OJSP said: I think generally most delays are due to the sound effects. When I was playing on my iPhone 4, I used to get a message everytime I started the app saying that my device was too slow (or something like that). During the matches, the game would sacrifice a lot of the animations, but not the sound effects (even with the volume levers turned all the way down). Another reason for tile matches to slow down would be getting hit (or multiple hits). This is what I find more annoying.. if I'm getting hit, I want to finish my match quicker.. not slower.
abmoraz said: I had said in a previous thread that the least appreciated person at D#/Demi-Urge was the person who wrote the story dialog for PvE events, but I may have to renege on that statement and say whoever the sound designer is.
OJSP said: KGB said: I do both (sound and read story even though I've played over 1000 days).It's not the sound playing that's causing the lag because I've been deliberately listening for Gamora and other slow powers. The sound is finished long before the lockout expires.They just need to limit the lockout to < 1/2 second when the animations are off.KGB Going back to Gamora's blue power, it's possible that the delay you are noticing is due to how the power behaves and its order of operations. First, it stuns the character at the front, then a random character. After stunning a character, it makes a special tile, but it doesn't do that when a character is already stunned or if there are no free tiles. The type of special tile made is random and the position on the board is also random. So, there's a lot of board checking in the process. It then waits for attack tiles to fly.It would be interesting to see if the other delays that you noticed are related to board checks. The other example mentioned here (Thor's red) also requires a board check (and additional damage calculation)
KGB said: I do both (sound and read story even though I've played over 1000 days).It's not the sound playing that's causing the lag because I've been deliberately listening for Gamora and other slow powers. The sound is finished long before the lockout expires.They just need to limit the lockout to < 1/2 second when the animations are off.KGB
OJSP said: KGB said:That said, those delays are 'man made' and not CPU driven. I know this because if you watch the AI fire her Blue it does not wait 2 seconds before making a board move. Hence the delay is for the supposed benefit of the player to process what's going on/happened. This is interesting. Perhaps all the moves are being calculated prior to the AI checking their AP for powers. That way, the AI can have their turn as one single "animation".
KGB said:That said, those delays are 'man made' and not CPU driven. I know this because if you watch the AI fire her Blue it does not wait 2 seconds before making a board move. Hence the delay is for the supposed benefit of the player to process what's going on/happened.