Act of Heroism still bugged? [Fixed in 2.9]
Mburn7
Posts: 3,427 Chairperson of the Boards
Good news: It doesn't crash the game when trying to un-disable a creature
Bad news: It doesn't actually un-disable a creature every time (sometimes it does)
I was testing it with Aryel as a way to use a creature that she disabled. I found something odd.
If you use Act of Heroism the same turn as activating Aryel (and thus disabling your creature) it does not enable it
If you use Act of Heroism one turn after activating Aryel (when it would not normally enable at the end of the turn) it does not enable it
If you use Act of Heroism two turns after activating Aryel (when the creature would be enabled at the end of the turn) it does enable it
Now I'm curious if it is bugged for other interactions, or just that one. Can anyone replicate this?
//Edited Title -Brigby
Bad news: It doesn't actually un-disable a creature every time (sometimes it does)
I was testing it with Aryel as a way to use a creature that she disabled. I found something odd.
If you use Act of Heroism the same turn as activating Aryel (and thus disabling your creature) it does not enable it
If you use Act of Heroism one turn after activating Aryel (when it would not normally enable at the end of the turn) it does not enable it
If you use Act of Heroism two turns after activating Aryel (when the creature would be enabled at the end of the turn) it does enable it
Now I'm curious if it is bugged for other interactions, or just that one. Can anyone replicate this?
//Edited Title -Brigby
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Comments
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What if Ariel gets three "stay disabled until end of next turn" when you trigger her black ability? Then what you found is explained. Still a bug, but explained. I guess the game cannot have an action that lasts over different turns0
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Well, you could try it by saving three enable effects and cast them in a row?
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