IceIX said: Polar Coordination - 10 APMagneto surveys the battlefield, planning the perfect moment to strike. Magneto converts 3 Basic Green tiles to Yellow and goes Airborne for 2 turns. For every 3 Yellow AP Magneto has when he returns from being Airborne, deal a blow of 1148 damage to the enemy (up to 8 . (Max Level 4614 damage)Level 2: Deal 1339 damage. (Max Level 5383 damage)Level 3: Deal 1531 damage. (Max Level 6182 damage)Level 4: Converts 4 tiles.Level 5: Go Airborne for 3 turns and deal 2105 damage. (Max Level 8459 damage)@Demiurge_Anthony Can you clarify if the green to yellow conversion happens every turn he's airborne, or is it just when you initially fire the power? Magnetic Inhibitor - 9 APMagneto manipulates the iron in his enemy's blood, weakening their position. Magneto creates 2 strength 38 Black Strike tiles. Then create 2 Purple 2-turn Repeater tiles that convert 1 enemy Strike, Attack, or Protect tiles to a friendly Strike tile and deal 153 damage. (Max level strength 154 tiles, 615 damage)Level 2: Repeater tiles deal 268 damage. (Max level 1076 damage)Level 3: Repeater tiles deal 383 damage. (Max level 1538 damage)Level 4: Repeater tiles deal 765 damage. (Max level 3075 damage)Level 5: Repeater tiles deal 1454 damage. (Max level 5843 damage)Release Schedule Do the strike values not scale with the number of covers or the character level, just the damage? Also do the repeaters do anything if there are no enemy specials to convert?
IceIX said: Polar Coordination - 10 APMagneto surveys the battlefield, planning the perfect moment to strike. Magneto converts 3 Basic Green tiles to Yellow and goes Airborne for 2 turns. For every 3 Yellow AP Magneto has when he returns from being Airborne, deal a blow of 1148 damage to the enemy (up to 8 . (Max Level 4614 damage)Level 2: Deal 1339 damage. (Max Level 5383 damage)Level 3: Deal 1531 damage. (Max Level 6182 damage)Level 4: Converts 4 tiles.Level 5: Go Airborne for 3 turns and deal 2105 damage. (Max Level 8459 damage)
Magnetic Inhibitor - 9 APMagneto manipulates the iron in his enemy's blood, weakening their position. Magneto creates 2 strength 38 Black Strike tiles. Then create 2 Purple 2-turn Repeater tiles that convert 1 enemy Strike, Attack, or Protect tiles to a friendly Strike tile and deal 153 damage. (Max level strength 154 tiles, 615 damage)Level 2: Repeater tiles deal 268 damage. (Max level 1076 damage)Level 3: Repeater tiles deal 383 damage. (Max level 1538 damage)Level 4: Repeater tiles deal 765 damage. (Max level 3075 damage)Level 5: Repeater tiles deal 1454 damage. (Max level 5843 damage)Release Schedule
Eternal Induction - 6 APOnce in the X-Men, always in the X-Men. Magneto protects his people in the face of danger. Convert 2 basic Strike, Attack, or Protect tiles of a chosen color into strength 69 Protect tiles. If a friendly Strike, Attack, or Protect tile would be converted, instead improve it by 38. (Max level strength 277/154 tiles)(PASSIVE) Protect tiles are 28% stronger for each active X-Men member on Magneto's team.Level 2: Convert 3 tiles.Level 3: Create tiles of 77 strength, improve tiles by 68. Protect tile strength is increased by 30%. (Max level strength 308/277 tiles)Level 4: Create tiles of 92 strength, improve tiles by 76. Protect tile strength is increased by 35%. (Max level strength 369/308 tiles)Level 5: Convert 4 Protect tiles. Protect tile strength is increased by 48%.
ThaRoadWarrior said: Vhailorx said: Bad said: Okay. Kitty needs a certain number of tiles for to improve them, if not she is done.Magneto increases them without any turn and without a minimal limit.Magneto brb(both yellow 5) and polaris. On this team right on the start protect will be almost 600. On this team must be denied at all cost 6 blue, but also 6 yellow or there will be 4 protect of 600. Also trying to down polaris before she matches any protect, or there will be 3 protects of 300 more or less. Plus denying red.Like you can see, not a really pleasant team, if not having a ton of red and anti protects. You are conveniently ignoring that Kitty's tile buff is both significantly stronger than 5Mags' and, most importantly, passive. Yes, it takes turns, but you must burn through those turns to advance the game anyway, so her boosting has zero marginal costs. 5Mags can only boost with his yellow active, which is cheap but detracts from the strength of his blue nuke. And you must already have the tiles out to boost in the first place (just like kitty). And thanks to the existence of apoc, it should remain pretty easy to carve through just about any polaris-reliant PVP team. All it takes is 7 red. Magneto has a protect-boosting passive that's just flat from the jump go. The active component is also there, but all protects are N% stronger for every active X-Man on the team.
