Release Notes 5.9.0

Magic:PQ Support Team
Magic:PQ Support Team ADMINISTRATORS Posts: 3,257 Chairperson of the Boards
edited October 2022 in MtGPQ General Discussion

What’s New

NEW Collection available: Dominaria United!

Get your hands on over 200 new cards, 4 new Planeswalkers, 5 new events and more! 

This update also includes some bug fixes and improvements.


New Mechanics and Keywords

Recruit

“When this creature attacks, you may have another creature you control without Tapped and Summoning Sickness gain Can’t Attack and Can’t Block until the beginning of your next turn. If you do, this creature gets +X/+0 until end of turn. X is that creature’s power.”

Recruit is an icon evergreen found among creature cards. When a creature with Recruit attacks, it allows the player to choose another creature apt to attack they control and prevent it from attacking. In return, the creature with Recruit will get a bonus to its power equal to the power of the creature affected by the ability.



       Recruit

Domain

“Your Domain equal to 1 plus the number of colors among support gems you control when this effect triggers up to 5.”

Domain is an icon evergreen that represents a value in Magic: Puzzle Quest, tied to the number of different colors among the player’s support gems. Each card has its own effects that can take the player’s Domain into account when being activated.


      Domain


Kicker

“Kicker {mana cost} (You may pay an additional {mana cost} as you cast this spell.)”

Kicker is a numbered evergreen that allows a player to drain a given amount of mana from their hand to gain additional benefits when casting cards with this ability. While Kicker is not a new ability in Magic: Puzzle Quest, all cards with Kicker in Dominaria United have the additional condition: a specific color of gems must be matched during the same turn the card is cast for the Kicker effect to take place. There are also cards with 2 kicker triggers, each demanding a different pattern of gem colors to be matched.


       Kicker


Read Ahead

“When you cast this support, choose one of its chapters to be its current chapter. Skipped chapters are not read.”

In Magic: Puzzle Quest, Read Ahead is a Hint found on Saga cards and it allows the player to choose which chapter of the Saga will be read as the support enters the board. Chapters previous to the one selected are ignored.


Stun Counter

“At the beginning of your turn, reduce this card’s Stun Counter value by 1. If it can't, it loses Stun Counter. Then, Disable this card until the end of your opponent’s next turn. Stun counter remains active even if the card that contains it is Disabled. When this card gains Stun Counter, the value is added to its current value.”

Stun Counter is a numerical evergreen that can be added to creature and support cards. At the beginning of the card’s controller turn, Stun Counter will have its value reduced and cause the card to become disabled, until the beginning of the controller’s next turn. As such, Stun Counter can keep a card at bay while it lasts.


     Stun Counter


Compleated and Phyrexian Gems


“When you match a Phyrexian gem, if you have a card with Compleated in your hand that is not full mana and you are at 5 or more life, you lose 2 life. Then, the first card in your hand with Compleated that can gain mana gains 3 mana.”

Compleated hint

“Phyrexian gems, when matched, make you lose life and give extra mana to cards with Compleated in your hand.”

Phyrexian hint

Compleated is an evergreen that enables a unique interaction with Phyrexian gems. When a player matches a Phyrexian gem, if the player has a minimal life value and has a card with Compleated in their hand, they will lose a small amount of life and, in return, the first card with Compleated in their hand will gain a small amount of mana.


Compleated


Phyrexian gem


Tapped 

“A creature becomes Tapped when it attacks. A Tapped creature can't attack. It Untaps at the end of the turn.”


Tapped 


New Planeswalker:

Ajani, Sleeper Agent

Ajani the hero, Ajani the protector, Ajani the kind. This leonin planeswalker worked dutifully to keep the multiverse safe and pure, ridden of all threats and corruption. And now that he has been Compleated, he will finally be able to fulfill his mission and bring the glory of Phyrexia to all of Dominaria!


Tokens

Phyrexian Poison
(Green/White) Support Card (2) Token, Resilient, Can't Be Destroyed, Level
“This Support has Can’t Be Destroyed.
At the beginning of your turn: Create a Phyrexian gem. 
When you match a Phyrexian gem: Increase this card's Level by 1. 
When you cast a Creature card or a Vanguard card: Increase this card's Level by 1. If this card's Level is 10 or more — Create a Phyrexian Myr token. That creature gets +30/+30 and gains Hexproof, Trample, Prevent Damage"


Jaya, Fiery Negotiator

After many years, Jaya Ballard returns to her home plane once more. This time, to defend it from a fearsome phyrexian invasion. She has seen and done a lot since she left Dominaria, but the old fire is still strong in her heart and she will burn it all if needed.


