Two Curse of Vitality bugs [Investigating]

zzedar
zzedar Posts: 17 Just Dropped In
edited 24 January 2023, 17:21 in MtGPQ Bugs & Technical Issues

Was trying out a Dakkon deck based on the Curse of Vitality combo and I discovered two minor bugs.

First: if the action that started the combo was a creature attacking, I get the loop prevention dialog box after a minute, as I should. However, if the initial trigger was Dakkon's first ability, I do not get that dialog box.

Second: when you look at the Battle Log after the match has finished, if the triggering event was a creature attacking, that attack does not show up in the log.

Full decklist is as follows:
Curse of Vitality
Whir of Invention
Highborn Vampire
Defiant Bloodlord
Epicure of Blood
Cliffhaven Vampire
Finale of Revelation
Cut Your Losses
Idyllic Tutor
Pull from Tomorrow

Comments

  • Oktagon_Support
    Oktagon_Support ADMINISTRATORS Posts: 2,945 Chairperson of the Boards

    Hello @zzedar ,
    Thank you for all the information provided, this issue will be investigated!
    If you have any additional information that you consider relevant, please don't hesitate to send me 😊
    Rebeca.

  • Youzerfriendly
    Youzerfriendly Posts: 38 Just Dropped In

    First: If you trigger the loop before you play a card, you do not get the loop check. The loop check only happens after you make a swap. If you cycle a card that heals you and starts the loop, it will also not ask you to stop it. IMO, this is fantastic because it'll just loop until you win. Please do not fix.

    Second: The battle log is always wonky when you win with a loop. The order in which things actually happen and the order that they get spit into the battle log are not always the same.