Rewards

BATMAN1
BATMAN1 Posts: 146 Tile Toppler
can someone please explain the **** rewards? Before someone comes out to try and quiet my protest. This event rewards a MAX of 10 jewels and 40 Mc. 
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Comments

  • BATMAN1
    BATMAN1 Posts: 146 Tile Toppler
    edited July 2019
    WTK is going on around here?!?!!?!?? 
    You can keep your max of 5 WAR packs, give us the MC. Stop cheating us out of MC and Jewels. 
  • Azerack
    Azerack Posts: 501 Critical Contributor
    What? You mean everyone has almost all the Sparks cards, already? Cmon! You're all saving up for months from now when you can craft masterpieces, aren't ya?...   :p 

    (Yeah, not only are the rewards silly, but the pricing on the first alternate art card for Sunday is just as absurd.. )
  • Mcclaine
    Mcclaine Posts: 59 Match Maker
    edited July 2019
    Azerack said:
    What? You mean everyone has almost all the Sparks cards, already? Cmon! You're all saving up for months from now when you can craft masterpieces, aren't ya?...   :p 

    (Yeah, not only are the rewards silly, but the pricing on the first alternate art card for Sunday is just as absurd.. )
    Pricing?
  • Azerack
    Azerack Posts: 501 Critical Contributor
    edited July 2019
    Mcclaine said:
    Azerack said:
    What? You mean everyone has almost all the Sparks cards, already? Cmon! You're all saving up for months from now when you can craft masterpieces, aren't ya?...   :p 

    (Yeah, not only are the rewards silly, but the pricing on the first alternate art card for Sunday is just as absurd.. )
    Pricing?
    400 crystals for the Ugin vanguard alternate card art.. JUST for the ONE alternate card, which we already were given the original card as a promo.
  • ALEJANDROID
    ALEJANDROID Posts: 71 Match Maker
    Don't spend them all in one place
  • Boogeyman
    Boogeyman Posts: 223 Tile Toppler
    I will shine my precious...my precious... O.O
  • IM_CARLOS
    IM_CARLOS Posts: 640 Critical Contributor
    Now I need just 23 events like this to pull another dupe vanguard... 


  • ALEJANDROID
    ALEJANDROID Posts: 71 Match Maker
    Ok, i won my first match in the event wich yield me 5 jewels, so ill be going for the rest of the weekend, see you all monday.
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  • bk1234
    bk1234 Posts: 2,924 Chairperson of the Boards
    I actually do have almost all the Spark cards and I had a very low hoard going in compared to other sets. This event requires very little effort compared to others so I’m not bothered at all by the low payout. I just logged in and cleared my 3 nodes with perfect scores in under 20 minutes. I feel like it’s an equitable return on investment.

    Besides the minor bug issues — and the last charge time (as a coalition leader on behalf of my players in time zones negatively affected) I actually have nothing but good things to say about the RaW series. Everything seems well balanced from the design to the rewards. I feel like my time is respected when I approach it both with my top tier account and with my Silver account and the RoI makes it worth playing fully. 
  • Kinesia
    Kinesia Posts: 1,621 Chairperson of the Boards
    We have tons more content happening at the moment (which we've been asking for for years!)

    Card packs are totally fine rewards. If they aren't good enough for you then DON'T PLAY.

    Ultimately -everything- is to get cards, so card, jewels, crystals, whatever, they all end up the same.
    The previous lack of content was a huge problem, this is a tiny tiny tiny thing.

    The really easy Phblt event even gives 5 gems. They are just shuffling around where you get what.

    Coalition events having a flatter reward curve was asked for by many people for a long long time, because even the top 10 were upset about random bugs kicking them out of hundreds of crystals. So they've flattened the curve, good.

    If you don't like it, don't play.

  • IM_CARLOS
    IM_CARLOS Posts: 640 Critical Contributor
    Well as a player who has almost every card, booster are not real a great reward.

    For next set i will buy only some booster to have a benefit from later comming booster. 

