Hunter (Initiate) 3***

S0kun
S0kun ADMINISTRATORS Posts: 675 Critical Contributor
edited 25 January 2024, 10:32 in Character Details

ABILITIES

Ability: Inspire
Color: Purple
AP Cost: 3

The Hunter leads from the front, inspiring her allies to ever higher levels. Creates a 3-Turn Countdown tile. While this tile is on the board, all friendly match damage is increased by 90%.

(PASSIVE) If a Yellow or Blue match is made, gain 1 Light Point (max 6). If a Black or Purple match is made, gain 1 Dark Point (max 6). Gaining Light Points consumes Dark Points, or vice versa.

166: Unchanged.
266: Unchanged.

Level 2: Match damage increased by 110%
166: Unchanged.
266: Unchanged.
Level 3: Create a 4-turn tile. Match damage increased by 110%.
166: Unchanged.
266: Unchanged.
Level 4: Match damage increased by 135%.
166: Unchanged.
266: Unchanged.
Level 5: Creates a 5-turn tile. Match damage increased by 165%.
166: Unchanged.
266: Unchanged.

Ability: Slash
Color: Yellow
AP Cost: 8

The Hunter delivers a savage slash with her blades. Deals 2 strikes of 123 damage.

Costs 1 less AP for each Light Point. Deals an additional 20% damage for each Dark Point.

(PASSIVE) Inspire’s passive is always unlocked.

166: Deals 370 per hit.
266: Deals 461 per hit.

Level 2: Deals 145 damage per hit. Increased by 21%
166: Deals 437 damage per hit.
266: Deals 544 damage per hit.
Level 3: Deals 167 damage per hit. Increased by 22% per Dark Point.
166: Deals 503 damage per hit.
266: Deals 627 damage per hit.
Level 4: Deals 213 damage per hit. Increased by 23% per Dark Point.
166: Deals 640 damage per hit.
266: Deals 798 damage per hit.
Level 5: Deals 308 damage per hit. Increased by 25% per Dark Point.
166: Deals 925 damage per hit.
266: Deals 1153 damage per hit.


Ability: Heal
Color: Black
AP Cost: 7

The Hunter focuses her energies to heal a teammate. Choose a teammate. If the Hunter has Light Points, heal that teammate for a burst of 279 Health, increased by 56 for each point. Otherwise, health that teammate for a burst of 557 Health. The Hunter loses 167 health, reduced by 15% for each Dark Point.

(PASSIVE) Inspire’s passive is always unlocked.

166:
Light: Heals for 641, increased by 168 per point.
Dark: Heals for 1682, damage self for 504.

266:
Light: Heals for 1049, increased by 210 per point.
Dark: Heals for 2097, damage self for 629.

Level 2:
Light: Heals for 290.
Dark: Heals for 668; damage self for 195.
166:
Light: Heals for 875.
Dark: Heals for 2018, damage self for 590.
266:
Light: Heals for 1091.
Dark: Heals for 2516, damage self for 736.
Level 3:
Light: Heals for 301, increased by 112 per point.
Dark: Heals for 808; damage self for 279.
166:
Light: Heals for 908, increased by 336 per point.
Dark: Heals for 2439, damage self for 842.
266:
Light: Heals for 1133, increased by 420 per point.
Dark: Heals for 3041, damage self for 1050.
Level 4:
Light: Heals for 346, increased by 168 per point.
Dark: Heals for 1058; damage self for 389.
166:
Light: Heals for 1043, increased by 504 per point.
Dark: Heals for 3196, damage self for 1174.
266:
Light: Heals for 1301, increased by 630 per point.
Dark: Heals for 3984, damage self for 1466.
Level 5:
Light: Heals for 474, increased by 224 per point.
Dark: Heals for 1476; damage self for 446
166:
Light: Heals for 1430, increased by 672 per point.
Dark: Heals for 4457, damage self for 1346.
266:
Light: Heals for 1783, increased by 840 per point.
Dark: Heals for 5557, damage self for 1679.