Vhailorx said: Bad said: Okay. Kitty needs a certain number of tiles for to improve them, if not she is done.Magneto increases them without any turn and without a minimal limit.Magneto brb(both yellow 5) and polaris. On this team right on the start protect will be almost 600. On this team must be denied at all cost 6 blue, but also 6 yellow or there will be 4 protect of 600. Also trying to down polaris before she matches any protect, or there will be 3 protects of 300 more or less. Plus denying red.Like you can see, not a really pleasant team, if not having a ton of red and anti protects. You are conveniently ignoring that Kitty's tile buff is both significantly stronger than 5Mags' and, most importantly, passive. Yes, it takes turns, but you must burn through those turns to advance the game anyway, so her boosting has zero marginal costs. 5Mags can only boost with his yellow active, which is cheap but detracts from the strength of his blue nuke. And you must already have the tiles out to boost in the first place (just like kitty). And thanks to the existence of apoc, it should remain pretty easy to carve through just about any polaris-reliant PVP team. All it takes is 7 red.
Bad said: Okay. Kitty needs a certain number of tiles for to improve them, if not she is done.Magneto increases them without any turn and without a minimal limit.Magneto brb(both yellow 5) and polaris. On this team right on the start protect will be almost 600. On this team must be denied at all cost 6 blue, but also 6 yellow or there will be 4 protect of 600. Also trying to down polaris before she matches any protect, or there will be 3 protects of 300 more or less. Plus denying red.Like you can see, not a really pleasant team, if not having a ton of red and anti protects.
You are conveniently ignoring that Kitty's tile buff is both significantly stronger than 5Mags' and, most importantly, passive. Yes, it takes turns, but you must burn through those turns to advance the game anyway, so her boosting has zero marginal costs. 5Mags can only boost with his yellow active, which is cheap but detracts from the strength of his blue nuke. And you must already have the tiles out to boost in the first place (just like kitty). And thanks to the existence of apoc, it should remain pretty easy to carve through just about any polaris-reliant PVP team. All it takes is 7 red.
Bad said: You are conveniently ignoring that kitty has a certain limit to improve at turn, mag not.And not, 7 AP is insufficient. It deals 15k damage more or less.
Vhailorx said: Bad said: You are conveniently ignoring that kitty has a certain limit to improve at turn, mag not.And not, 7 AP is insufficient. It deals 15k damage more or less. finish reading the description: apoc's red does ~16k at base and ignores protect tiles. polaris can't tank even a single cast until she is well past level 300 (and that is assuming a level 450 apoc).
Bzhai said: Michael1957 said: HoundofShadow said: I hope Apocalypse and Prof X will be in his debut store. I don't think there will be much objection to this. Since his store opens on American Thanksgiving maybe they will put in some characters related to that holiday , although I can’t think of any way to associate any current 5* to it. ( I’m guessing Hawkeye for avian association) Or one of the Captain Americas.
Michael1957 said: HoundofShadow said: I hope Apocalypse and Prof X will be in his debut store. I don't think there will be much objection to this. Since his store opens on American Thanksgiving maybe they will put in some characters related to that holiday , although I can’t think of any way to associate any current 5* to it. ( I’m guessing Hawkeye for avian association)
HoundofShadow said: I hope Apocalypse and Prof X will be in his debut store. I don't think there will be much objection to this.
Vhailorx said: TAnd to add one more question: What is a "basic Strike, Attack, or Protect tile"? That seems counter-intuitive. Should this power be read as (1) choose a color, (2) convert X random tiles of that color to friendly protects, BUT (3) if any randomly selected tile is already a friendly SAP, buff it instead?
BlackBoltRocks said: I'm hoping all the yaysayers are right. Mags is one of my favourite X-men characters, and imo he should have been as strong as Apocalypse in-game, or at least the level of Prof or even Onslaught. I mean, this dude literally ripped Apocalypse in half in AoA. Here's hoping someone finds an awesome combo with him. Maybe Vulture/Mags/iHulk, especially for that godawful SHIELD node against Thing/Mordo/Starlord?
DAZ0273 said: Given that Magneto is a divise character in the comic books, it seems fitting that 5* Mags is causing equal splits in our MPQ playerbase! I am actually looking forward to trying him out more than any of the last few releases.Having Cap (FA) in the store has soured it for me. I don't mind Kitty as that will eventually translate into champ levels when I go to 5-land but Cap is a pretty terrible 5* and pulling his covers will feel a bit wasteful.
Bad said: Efectively his yellow power can convert enemy special tiles to protect, along with his red and repeaters. He can hunt hulkoye and britty teams.Did you hear a knock?Knock knock knocking on the metas door.
BlackBoltRocks said: DAZ0273 said: Given that Magneto is a divise character in the comic books, it seems fitting that 5* Mags is causing equal splits in our MPQ playerbase! I am actually looking forward to trying him out more than any of the last few releases.Having Cap (FA) in the store has soured it for me. I don't mind Kitty as that will eventually translate into champ levels when I go to 5-land but Cap is a pretty terrible 5* and pulling his covers will feel a bit wasteful. I'm looking forward to trying him out too, and I'm definitely going to chase him and make him my next 5* champ. It's just a shame, because he could have been so much better. Hopefully, and as many others have mentioned, he plays up in practice, and powerful teammates and combos are found for him.As for FACap...there was a time when I would have loved an opportunity to cover him. Mine is currently at 3/3/2 and 250 sharts, so I do have a good chance of doing exactly that. Just that, with the power creep, old 5* aren't as enticing anymore. And I'd be using up resources that could be diverted towards upcoming 5* who can hopefully join the meta. At least Cap isn't as bad as IM46 (who would have made more sense than Cap in the store, given the metal link)...