn't nerf them so damn hard when they hit 5. I will delay pushing Darkveil to 5 as long as I can.
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