**** Shuri (Master Engineer) **** Updated (1/4/19)

Hi Everyone,
"As the head of the Wakandan Design Group, Shuri designs and builds futuristic tech, such as the Black Panther suit, with Vibranium mined from the Great Mound.
She is an innovator, intelligent beyond her years, and always ready to give her big brother, T'Challa, a hard time."

(Abilities listed at level 270, Power Level 5)
13,995 Health
85 |
74 |
65 |
43 |
13 |
12 |
11 |
4.0x
Vibranium Tech -
Passive
Shuri deploys Vibranium tech of her own invention to hinder her enemies and enhance her allies. As long as there are 6 Fortified tiles on the board, enemy powers cost 2 AP more and friendly powers cost 1 AP less (to a minimum of 3.)
AP
Shuri lets loose a blast from her gauntlets, knocking enemies away. Deals 1028 damage and destroys 5 random tiles. If this power destroys a Fortified tile, stun the enemy for 1 turn(s). Destroyed tiles deal damage but do not generate AP.
AP
Shuri harnesses the raw power of Vibranium to bolster her allies' offenses. Fortifies up to 2 friendly Special or basic tiles, and removes a random enemy Fortified Special tile.
(PASSIVE) Whenever you match a Fortified tile, deal 307 damage.
What do you think is Shuri's best build? Vote down below!
"As the head of the Wakandan Design Group, Shuri designs and builds futuristic tech, such as the Black Panther suit, with Vibranium mined from the Great Mound.
She is an innovator, intelligent beyond her years, and always ready to give her big brother, T'Challa, a hard time."

4 Star Rarity (Legendary)
Heroes
Heroes



(Abilities listed at level 270, Power Level 5)
13,995 Health







Vibranium Tech -

Shuri deploys Vibranium tech of her own invention to hinder her enemies and enhance her allies. As long as there are 6 Fortified tiles on the board, enemy powers cost 2 AP more and friendly powers cost 1 AP less (to a minimum of 3.)
- (Level 2) ...friendly powers cost 2 AP less...
- (Level 3) ...there are 5 Fortified tiles...
- (Level 4) ...enemy powers cost 3 AP more...
- (Level 5) ...friendly powers cost 3 AP less...

Shuri lets loose a blast from her gauntlets, knocking enemies away. Deals 1028 damage and destroys 5 random tiles. If this power destroys a Fortified tile, stun the enemy for 1 turn(s). Destroyed tiles deal damage but do not generate AP.
- (Level 2) Deals 1840 damage...
- (Level 3) Deals 2381 damage...stun the enemy for 2 turn(s).
- (Level 4) Deals 4004 damage...
- (Level 5) Deals 6980 damage...stun the enemy for 3 turn(s).

Shuri harnesses the raw power of Vibranium to bolster her allies' offenses. Fortifies up to 2 friendly Special or basic tiles, and removes a random enemy Fortified Special tile.
(PASSIVE) Whenever you match a Fortified tile, deal 307 damage.
- (Level 2) Fortifies up to 3 friendly...deal 397 damage.
- (Level 3) Fortifies up to 4 friendly...
- (Level 4) Fortifies up to 5 friendly...deal 813 damage.
- (Level 5) Fortifies up to 6 friendly...deal 1752 damage.
What do you think is Shuri's best build? Vote down below!
**** Shuri (Master Engineer) **** Updated (1/4/19) 30 votes
0
Comments
Her red power also fortifies countdown & repeater tiles which is nice.
Tested that too, an ability wont cost under 3 AP.
On the plus side, her green hits like a mack truck, well worth putting 5 into.
I have both her and Panther champed and am trying to think of strong teams for both. So any suggestions are appreciated!
Getting Gamora's black down to a cost of 6 and her blue stun to 3 AP? Amazing.
Also looking forward on the 5* front. Gladiator Thor in god mode, making his yellow cost 6 initially, then 9 for the insane Raging fire damage after getting some of those protect tiles out.
Too bad she will not work with Gambit well due to not being able to play her red at all.
Also, Th5nos, Carol, Shuri. Play red once you have 9 green, 3 yellow. Fire off Come & Get Me, then Carol's yellow to instantly resolve the CD to down the entire enemy team (ensure they are all low enough). No Court Death damage.
I played her with Rogue who siphoned red and it was hilarious because one red match gave 6 AP which was enough for more fortified tiled. Gets pretty crazy. I haven’t tried any build outside 5/3/5. I agree her green has a nice punch at 5, but it’s hard giving up 5 in red/blue.
I feel ME Hulk is a great partner. Provides actives in Yellow/Purple, Yellow pops out the necessary 5 fortified tiles and Shuri can lower the cost of his expensive powers. Just need a good third to cover black/blue and maybe green if you keep shuris at 3. Vulture is the obvious best candidate for those colors, but Fist, Punisher, Kate, Mordo and Gamora all work too.
3 AP Blue
5 AP Green (he gets 3 or 4 from casting Blue)
9 AP Black (he gets 3 or 4 from casting Green)
Was able to champ Shuri and have been able to try her out a bit in SHIELD Simulator. Very impressive. Have to agree that red needs to be 5 since it fuels both her other Powers. After that it's a question of whether you need her to deal damage with green or if the additional AP cost manipulation is a better investment.
Been using her with Hawkeye and Coulson and it's hilarious. It's a bit of a race at first - fire off Arrows as soon as you can to get countdowns on the board, but once you are able to fire Shuri's red it's pretty much game over since it drops Hawkeye's Arrows to 3 blue AP. 5 green for Shuri helps quite a bit in that team.
Ive been using them with MEH but I’m gonna try 4Cage for a little bit and see how that goes. The power of Cage’s uncapped H4H power with this team sounds too good not to try.
I was having so much fun with it, I ended up climbing to 2000 in sim with it just now. Hahahaha.
I tried IM40 instead of MEH Hulk and one recharge gives you a pretty easy winfinite if you use your blue correctly. It’s kind of slower as you are relying mostly on VV damage to kill off the opponent. Also any Reed team will suck on defense. But this may be the most healthpack savingest team in the tier between the winfinite poential and strong protects (barring you can avoid rocket teams... yeah right).