journeymage said: Kinesia said: Yeah, I understand, but you're seeing the current state not the background processes... As of the last few patches there are a bunch more things that can be done on the fly without releasing a new build. NONE of these affect gameplay and would be largely invisible but they are clear longterm process improvements, What are you thinking of there? cos what i see is evidence of invisible changes which are no improvement on old stuff.How is boss haelth in RotGP going negative the result of an improvement? It could sure have been the result of a change in code which was invisibly bad, but I dont think that the code they put in is better when the effects of it are so much visibly worse! guys,m write code that works!!Haphazard bombardment is on it's third version now, and this one ignores enemy treasures to shoot my own nontoken suppots!!! Again, i see how they took something that didnt work, and went through an iterative process to change it, but how many times can you do that and still not have it work?! that's not changing things for the better, its just changing things.And this 6 card hand limit thing which has messed up cards liek Etali? i can see it's a change, maybe it's a change to code that was bad, but i dont see that it's an improvement.Making the ZvE event instead of getting GRN out on time makes me think somethign else is going on in the studio. Not slowly making the code better, like you think. But changing things for the sake of changing things, which, if you work in software, you will know its somethign easy for programmers to fall prey to!Neither of us really know one way or the other whether secret code is getting better or worse but the evidence i see makes me think your faith is misplaced.
Kinesia said: Yeah, I understand, but you're seeing the current state not the background processes... As of the last few patches there are a bunch more things that can be done on the fly without releasing a new build. NONE of these affect gameplay and would be largely invisible but they are clear longterm process improvements,
journeymage said: And this 6 card hand limit thing which has messed up cards liek Etali?
Volrak said: journeymage said: And this 6 card hand limit thing which has messed up cards liek Etali? Some people are assuming 6 cards is meant to be the hand limit, and cards or effects which allow that to be exceeded are bugged. Others assume that cards working as intended can take your hand size above 6. Unfortunately, as far as I know, neither assumption has been contradicted by communication from D3 / Oktagon.