Release Schedule

All times in Pacific

Release Events

Story

Strange Sights
December 14, 2023, 04:00am – December 17, 2023, 11:00pm
The Hunter (Midnight Suns) Shards and Event Token in Placement Rewards
The Hunter (Midnight Suns) Event Token in Progression Rewards and Alliance Rewards

Unstable ISO-8
December 17, 2023, 04:00am – December 21, 2023, 11:00pm
The Hunter (Midnight Suns) Legendary Token in Placement Rewards, Shards and Event Token in Progression Rewards, Legendary Token and Event Token in Alliance Rewards

Cosmic Chaos
December 21, 04:00am – December 25, 2023, 11:00pm
The Hunter (Midnight Suns) Legendary Token in Placement Rewards, Shards and Event Token in Progression Rewards, Legendary Token and Event Token in Alliance Rewards

Versus

Learning The Ropes
December 14, 2023, 05:00pm – December 18, 2023, 12:00am
The Hunter (Midnight Suns) Shards in Placement Rewards, Event Token in Progression Rewards, Event Token in Alliance Rewards

Masterclass Hunter
December 17, 2023, 05:00am – December 20, 2023, 12:00pm
The Hunter (Midnight Suns) Event Token in Progression Rewards, Event Token in Alliance Rewards

Offers

Destruction of Dracula Store
December 14, 2023, 04:00am – December 18, 2023, 11:00pm
Chance to get The Hunter (Midnight Suns). Increased chances in 10x and 40x pulls

Daughter of Lilith Vault
December 21, 2023, 09:00am - December 24, 2023, 09:00pm
Chance to get The Hunter (Midnight Suns). Increased chances in 10x and 40x pulls

40 Items:
○ 1x The Midnight Son Legendary Store Token
○ 1x 4-Star Morbius (The Living Vampire) cover
○ 3x Random 3-Star covers
○ 6x Heroic tokens
○ 4x 2500 Iso
○ 6x 1000 Iso
○ 5x 500 Iso
○ 14x Two stars

The Midnight Son Legendary Store
December 21, 2023, 09:00am - December 24, 2023, 09:00pm
15% chance to get 5* The Hunter (Midnight Suns), 5* Doctor Strange (Sorcerer Supreme) and 5* Ghost Rider (Robbie Reyes)
Additional Tokens can be purchased for 25 Command Points

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Comments

  • ThisisClemFandango
    ThisisClemFandango Posts: 836 Critical Contributor

    My brain can no longer take these characters power descriptions

  • DAZ0273
    DAZ0273 Posts: 10,272 Chairperson of the Boards

    This one doesn't seem so bad. I am still not reading it but at least there aren't 267 different things happening.

  • MoosePrime
    MoosePrime Posts: 969 Critical Contributor

    I think it's less complicated than it seems.

    You gain light points with Yellow or Blue matches, or dark points with Black or Purple matches. Light and dark points are decremented with gaining the other type of point. Unmentioned, but probable, you don't actually gain dark points until light points are at zero, and vice versa.

    Slash is cheaper with light points, or does more damage with dark points.

    Healing increases with more light points, or heals a larger amount, but damages the Hunter with dark points (less self damage with more dark points).

  • entrailbucket
    entrailbucket Posts: 5,820 Chairperson of the Boards

    @BlackBoltRocks said:
    What happened to the good old days when 3* powers were simple? Look at Kamala Khan, Black Panther, basically every 3* before BCS reintroduced the 3/5 split.

    At least Hunter's powers aren't as complicated as Magik's or High Evo's.

    I don't know if it's true for this one, because I ain't reading all that, but some of the recent powers that are very complicated to write actually play relatively simply. High Evolutionary is a good example of this -- his powers were a crazy block of text, but I feel like I have a good handle on what he does now

  • Scofie
    Scofie GLOBAL_MODERATORS Posts: 1,363 Chairperson of the Boards

    I'm just starting to read and digest this, but the 3* could have had a passive at the start of the battle to pick either Light or Dark to make it easier but with less utility. Probably less fun to play with though, so I'll be quiet. 😆

  • DrClever
    DrClever Posts: 584 Critical Contributor

    I'm expecting something more like Duchamp's "Fountain".