Passive Ability

Fiery Disciples
When you cast a spell card: Create a Red Monk token. This effect can trigger only once per turn.

Tokens

Red Monk
(Red) Creature Card (1/1) Token
“Prowess: This creature gets +X/+X until end of turn. X is 1 plus its reinforcements.”



Karn, Living Legacy

Inheriting both his creator’s ingenuity and shame, Karn, the Silver Golem made planeswalker sought to undo many dangers left in the multiverse through his Legacy. The infection that once affected both him and the world he created now threatens his creator’s birthplace. Karn shall use all his wisdom and might to drive Phyrexia back, once and for all!



Tokens

Powerstone

(Colorless) Support Card - Artifact Powerstone (2) Token

“This support can’t be reinforced. When you match this support’s gem: The first Artifact card in your hand that can gain mana gains 3 mana. If it can’t - The first card in your hand that can gain mana gains 1 mana. Then, disable this support until end of turn.

When you match an Artifact support’s gem: If this support has the Deciphered Emblem: An opposing Vanguard support loses 1 shield. If it can’t - Deal 1 damage to the first opposing creature. If you can’t, deal 1 damage to your opponent’s Planeswalker.”



Liliana of the Veil

Liliana Vess was once a planeswalker short of compassion, seeing other individuals as mere  tools for achieving her goals, means to an end. Some of her past experiences, however, changed her perspectives drastically. Now, she returns to her birthplace one more time, called by the mysterious Raven Man, to find it invaded by Phyrexia. Liliana shall fight with all her power, not only for herself, but to protect Dominaria.


Passive Ability

Power of the Veil

When a card enters vour opponent's graveyard: You may lose 3 life. If you do: Gain 3 Loyalty. This effect can trigger only once per turn.

Tokens

Curse of the Veil

(Black) Support Card - Emblem (1) Token

“When a card enters your opponent’s graveyard: Your opponent loses X life. If that is a creature card - Convert X gems to Loyalty gems. Otherwise: Convert X gems to Black. X is this support’s shield.”.


  • New Event

  •  Revolving Planeswalk 

    • 5 different themes, 5 different days

    • Event Type: PvP.

    • Entrance Fee: 20 Mana Crystals.

    • Deck Restrictions: Standard.

    • Rewards: Progression.

    • # of Nodes: 5 nodes that are unlocked according to players' victories.

    • Any Planeswalker matching the node’s color is allowed.

    • Initial Charges (per node): 2  | Max Charges (per node): 4

    • Recharge Time: 2h

    • Event Duration: 22h


  • Changes:

  • Standard format
    Legacy and Standard format will change with the release of DMU set.
    Legacy Format: BFZ, OGW, SOI, EMN, KLD, AER, AKH, HOU, ZVE, XLN, RIX, DOM, M19, ODY, TOR, JUD, GNR, RNA, WAR, M20, ELD, THB, DVK, IKO, M21, ZNR, KHM, STX, AFR
    Standard Format: ORI, PMA, JMP, MID, VOW, NEO, SNC, DMU

  • Updated Standard Booster Reward in Events
    The Standard Booster reward in the Nodes of Power and Battle from the Ages events now includes cards from Dominaria United (DMU). The Booster contains duplicable cards.

  • Update Exclusive Card Booster
    New Exclusive Cards have been added to the Exclusive Card Booster in the Battle from the Ages event.
  • Loop Prevention System change
    Loop cancelation has been changed to the first time the loop occurs, instead of the second time. 

  • Change in Jumpstart Event
    Players that participate in the Jumpstart event will receive the themed Boosters at once, instead of when the event ends. 

  • Added new cards to the Signature Spellbook All Colors Pack
    The PMA Signature Spellbook  All Colors Pack will receive 7 missing Puzzle Masters (PMA) Cards. 

  • The following events will be changed to Legacy events:

    • A Timeless Voyage (PvP) - Coalition

    • Rise of Adventure (PvP) - Coalition

    • Doomskar Claimants (PVP) - Coalition

    • Skoti Bloodline (PvP) 

    • You've Found an Entrance (PvE)


  • Fixes:

  • Fixed the issue where sometimes the kicker text prompt was not displayed at the Tutorial

  • Fixed the issue that when the player bought certain planeswalkers having all cards of its beginner deck, the animation of the updated deck overlaps the conversion summary.

