TriSentinel said: I like the detail that Hofund's power is tied to the colours of the rainbow (bridge). Nicely done, devs!
Vhailorx said: TriSentinel said: I like the detail that Hofund's power is tied to the colours of the rainbow (bridge). Nicely done, devs! Umm, can't this same statement be made about every character in the game that doesn't have a black power? Pretty sure purple/pink and green are both in a rainbow.
Vhailorx said: TriSentinel said: I like the detail that Hofund's power is tied to the colours of the rainbow (bridge). Nicely done, devs! Umm, can't this same statement be made about every character in the game that doesn't have a black power? Pretty sure purple/pink and green are both in a rainbow.Also, speaking of power creep, compare his red to JJ's black. It's just better: less ap, higher contingency damage, and a cheaper support power to produce the contingent condition. Plus more health and more match damage (his third strong color is higher than JJ's strongest color at equal levels). and JJ is a well regarded 5* generally classified as right behind the meta for most of her lifespan. It's getting pretty ridiculous.
Vhailorx said: ThaRoadWarrior said: I like the look of Heimdall, and his Shuri-like powers. He'll be a terror with BRB/Polaris i suspect. I'm not sure I agree with that assessment re: polaris. her strength is lots of passive damage procs and flooding the board with specials. But her tiles by themselves are fairly puny by 5* standards, so she more or less needs a damage booster (kitty, okoye, or Apoc) to really play in 5* land. Additionally, heimdall doesn't really leverage special tiles or passive damage ticks at all; his strengths are various ap shenanigans to improve active powers, and tanking damage. plus, polaris and heimdall will always be fighting for blue ap.*I think apoc might be a good fit with him (although they do overlap on 2 colors). Apoc is really good, and even better if his powers cost 6 or less, plus heimdall tanks 2 colors for him, making the team quite survivable. Add a good blue and/or red battery as the third wheel and this team looks quite strong. *HE might also be an interesting pairing, as he will passively fortify tiles that will make powers cheaper to keep the train rolling. *Okoye + IH might be also be a good match. Both can true heal on different colors (so they won't fight for ap), and IH's red is even scarier at 3ap. Add in okoye-boosting and IH's passive AOE and this team will really really hurt.
ThaRoadWarrior said: I like the look of Heimdall, and his Shuri-like powers. He'll be a terror with BRB/Polaris i suspect.
Captain_Carlman said: I'm still trying to figure out how Heimdall ties into the "Ramblin' Man" clue.Oh yeah, character seems cool enough, I suppose.
ThaRoadWarrior said: Heimdall doesn’t seem to self reduce unfortunately
ThaRoadWarrior said: Is this early as a release? Or has it already been 2 weeks since Polaris? Every day is Monday here in coronoageddon...
HoundofShadow said: This is going to be a modification of my IM40, Shuri, and Mysterio team from the past.With IM40, you'll gain 12 red, 12 blue, 9 green and 3 purple ap.Fire Heimdall's blue power twice. You'll have 6 fortify tiles. Now, you can fire Shuri's red power 4 times, which give you 20-24 fortified tiles and another 6 from Heimdall.You can now stun all three opponents (if you're lucky) for up to 3 turns because her green power will cost only 3ap. If you have Shuri's Support, you can gain 1 ap for each colour every turn in PvEs if you meet the condition. Repeat the above but use Heimdall's red power instead. If things go wrong, you can always use Shuri to stun the opponent.Magik could work too if you can keep on spamming abilities and special tiles.