shartattack said: i understand that the developers are interested in growing the pvp side of the game, and that the hybrid scoring system helps everyone achieve their goals, either through strategy and cooperation or sheer effort and time. What i don't understand is that the most recent survey included 3 pvp-related questions:1. opening up MMR2. eliminating skips3. eliminating hitting alliancematesNumber 1 is definitely a "be careful what you wish for" situation. Many people like the idea because they want to whomp on some lower tier rosters. However, this also means that they will be the recipient of some whomping back. Given that wins-based is a thing now, they might not care.2 and 3 seem specifically designed to target and eliminate cooperative pvp play. This would reduce slice scores across the game, cause players to leave alliances for strategic reasons, and eliminate the social aspect that keeps many players (especially whales) still playing the game, even after the 1,482nd time they've met rocket and groot. Why on earth they would think 2 or 3 would be good for gameplay, or for their bottom line, is beyond me.
sirwookieechris said: Because it gives unfair advantages to certain players. Devs already showed they weren’t a fan of cupcakes and killed that. This might be there attempt to kill “steaks” or whatever they are called.how? anyone can cooperate. There is no secret club or anything. Have a 4 or 5 star roster, play nice, you can find a spot.For all the people who complained about tapping being an unfair advantage, there don’t seem to be many people upset about alliances helping each other in a pvp format to inflate their numbers.For what it's worth, i never complained about tapping. I figure if someone wants to devote their life to get an extra token, then godspeed to you. tapping is a time suck however, and encourages brute force mindlessness. no skill, no strategy. Also, no money to the devs. Cooperative pvp requires skill and strategy. Cooperative pvp makes money for the devs because it encourages shield buys, and engages long time players who stay for the camaraderie. The only new pve we've had in ages has been dustbinned because people whined. We haven't had a new game mode since i started. Playing with others is more fun than playing with yourself. Also, if you can't help your alliance, what's the point of an alliance? New players are discouraged from joining certain slices in pvp because of the shenanigans of certain alliances. If I was a dev I would actively try to discourage loopholes that allowed alliances to dominate a slice and keep others out.Some slices have more points. some have less. There are many different styles to play. If you don't find a slice to be of your liking, there are 4 more. Variety is a good thing. Your statement makes it sound like if someone joins the wrong slice, they will get hunted down relentlessly for no reason, and that just doesn't happen.
huktonfonix said: The idea of this design and development team trying to radically change high-level pvp fills me with the same dread as my parents announcing they’re going to fiddle with their wireless router.
The rockett said: What if you have 2 ally’s, 3, 4, 5,6? How does that work then? You know people will just float so they have no ally at all as a work around? Here is the kicker. Before I knew what shield check rooms AND baking was, we started our own Battle chat trying to ge better at pvp. The only people that we played off of where each other. We would Q each other’s a team and hop to progression with that. We did this for some time until we learned of sheild check rooms. Under what was asked, that would have never happened. Some of these people we did this with are still in the game and active on the forums. This was the only way we knew how to get better and get each other at progression. Now times have changed but I do not like this idea of not being able to hit or Q up my teammates.
shartattack said: 2 and 3 seem specifically designed to target and eliminate cooperative pvp play. This would reduce slice scores across the game, cause players to leave alliances for strategic reasons, and eliminate the social aspect that keeps many players (especially whales) still playing the game, even after the 1,482nd time they've met rocket and groot. Why on earth they would think 2 or 3 would be good for gameplay, or for their bottom line, is beyond me.
BlackWidower said: huktonfonix said: The idea of this design and development team trying to radically change high-level pvp fills me with the same dread as my parents announcing they’re going to fiddle with their wireless router. I Lol'd. I don't think anything good comes from being able to hit your own alliance members.Either you're cheating or you did it by accident and feel bad.Neither of those things are a good thing. This one is a no-brainer.