    I now hoarding almost every ressource. But well, minority problem. 


  • Bil
    Bil Posts: 831 Critical Contributor
    edited July 2019
    I think the complaints are more about RAW individual rewards.  The planechase event has very good rewards actually.

    What Players have been asking for is a way to make minimal point loss less punitive in terms of rewards ... And this issue hasn't been solved at all, it has just turned worse.

    For example in platinum, the most rewarding level, a single loss still kicks you out of top 100 but instead of a booster, a few jewels and a few crystals ... You get 2 jewels and not even a booster. (Just the idea of rewarding 2 jewels is absurd ... ).

    Of course, beetween almost nothing and nothing ... It is a smaller gap than it used to be ... But does anyone feels less frustrated? ... Of course not.

    The obvious consequence is that if you loose a single game, then you can just stop playing the event over progression. Which is  for also damageable coalition' s stability on the long term.

    The argument "if you don't like it, don't play it" is still valid ... But there's absolutely no relation beetween what players have been asking for and the reward pattern oktagon has designed.
  • bk1234
    bk1234 Posts: 2,924 Chairperson of the Boards
    edited July 2019
    it’s Bil said:
    I think the complaints are more about RAW individual rewards.

    The planechase event has very good rewards actually.

    Players have been asking for a way to make minimal point loss less punitive in terms of rewards ... And this issue hasn't been solved at all, it has just turned worse.

    For example in platinum, the most rewarding level, a single loss still kicks you out of top 100 but instead of a booster, a few jewels and a few crystals ... You get 2 jewels and not even a booster. (Just the idea of rewarding 2 jewels is absurd ... ).

    Of course, beetween almost nothing and nothing ... It is a smaller gap than it used to be ... But does anyone feels less frustrated? ... Of course not.

    The obvious consequence is that if you loose a single game, then you can just stop playing the event over progression.

    Of course, the argument "if you don't like it, don't play it" is still valid ... But there's absolutely no relation beetween what players have been asking for and the reward pattern oktagon has designed.
    But again — very little effort. Three nodes. Relatively easy objectives. And like you said — if you don’t like it, don’t play it. 

    IMO the people who should be complaining are the ones who have to stay up till 1 am just to play the game for 20 minutes because they want those meager rewards — but like you said — it’s a choice. 

    OR we could start a new thread and discuss how the individual rewards system is fundamentally flawed regardless and should be replaced by one that goes to 100% progression for those who want to put in full effort — but again — that would need to be another thread. 


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  • Bil
    Bil Posts: 831 Critical Contributor
    edited July 2019
    But again — very little effort. Three nodes. Relatively easy objectives. And like you said — if you don’t like it, don’t play it. 
    I don't agree about the easy objectives part ...even if my point was that no one had anything to gain in the deal.

     Anyway let's see the objectives thing.

    Casting vanguards -

    Good vanguards are quite hard to get, most of the free ones would weaken your deck and if you want to play 2 fast enough, you might build around it and it might weaken your deck even more ... Not very easy in a competitive environment.

    Casting 5 creature of a type - 

    Not too easy neither ... It reduces considerably the options  ofdeckbuilding ... And you got to tune it fine if you don't want to kill oponent before fulfiling it. 
    You can do it without too much pain with a solid collection, but if you don't have the right cards ... That's another story and you'll end playing some very weak creatures. 
    Also note that asking cast 5 + deal 20 with spells is somehow even more restrictive, in particular because good damage spells are rare/mythic ... Beacon is an option but it restricts even more you building options.

    Playing less than 12mana only -

    Once again, super restrictive with smaller collections.

    Let's not forget that older standard sets (the ones players had most chance to complete over time) are not available ... Which makes things worse for players with average card collections.

    Those objective are probably easier than loose less than 10 ... But they are still tedious, and i think they are favourable to players with already solid collections, instead of helping new players (which was actually a long-time request from the community)

    Of course, that's nothing more than a personal point of view ... And even if i dislike 6 hours charges, i must admit the event is quite short if we compare it to others. 
  • Kinesia
    Kinesia Posts: 1,621 Chairperson of the Boards
    starfall said:
    Kinesia said:
    We have tons more content happening at the moment (which we've been asking for for years!)

