How about a Raid for Thanksgiving?
rixmith
Posts: 707 Critical Contributor
It would be nice to have an untimed PVE event during the holiday weekend to provide the best opportunity to spend time with family and friends. Same with whatever event runs over Christmas. And now that we have the Raid concept, we can remove MPQ-placement stress. How about it?
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Comments
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I agreed with the notion of "untimed" events during holidays and weekends, but it still takes time to coordinate with your alliance on RAID and BOSS events. The great thing about a boss event though is that once you finish round 8, everyone can take the rest of the event time off. Strong active alliances can finish a boss event in 2 out of the 4 days. RAID is great because of all the LTs you could get.
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Just have a alliance event for the weekends0
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rixmith said:It would be nice to have an untimed PVE event during the holiday weekend to provide the best opportunity to spend time with family and friends. Same with whatever event runs over Christmas. And now that we have the Raid concept, we can remove MPQ-placement stress. How about it?1
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Wouldn't the best thing to do is to stop playing MPQ and put 100% focus into spending time with family and friends? At least that's what I do.
Untimed event like Places of Power or Wasp/Antman events are good ideas and I like these events. But it feels a little weird to link untimed event with opportunity to spend time with important people in your life. It feels like MPQ is a part time job.2 -
They wont, just as they wont at Christmas. Thats why they make new character releases occur over holiday time to ensure you cant put the game down without missing out.0
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It's what I'm hoping for too. I want a raid for Thanksgiving and one for Christmas. Call it a holiday raid or make it a tribute to Stan Lee.0
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Moving to suggestions
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This touches on my love-hate relationship with the game. I hate the time commitment it requires if you want to do well. I don't want to play the game if I don't do well (meaning making good progress each week). Playing competitively is like a part-time job. You need to log a minimum number of hours each week to get a certain level of rewards AND you have to play at certain times of the day, making you schedule your life around it, just like a job. Unlike a job though, I'm losing money instead of making money doing this (but I enjoy doing this unlike a regular job).The time commitment is why I've quit this game 4 times in the past 5 years. But I've come to realize that if it was easy to get all rewards, then everyone would do it, and everyone would be (more or less) at the same level of play and no one would have an advantage over another. This would destroy their business model of paying to win. Or in other words, paying to have an advantage. So, making the game difficult, separates the casual from the hard core. The hard core get rewarded for their obsession. Fortunately, the reward structure has been "flattened" so that hard core players only get a small advantage over semi-hard core players. Apparently, Demiurge doesn't want to burn people out, but it happens anyway.0
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Oh man, I love MPQ during the holidays. My (extended) family is annoying.4
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bbigler said:This touches on my love-hate relationship with the game. I hate the time commitment it requires if you want to do well. I don't want to play the game if I don't do well (meaning making good progress each week). Playing competitively is like a part-time job. You need to log a minimum number of hours each week to get a certain level of rewards AND you have to play at certain times of the day, making you schedule your life around it, just like a job. Unlike a job though, I'm losing money instead of making money doing this (but I enjoy doing this unlike a regular job).The time commitment is why I've quit this game 4 times in the past 5 years. But I've come to realize that if it was easy to get all rewards, then everyone would do it, and everyone would be (more or less) at the same level of play and no one would have an advantage over another. This would destroy their business model of paying to win. Or in other words, paying to have an advantage. So, making the game difficult, separates the casual from the hard core. The hard core get rewarded for their obsession. Fortunately, the reward structure has been "flattened" so that hard core players only get a small advantage over semi-hard core players. Apparently, Demiurge doesn't want to burn people out, but it happens anyway.0
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shardwick said:bbigler said:This touches on my love-hate relationship with the game. I hate the time commitment it requires if you want to do well. I don't want to play the game if I don't do well (meaning making good progress each week). Playing competitively is like a part-time job. You need to log a minimum number of hours each week to get a certain level of rewards AND you have to play at certain times of the day, making you schedule your life around it, just like a job. Unlike a job though, I'm losing money instead of making money doing this (but I enjoy doing this unlike a regular job).The time commitment is why I've quit this game 4 times in the past 5 years. But I've come to realize that if it was easy to get all rewards, then everyone would do it, and everyone would be (more or less) at the same level of play and no one would have an advantage over another. This would destroy their business model of paying to win. Or in other words, paying to have an advantage. So, making the game difficult, separates the casual from the hard core. The hard core get rewarded for their obsession. Fortunately, the reward structure has been "flattened" so that hard core players only get a small advantage over semi-hard core players. Apparently, Demiurge doesn't want to burn people out, but it happens anyway.