  • Scofie
    Scofie GLOBAL_MODERATORS Posts: 1,363 Chairperson of the Boards

    @DrClever said:
    I'm expecting something more like Duchamp's "Fountain".

    I'm not googling that. Fell into that trap before...

  • DAZ0273
    DAZ0273 Posts: 10,272 Chairperson of the Boards

    @Scofie said:

    @DrClever said:
    I'm expecting something more like Duchamp's "Fountain".

    I'm not googling that. Fell into that trap before...

    The Guns n Roses cover had a thirteen minute guitar solo.

  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards

    @DAZ0273 said:

    @Scofie said:

    @DrClever said:
    I'm expecting something more like Duchamp's "Fountain".

    I'm not googling that. Fell into that trap before...

    The Guns n Roses cover had a thirteen minute guitar solo.

    That should play when you cast Moongirl's purple.

  • Scofie
    Scofie GLOBAL_MODERATORS Posts: 1,363 Chairperson of the Boards

    @Bowgentle said:

    @DAZ0273 said:

    @Scofie said:

    @DrClever said:
    I'm expecting something more like Duchamp's "Fountain".

    I'm not googling that. Fell into that trap before...

    The Guns n Roses cover had a thirteen minute guitar solo.

    That should play when you cast Moongirl's purple.

    Comment of the week @Bowgentle Bravo!

  • MrDupaTM
    MrDupaTM Posts: 67 Match Maker

    I don’t think the new devs understand dilution. It was the biggest complaint regarding the game forever now. We shifted our complaints towards busted characters but dilution REMAINS number one issue with the game.

    Another 3 star does not make happy anyone, older players deep into 5 star gameplay won’t care, players into the beginning and mid will not be happy neither as it will cost them even more, time, iso and roster spot’s gold to move to that 4 star category.

    Why are we seeing a 3 star with every 5 star release? What is the point of this?

  • KGB
    KGB Posts: 3,235 Chairperson of the Boards

    @MrDupaTM said:
    I don’t think the new devs understand dilution. It was the biggest complaint regarding the game forever now. We shifted our complaints towards busted characters but dilution REMAINS number one issue with the game.

    Another 3 star does not make happy anyone, older players deep into 5 star gameplay won’t care, players into the beginning and mid will not be happy neither as it will cost them even more, time, iso and roster spot’s gold to move to that 4 star category.

    Why are we seeing a 3 star with every 5 star release? What is the point of this?

    The point was stated a long time ago. If there aren't any new characters released in the 1-3 star category then new players won't see any newly released characters for a long time (as long as a year or more depending on how fast they progress to 4 and 5 star land). It's hard to get new players interested in a game where they are stuck with old content.

    KGB

  • DAZ0273
    DAZ0273 Posts: 10,272 Chairperson of the Boards

    Besides any character is a potential 5* now. So if a newer player never got the 5* when it was out they can get an ascended version that is mostly the same with a bit of perseverance.

  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards
    edited December 2023

    I mean let's not kid ourselves, the point is to sell 3 roster slots instead of 2 each month.
    All fancy explanations are just made up.

  • MrDupaTM
    MrDupaTM Posts: 67 Match Maker

    The point was stated a long time ago. If there aren't any new characters released in the 1-3 star category then new players won't see any newly released characters for a long time (as long as a year or more depending on how fast they progress to 4 and 5 star land). It's hard to get new players interested in a game where they are stuck with old content.

    KGB

    I’m sorry, I wasn’t aware I was wearing my naive hat today.

