EvilDead said: So when players put Sphinx's Decree in their decks in node events to basically help them hold on to higher rankings, the rest of us are supposed to just grin and bear it? No other reason to have in their deck other than screw over other players because they obviously aren't going to use it themselves. Players are missing out on higher rank tiers, not getting progression rewards, etc due to having to quit matches.I mean some of us are paying customers and not being jerks only to reward those who choose to troll. Seriously, when does this end?
Tilwin90 said: Sorry to say this, but this really doesn't fall into the cheating category. Whoever is playing Sphinx's Decree messes themselves up just as well as other players. In this particular event I agree it is a super annoying bug, but I also noticed people were unaware of this issue (and actually asked other players for clarifications whether it was a known issue or not) after so much time.It so happens that both not everyone follows the forum, and also doesn't frequently play Sphinx's Decree. Let's not jump to calling people cheaters and ask for reprisals when it could very much not be the case. instead I would have expected that such a bug could demand a hotfix.Brigby has the team considered changing their way of working so that hotfixes are possible? The current release cycle suggests that this is not possible, and I would imagine it is a serious problem in the way of working/branching structure. Critical bugs/blockers should definitely be subject to hotfixes so that they may be fixed and pushed by the team as soon as possible, without depending on the next version release. A card that freezes the game is certainly a blocker.
Brigby said: Tilwin90 said: Sorry to say this, but this really doesn't fall into the cheating category. Whoever is playing Sphinx's Decree messes themselves up just as well as other players. In this particular event I agree it is a super annoying bug, but I also noticed people were unaware of this issue (and actually asked other players for clarifications whether it was a known issue or not) after so much time.It so happens that both not everyone follows the forum, and also doesn't frequently play Sphinx's Decree. Let's not jump to calling people cheaters and ask for reprisals when it could very much not be the case. instead I would have expected that such a bug could demand a hotfix.Brigby has the team considered changing their way of working so that hotfixes are possible? The current release cycle suggests that this is not possible, and I would imagine it is a serious problem in the way of working/branching structure. Critical bugs/blockers should definitely be subject to hotfixes so that they may be fixed and pushed by the team as soon as possible, without depending on the next version release. A card that freezes the game is certainly a blocker. I personally wouldn't consider using Sphinx's Decree an exploit, since everyone that uses it is subject to the same behavior; there is no manipulation involved in order to get it to behave this way. I do consider it a serious bug though, which is why the team is already aware of it, and working on a fix.As for changing the structure of the game to be more flexible with hot fixes, I'm not a developer, but I speculate that it would take a significant amount of work to re-orient the infrastructure of the game to allow for that. That's not to say it isn't something the team wants to accomplish, but it certainly would take significant time to do so.
Tilwin90 said: Brigby said: Tilwin90 said: Sorry to say this, but this really doesn't fall into the cheating category. Whoever is playing Sphinx's Decree messes themselves up just as well as other players. In this particular event I agree it is a super annoying bug, but I also noticed people were unaware of this issue (and actually asked other players for clarifications whether it was a known issue or not) after so much time.It so happens that both not everyone follows the forum, and also doesn't frequently play Sphinx's Decree. Let's not jump to calling people cheaters and ask for reprisals when it could very much not be the case. instead I would have expected that such a bug could demand a hotfix.Brigby has the team considered changing their way of working so that hotfixes are possible? The current release cycle suggests that this is not possible, and I would imagine it is a serious problem in the way of working/branching structure. Critical bugs/blockers should definitely be subject to hotfixes so that they may be fixed and pushed by the team as soon as possible, without depending on the next version release. A card that freezes the game is certainly a blocker. I personally wouldn't consider using Sphinx's Decree an exploit, since everyone that uses it is subject to the same behavior; there is no manipulation involved in order to get it to behave this way. I do consider it a serious bug though, which is why the team is already aware of it, and working on a fix.As for changing the structure of the game to be more flexible with hot fixes, I'm not a developer, but I speculate that it would take a significant amount of work to re-orient the infrastructure of the game to allow for that. That's not to say it isn't something the team wants to accomplish, but it certainly would take significant time to do so. As a software developer and scrum master I understand perfectly how difficult this industry is and what are the struggles. It is also the same reason here Brigby why I also find this mindset unacceptable (but something Oktagon has to come forward and give some proper explanations and a real plan of approach towards correcting this)
Mburn7 said: You ever work on mobile games before? Maybe you could help them out (joking, mostly. They definitely need help and coding this game looks like an impossible task)