  • Fixed an issue where in the Kaldheim tutorial, the screen flickered when pressing the "Got It!" button

  • Fixed the issue where sometimes the Bundle Contents Prompt was not displayed. 

  • Fixed the issue where the autofill text displayed after exiting event deck edit.

  • Fixed the issue where the Innistrad: Midnight Hunt (MID) collection appeared displaced at the Booster Crafting main screen and Collection Selector.

  • Fixed the issue where some Innistrad: Crimson Vow (VOW) Tokens and Card Tokens were missing their artwork.

  • Fixed the issue where the Reconfigured tokens were not replaced if the player tried to gain control from an opposing creature while having three creatures on its battlefield

  • Fixed issue with Disable and Gain Control Mechanics. When an opposing creature was disabled, and the player took control of it, it remained disabled for more turns than expected.



Card Gallery: https://www.facebook.com/media/set/?vanity=MagicPuzzleQuest&set=a.5045531095562066

Cards might still be balanced in terms of Mana Cost, Shield, P/T, and other values before the release. 


Comments

  • Asylamb
    Asylamb Posts: 160 Tile Toppler
    I was wondering what you would do with paper "Enlist" mechanic, since you've already used that keyword for White PMA. Thanks god for the thesaurus!
    I see you introduce Tapped and Summoning Sickness into PQ. Some questions about the new mechanics:
    1. Can a Disabled creature be Recruited? Can a creature with Can't Attack be Recruited?
    2. How will Tapped interact with Double Strike? I hope the creature won't Tap before its second attack.
  • khurram
    khurram Posts: 1,077 Chairperson of the Boards
    No new coalition events?
  • Janosik
    Janosik Posts: 313 Mover and Shaker

    • The following events will be changed to Legacy events:

      • A Timeless Voyage (PvP) - Coalition

      • Rise of Adventure (PvP) - Coalition

      • Doomskar Claimants (PVP) - Coalition

      • Skoti Bloodline (PvP) 

      • You've Found an Entrance (PvE)

    What a shame. The huge cardpool and availability of broken cards make all Legacy events play very similarly. I'd much rather that at least some events which rotate out of Standard become some kind of limited format, like block only.
  • jtwood
    jtwood Posts: 1,285 Chairperson of the Boards
    Janosik said:

    • The following events will be changed to Legacy events:

      • A Timeless Voyage (PvP) - Coalition

      • Rise of Adventure (PvP) - Coalition

      • Doomskar Claimants (PVP) - Coalition

      • Skoti Bloodline (PvP) 

      • You've Found an Entrance (PvE)

    What a shame. The huge cardpool and availability of broken cards make all Legacy events play very similarly. I'd much rather that at least some events which rotate out of Standard become some kind of limited format, like block only.

    Like the WAR events. Those may not be the greatest events ever made, but they have their own flavor with the WAR set restrictions.
    This game really needs a Modern/Pioneer equivalent between Standard and Legacy.
  • LoboX01
    LoboX01 Posts: 56 Match Maker




    • New Event

    •  Revolving Planeswalk 

      • 5 different themes, 5 different days

      • Event Type: PvP.

      • Entrance Fee: 20 Mana Crystals.

      • Deck Restrictions: Standard.

      • Rewards: Progression.

      • # of Nodes: 5 nodes that are unlocked according to players' victories.

      • Any Planeswalker matching the node’s color is allowed.

      • Initial Charges (per node): 2  | Max Charges (per node): 4

      • Recharge Time: 2h

      • Event Duration: 22h



    You fixed that progression rewards in Zendikar Expeditions, as this is how we started. Players hated it, as it was too much time, too grindy, so you listened, and now all objectives gives +5 progression scores, and now we are back to the same structure everybody complained about. Why?

    Can you fix that before this event goes live? No one will play that as it is.
  • Janosik
    Janosik Posts: 313 Mover and Shaker
    LoboX01 said:No one will play that as it is.
    I think we've all gotten used to not playing ZE anyway, haven't we?
  • jtwood
    jtwood Posts: 1,285 Chairperson of the Boards
    edited October 2022
    Janosik said:
    LoboX01 said:No one will play that as it is.
    I think we've all gotten used to not playing ZE anyway, haven't we?
    Each objective's score needs to be doubled. Daily events should not consume our entire day.
  • MetaBunny
    MetaBunny Posts: 11 Just Dropped In
    Janosik said:

    • The following events will be changed to Legacy events:

      • A Timeless Voyage (PvP) - Coalition

      • Rise of Adventure (PvP) - Coalition

      • Doomskar Claimants (PVP) - Coalition

      • Skoti Bloodline (PvP) 