    You know what was really terrible to me when I just joined the game? That it was too many useless characters in 3* category knowing I want to move into 4*. I hated that I had no money to spend on roster spots so I was throwing away covers. New players are NEW to the game, they are new to the 3* that are already in the game, they don’t care about yet another useless character that only keeps them from progressing into that 4*. And devs are doing just that, they slow down progression of their new players.

    Let’s face it, it’s all about selling gold for roster spot. And who cares if they game gets worse for that.

  • entrailbucket
    entrailbucket Posts: 5,820 Chairperson of the Boards

    @MrDupaTM said:

    The point was stated a long time ago. If there aren't any new characters released in the 1-3 star category then new players won't see any newly released characters for a long time (as long as a year or more depending on how fast they progress to 4 and 5 star land). It's hard to get new players interested in a game where they are stuck with old content.

    KGB

    I’m sorry, I wasn’t aware I was wearing my naive hat today.

    You know what was really terrible to me when I just joined the game? That it was too many useless characters in 3* category knowing I want to move into 4*. I hated that I had no money to spend on roster spots so I was throwing away covers. New players are NEW to the game, they are new to the 3* that are already in the game, they don’t care about yet another useless character that only keeps them from progressing into that 4*. And devs are doing just that, they slow down progression of their new players.

    Let’s face it, it’s all about selling gold for roster spot. And who cares if they game gets worse for that.

    They have to make money somehow. What's an alternative revenue stream that can earn them as much as dilution/selling roster slots does? And how could they implement that revenue stream in year 10 of a highly successful game, without completely blowing it up?

    Players should hate dilution/the release schedule/roster slots, because it's how we're being monetized, and nobody wants to spend money. We're always going to be opposed to the devs from that perspective. But there's not really an alternative here that's both realistic and better for both sides.

  • MrDupaTM
    MrDupaTM Posts: 67 Match Maker

    There are ways to monetize that actually make sense AND don’t ruin the game.

    How about creating a paid tiered battle pass that give you excellent rewards that help newer players dealing with bloated game. Make it 10/20/30/40 (for tier 2/3/4/5) bucks and while progressing you get ISO, roster spots, covers, shards and - whoever completes the battle pass - you get a fully covered character of the tier you’re in (where tier 2 gives you a 2* and a tier 5 - 5*).

    Boom, you make money while actually helping players and being welcoming for newer players.

    Adding a tonne of 3* is pointless and only causes frustration among newer players.

  • entrailbucket
    entrailbucket Posts: 5,820 Chairperson of the Boards

    Do you know for sure that the game currently isn't welcoming to newer players? Have you talked to a lot of newer players that have no association to the existing community?

    The devs spend an awful lot of time focusing on the new player experience, and making sure things work for them, so I think you may be projecting your views onto a group of players that you don't know very much about. The evidence that it's working for them is that nothing has really changed -- if it wasn't working, they'd have to change it.

  • Scofie
    Scofie GLOBAL_MODERATORS Posts: 1,363 Chairperson of the Boards

    @MrDupaTM said:
    There are ways to monetize that actually make sense AND don’t ruin the game.

    How about creating a paid tiered battle pass that give you excellent rewards that help newer players dealing with bloated game. Make it 10/20/30/40 (for tier 2/3/4/5) bucks and while progressing you get ISO, roster spots, covers, shards and - whoever completes the battle pass - you get a fully covered character of the tier you’re in (where tier 2 gives you a 2* and a tier 5 - 5*).

    Boom, you make money while actually helping players and being welcoming for newer players.

    Adding a tonne of 3* is pointless and only causes frustration among newer players.

    I'd be interested in what percentage of players spend $40 or more per month on the game. And then it would need to have more in the Battle pass than you'd get spending the same amount on other smaller offers. For example, the Shang costume bundle is $10ish? So 1500HP, 1 x 5* cover plus Iso and tokens? Others are more, but not in the $40 territory. VIP scalable so that rewards scaled with SHIELD Rank for the same price would get my vote.

    As for regular release of 3s - Is be happy to see a better split between 1,2 and 3 stars over the year. Hunter looks OK, but is a rewards factory now until essential.