Return creature to hand
stikxs
Posts: 533 Critical Contributor
You guys really need to standardize your card text. It is the most infuriating thing when the cards with the same text don't operate the same way. This stuff is why I've stopped spending money, and pretty soon stop playing altogether...
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Comments
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which cards u mentioned to?
we should let them know which card is in troubled.
otherwise, they will take forever to check which cards u want to fixed.1 -
Some return to hand work even with 6 cards, some of these extend the hand to 7 others destroy the creature, older ones don't cast unless there is space (but those usually have writing to say so.)
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Adding "If there is no space the card will be destroyed" on the appropriate ones would be a huge help!
(Inconsistencies can usually be fixed by either changing the wording or the behaviour, changing the wording is usually easier, especially if the card is already doing what you want!)0 -
The backside of Discovery doesn't have the '5 or less cards' qualifier yet it doesn't destroy like most bounce cards since XLN. I believe Exclusion Mage also does not do it, yet Academy Journeymage does. Then you have stuff like Exert Influence and Kefnet's Last Word that steal creatures only if you have less than 3, but In Bolas' Clutches steals even if you have 3 and gives the bonus of destroying it if you don't want to replace any you already have, while being an uncommon vs. the former mythic and rare.
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//Moved to Bugs & Technical Issues.
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