People played through 3.5 hour refreshes, people played through 8 hour refreshes, people played without time slices, people played with roster based scaling.
If you're burning out on PVE in the current system, it's on you.
Drop down a clearance level until end grind takes 20 minutes, just go for progression, whatever have you.
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Guess it depends what tier you are at. If you're in 5* land, then its 30 minutes and then 20 minutes at the end so thats a stroll nowadays. Time spent playing PVE definitely wont burn me out anymore but the repetitive nature of it might do eventually. Need more new events!0
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Bowgentle said:shardwick said:bbigler said:This touches on my love-hate relationship with the game. I hate the time commitment it requires if you want to do well. I don't want to play the game if I don't do well (meaning making good progress each week). Playing competitively is like a part-time job. You need to log a minimum number of hours each week to get a certain level of rewards AND you have to play at certain times of the day, making you schedule your life around it, just like a job. Unlike a job though, I'm losing money instead of making money doing this (but I enjoy doing this unlike a regular job).The time commitment is why I've quit this game 4 times in the past 5 years. But I've come to realize that if it was easy to get all rewards, then everyone would do it, and everyone would be (more or less) at the same level of play and no one would have an advantage over another. This would destroy their business model of paying to win. Or in other words, paying to have an advantage. So, making the game difficult, separates the casual from the hard core. The hard core get rewarded for their obsession. Fortunately, the reward structure has been "flattened" so that hard core players only get a small advantage over semi-hard core players. Apparently, Demiurge doesn't want to burn people out, but it happens anyway.
People played through 3.5 hour refreshes, people played through 8 hour refreshes, people played without time slices, people played with roster based scaling.
If you're burning out on PVE in the current system, it's on you.
Drop down a clearance level until end grind takes 20 minutes, just go for progression, whatever have you.1 -
shardwick said:Bowgentle said:shardwick said:bbigler said:This touches on my love-hate relationship with the game. I hate the time commitment it requires if you want to do well. I don't want to play the game if I don't do well (meaning making good progress each week). Playing competitively is like a part-time job. You need to log a minimum number of hours each week to get a certain level of rewards AND you have to play at certain times of the day, making you schedule your life around it, just like a job. Unlike a job though, I'm losing money instead of making money doing this (but I enjoy doing this unlike a regular job).The time commitment is why I've quit this game 4 times in the past 5 years. But I've come to realize that if it was easy to get all rewards, then everyone would do it, and everyone would be (more or less) at the same level of play and no one would have an advantage over another. This would destroy their business model of paying to win. Or in other words, paying to have an advantage. So, making the game difficult, separates the casual from the hard core. The hard core get rewarded for their obsession. Fortunately, the reward structure has been "flattened" so that hard core players only get a small advantage over semi-hard core players. Apparently, Demiurge doesn't want to burn people out, but it happens anyway.
People played through 3.5 hour refreshes, people played through 8 hour refreshes, people played without time slices, people played with roster based scaling.
If you're burning out on PVE in the current system, it's on you.
Drop down a clearance level until end grind takes 20 minutes, just go for progression, whatever have you.
Mass exodus.
Like the last 4 years.
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HoundofShadow said:It feels like MPQ is a part time job.0
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leoperez90 said:Just have a alliance event for the weekendsPlease... No. Just No. Every alliance event is over the weekends (Noon Thursday to Midnight Sunday Eastern time). Just once, can we have one that isn't over the weekend. Not everyone works 9-5 on weekdays. It'd be nice if just once, the players in my alliance could participate in a meaningful way in an alliance event./so is every new character release, but that's a different fight for a different day.1
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