Angel/Archangel's "Aerial Superiority" shows a power banner for each countdown tile [Investigating]
bigsmooth
Posts: 375 Mover and Shaker
5* Archangel (Classic) and 3* Angel (All-New X-Men) each have a black power called "Aerial Superiority" that can create two countdown tiles that affect AP gain and then do damage when they resolve.
I've noticed that the game shows a power banner for each countdown tile when they resolve, even if multiple tiles resolve in the same turn. Other powers that create multiple countdown tiles on the same turn typically don't do this (Speed Shot, Recharge, Mischief, etc.)
The power only costs 7 AP, so depending on team makeup it's very possible to have four of these CDs resolve in the same turn with a banner each time. It's not a big deal but it may be worth a look. Thanks!
//Edited Title -Brigby
I've noticed that the game shows a power banner for each countdown tile when they resolve, even if multiple tiles resolve in the same turn. Other powers that create multiple countdown tiles on the same turn typically don't do this (Speed Shot, Recharge, Mischief, etc.)
The power only costs 7 AP, so depending on team makeup it's very possible to have four of these CDs resolve in the same turn with a banner each time. It's not a big deal but it may be worth a look. Thanks!
//Edited Title -Brigby
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Comments
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2* HE Speed Shot does show the banner when each timer resolves. I don't recall on Recharge of Mischief, but I think they do as well.
The problem is that countdowns resolve from top to bottom on the screen, so if you have multiple types of countdowns out, the banners differentiate between what is happening when.
I would say this is not a bug, and is working as intended.0 -
Blindman13 said:2* HE Speed Shot does show the banner when each timer resolves. I don't recall on Recharge of Mischief, but I think they do as well.
The problem is that countdowns resolve from top to bottom on the screen, so if you have multiple types of countdowns out, the banners differentiate between what is happening when.
I would say this is not a bug, and is working as intended.0 -
We're there other CDs resolving or just Angels?
I know it gets crazy when it has to flip between multiple CDs for different characters and puts up a banner for each one. (Coulson and 5* Hawkeye gets nuts)
OR anyone on the team have passives that were firing to interrupt the CD banners with different ones?0 -
bigsmooth said:Blindman13 said:2* HE Speed Shot does show the banner when each timer resolves. I don't recall on Recharge of Mischief, but I think they do as well.
The problem is that countdowns resolve from top to bottom on the screen, so if you have multiple types of countdowns out, the banners differentiate between what is happening when.
I would say this is not a bug, and is working as intended.
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You're both correct, but I'm seeing this behavior when Aerial Superiority tiles are the only countdown tiles on the board, no other passives or anything else happening at the same time. It's really easy to reproduce.0
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Thanks for the info everyone! I'll pass it along to the team, so they can review this issue, and see what can potentially be done about it.0
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