    Card packs are totally fine rewards. If they aren't good enough for you then DON'T PLAY.
    I have to ask: Why is it ok for you to ask for more content (for years!), but not for other people to ask for better rewards?

    It's totally ok to ask!

    But like you pointed out above the Phblt  event had close to the best rewards v effort of anything possibly _ever_ and was worth more for oldtimers than beginners.

    Has anyone mapped out all the different rewards over a month from the different events?
    I bet the company has which would specifically be why some events were said "We can't run this every day, just every now and then."

    Some skew towards old players, some towards new, and we all pick our own level of what a valid amount of effort vs reward is.

    The rewards aren't per event. They are per month over the whole population (from the company side), so ask for whatever you like, but you might get a better result if you talk more about changing distribution from some events to others or from some people to others, it's more doubtful that they will just increase rewards in one place without removing them from somewhere else after the last few months.


    It sounds to me like a better hill to die on is finding a plan to stop a single loss kicking you from brackets, more people from more backgrounds are equally annoyed by that, so  maybe that'll get more traction overall?


    Shrug.

    If they've decided to increase card packs and decrease pinks maybe they've decided they get more money if they can get more people to the level of having most of the lower cards and push them pay for the last few?
    Maybe people on that edge are more profitable?
    Angle what _you_ want in terms of what the _company_ wants if you really want them to take notice.



  • Kinesia
    Kinesia Posts: 1,621 Chairperson of the Boards
    Bil said:
    But again — very little effort. Three nodes. Relatively easy objectives. And like you said — if you don’t like it, don’t play it. 
    I don't agree about the easy objectives part ...even if my point was that no one had anything to gain in the deal.

     Anyway let's see the objectives thing.

    Casting vanguards -

    Good vanguards are quite hard to get, most of the free ones would weaken your deck and if you want to play 2 fast enough, you might build around it and it might weaken your deck even more ... Not very easy in a competitive environment.

    Casting 5 creature of a type - 

    Not too easy neither ... It reduces considerably the options  ofdeckbuilding ... And you got to tune it fine if you don't want to kill oponent before fulfiling it. 
    You can do it without too much pain with a solid collection, but if you don't have the right cards ... That's another story and you'll end playing some very weak creatures. 
    Also note that asking cast 5 + deal 20 with spells is somehow even more restrictive, in particular because good damage spells are rare/mythic ... Beacon is an option but it restricts even more you building options.

    Playing less than 12mana only -

    Once again, super restrictive with smaller collections.

    Let's not forget that older standard sets (the ones players had most chance to complete over time) are not available ... Which makes things worse for players with average card collections.

    Those objective are probably easier than loose less than 10 ... But they are still tedious, and i think they are favourable to players with already solid collections, instead of helping new players (which was actually a long-time request from the community)

    Of course, that's nothing more than a personal point of view ... And even if i dislike 6 hours charges, i must admit the event is quite short if we compare it to others. 

    The Vanguards are a pain but I'm glad they gave so many free ones in training. The situation is bad, but could be waaaay worse. And comparing the uncommon ones to normal supports they actually _aren't_ bad, just less flashy.
    Like Nahiri giving first strike to everything on attack is roughly the same as other supports that have done the same thing in the past but with conditional bonuses.


    The creature ones I have to disagree with though... Tribal decks are popular with a LOT of people and these are the loosest creature based ones they have ever head by including multiple types, that's a LOT of flexibility and you can choose to ignore them and just go for the win if you want. (And since there are elves that fetch elves or copy themselves it's even easier!)
    They are one of the easiest conditions ever and way more fun than most.

    Restrictions breed creativity, but most of these restrictions are pretty light, especially with just how many ways we can copy things these days.

  • Brigby
    Brigby ADMINISTRATORS Posts: 7,757 Site Admin
    *Merged same topic threads together