      • You've Found an Entrance (PvE)

    What a shame. The huge cardpool and availability of broken cards make all Legacy events play very similarly. I'd much rather that at least some events which rotate out of Standard become some kind of limited format, like block only.
    A Timeless Voyage doesn't feature any set-specific elements and could have stayed in Standard indefinitely. (It was already kept in Standard after M21 rotated out.) Rise of Adventure and Skoti Bloodline could have stayed, too, if the devs wanted: other sets have warriors/clerics/wizards/rogues and historic cards. This is going to leave the pool of Standard Coalition events pretty sparse, though I guess that's been the norm when Standard rotates. I agree block restrictions could be used more, though then you get into the problem of newer players not having ready access to the older sets needed to play those events.
  • BongoTheGrey
    BongoTheGrey Posts: 345 Mover and Shaker


    • Added new cards to the Signature Spellbook All Colors Pack
      The PMA Signature Spellbook  All Colors Pack will receive 7 missing Puzzle Masters (PMA) Cards. 

    @Oktagon_Support Will we be seeing these cards anytime soon? Those were not included in the Dominaria United card gallery.
  • versemage
    versemage Posts: 123 Tile Toppler
    Will disabled creatures become tapped as well as attacking creatures? That does seem like the logical way to go. 
  • ertaii
    ertaii Posts: 206 Tile Toppler
    The new daily event seems to be as tedious as zendikar expeditions used to be with worst rewards... You really need to rethink that, some of us actually have a job, we should be able to finish the event with a few perfect wins instead of one full hour of playtime...
  • Bil
    Bil Posts: 831 Critical Contributor
    edited October 2022
    Janosik said:
    LoboX01 said:No one will play that as it is.
    I think we've all gotten used to not playing ZE anyway, haven't we?
    Lots of us stopped playing it a while ago when they had gathered what the needed in zendikar Rising ... And it already was a 7 games to finish structure. Some other players didnt even bother playing it since it was released. In any case it has been a source of discontent since the first day because it replaced a great event by a very tedious one. 

    The way i see it, a daily event isn't only about playing X games or Wining Y currencies ... It's Also the main showcase of the game. 
    Do i want my showcase to Make my game look like an Everest noone would dare to conquer, or do i choose to invite players to a fun and pleasant mountainwalk that gently gets you prepared for more demanding stuff to come?

  • territ
    territ Posts: 2 Just Dropped In
    Hey Oktagon!, 

    Please change the ribbon structure for the Revolving Planeswalk event to 10/5/5. More people are likely to play the event and newbie players will find it more accessible and fun, too! You have so many fans who lately have become a bit "disenchanted" with the game. It would boost morale, interest, and good faith! Please consider it.

    Blessings & Thanks!
    TT
  • Janosik
    Janosik Posts: 313 Mover and Shaker
    MetaBunny said:
    Janosik said:

    • The following events will be changed to Legacy events:

      • A Timeless Voyage (PvP) - Coalition

      • Rise of Adventure (PvP) - Coalition

      • Doomskar Claimants (PVP) - Coalition

      • Skoti Bloodline (PvP) 

      • You've Found an Entrance (PvE)

    What a shame. The huge cardpool and availability of broken cards make all Legacy events play very similarly. I'd much rather that at least some events which rotate out of Standard become some kind of limited format, like block only.
    A Timeless Voyage doesn't feature any set-specific elements and could have stayed in Standard indefinitely. (It was already kept in Standard after M21 rotated out.) Rise of Adventure and Skoti Bloodline could have stayed, too, if the devs wanted: other sets have warriors/clerics/wizards/rogues and historic cards. This is going to leave the pool of Standard Coalition events pretty sparse, though I guess that's been the norm when Standard rotates. I agree block restrictions could be used more, though then you get into the problem of newer players not having ready access to the older sets needed to play those events.
    Actually you're right, it's a very good idea to rotate events into new Standard rather than shifting them into Legacy or Block, provided they don't require set based mechanics that no longer exist in Standard.

    As the number of sets grows, it becomes harder for new players starting up to gain a sizeable and/or competitive Legacy collection (especially without the ability to craft Legacy as individual sets!). WOTC understand this and privilege Standard over Eternal formats in paper MTG events, so they keep a supply of new players coming into the game, but MTGPQ doesn't seem to do this, and the barrier for entry keeps rising. We need to consider new players as much as we do experienced ones who have the cards to play Legacy.