sirwookieechris said: shartattack said:i i understand that the developers are interested in growing the pvp side of the game, and that the hybrid scoring system helps everyone achieve their goals, either through strategy and cooperation or sheer effort and time. What i don't understand is that the most recent survey included 3 pvp-related questions:1. opening up MMR2. eliminating skips3. eliminating hitting alliancematesNumber 1 is definitely a "be careful what you wish for" situation. Many people like the idea because they want to whomp on some lower tier rosters. However, this also means that they will be the recipient of some whomping back. Given that wins-based is a thing now, they might not care.2 and 3 seem specifically designed to target and eliminate cooperative pvp play. This would reduce slice scores across the game, cause players to leave alliances for strategic reasons, and eliminate the social aspect that keeps many players (especially whales) still playing the game, even after the 1,482nd time they've met rocket and groot. Why on earth they would think 2 or 3 would be good for gameplay, or for their bottom line, is beyond me. Because it gives unfair advantages to certain players. Devs already showed they weren’t a fan of cupcakes and killed that. This might be there attempt to kill “steaks” or whatever they are called.For all the people who complained about tapping being an unfair advantage, there don’t seem to be many people upset about alliances helping each other in a pvp format to inflate their numbers.New players are discouraged from joining certain slices in pvp because of the shenanigans of certain alliances. If I was a dev I would actively try to discourage loopholes that allowed alliances to dominate a slice and keep others out.
shartattack said:i i understand that the developers are interested in growing the pvp side of the game, and that the hybrid scoring system helps everyone achieve their goals, either through strategy and cooperation or sheer effort and time. What i don't understand is that the most recent survey included 3 pvp-related questions:1. opening up MMR2. eliminating skips3. eliminating hitting alliancematesNumber 1 is definitely a "be careful what you wish for" situation. Many people like the idea because they want to whomp on some lower tier rosters. However, this also means that they will be the recipient of some whomping back. Given that wins-based is a thing now, they might not care.2 and 3 seem specifically designed to target and eliminate cooperative pvp play. This would reduce slice scores across the game, cause players to leave alliances for strategic reasons, and eliminate the social aspect that keeps many players (especially whales) still playing the game, even after the 1,482nd time they've met rocket and groot. Why on earth they would think 2 or 3 would be good for gameplay, or for their bottom line, is beyond me.
Daiches said: Tired of reading comments from people that don't know how PVP works. Hey you guys, points don't just magically appear out of thin air, you know. The only way points are added to the shard is by hitting shielded people and then shielding so you can get hit.Go to S2 or S5 if you really want to see what happens when there's little to no coordination to create scores. And see if you can leech your way to 1200 then. Now get off my lawn.
tiomono said: Daiches said: Tired of reading comments from people that don't know how PVP works. Hey you guys, points don't just magically appear out of thin air, you know. The only way points are added to the shard is by hitting shielded people and then shielding so you can get hit.Go to S2 or S5 if you really want to see what happens when there's little to no coordination to create scores. And see if you can leech your way to 1200 then. Now get off my lawn. We know how it works currently. We just feel it's not right. The dev's trying to find ways to change it means they do not really like how it currently works either.It's not just your lawn.
tiomono said: We know how it works currently. We just feel it's not right. The dev's trying to find ways to change it means they do not really like how it currently works either.It's not just your lawn. with the way the current system is set up, the players that play cooperatively, understand how the pvp system works, play a lot (and use revenue generating shields), and have a top 1% roster take almost all of the top prizes. Shouldn't that be the case? Should they put the top prizes in a lottery? Should we all take turns?
tiomono said: We know how it works currently. We just feel it's not right. The dev's trying to find ways to change it means they do not really like how it currently works either.It's not just your lawn.
Tony_Foot said: I said I know how trickle down works and they would have to alter the targets if all of a sudden people played properly and it stopped. Yet people would rather continue with an idiotic system of scoring 3k and putting far more effort in than is required than let them make changes so the hand holding can stop and the points required tweaked.Its just another exploit, I understand why people do it but we would all be better off if it was reworked.
Daiches said: tiomono said: Daiches said: Tired of reading comments from people that don't know how PVP works. Hey you guys, points don't just magically appear out of thin air, you know. The only way points are added to the shard is by hitting shielded people and then shielding so you can get hit.Go to S2 or S5 if you really want to see what happens when there's little to no coordination to create scores. And see if you can leech your way to 1200 then. Now get off my lawn. We know how it works currently. We just feel it's not right. The dev's trying to find ways to change it means they do not really like how it currently works either.It's not just your lawn. You feel it's not right, but have no qualms picking the fruit of the labor. That's called hypocrisy.