Wombat's Super Fun MtGPQ Card Showdown
Comments
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Hmm lemme try.
I play Lurking Chupacabra 4/5 that gives -3-3 to the first creature of an opponent when I explore with a creature
Board status:
Lurking Chupacabra0 -
I cast Tezzeret's Ambition. Plus 9 points.
No board.
25 points.0 -
I cast Pirate's prize, draw 2, find treasure +6
8 points
Board:
3 treasures
0 -
Since we are missing some rules, here are my suggestions
- discard: causes a player to lose 3 points per card, same points as drawing them.
-gem changing: gives 2 points per gem changed.
- explore: player chooses +x/+x or change x gems.
- treasure; can be "cashed in", same as in paper, for a one time 3 point gain. Player has to chose if he wants points now, or keep them for synergies.
- counter spells: targeted player can't cast ANY card of the countered type next turn. So cancel causes you to effectively miss a turn, but does not gain the caster any points.
- " last" cycle; you get the effect, but you cannot gain ANY POINTS IN ANY WAY during the following turn.
- cost increase or decrease: changes the cost by that many points until the player has cast a card of that type. e.g harbinger bouncing a creature causes the next creature cast to cost -6 points, until that player casts a creature
What do you think?
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Thuran said:Not dure what it dies, but ill play contract killing on Khurrams 3/3.
Generate 2 treasures
Status:
2 points
2 treasures
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I play firefiend elemental
swings for 2 damage. I get 2 points! *wooooo*
Board state.
Firefiend elemental.
Total Points: 9
0 -
Thuran said:Since we are missing some rules, here are my suggestions
- discard: causes a player to lose 3 points per card, same points as drawing them.
-gem changing: gives 2 points per gem changed.
- explore: player chooses +x/+x or change x gems.
- treasure; can be "cashed in", same as in paper, for a one time 3 point gain. Player has to chose if he wants points now, or keep them for synergies.
- counter spells: targeted player can't cast ANY card of the countered type next turn. So cancel causes you to effectively miss a turn, but does not gain the caster any points.
- " last" cycle; you get the effect, but you cannot gain ANY POINTS IN ANY WAY during the following turn.
- cost increase or decrease: changes the cost by that many points until the player has cast a card of that type. e.g harbinger bouncing a creature causes the next creature cast to cost -6 points, until that player casts a creature
What do you think?
Didn't even think about cycling, since the 3 points is a substitute for a card draw, they don't actually get another card, I'm okay with letting them have the 3 points. There are more efficient ways of getting points with the cards we still have.
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I play Healing Hands, plus 8 points.
No board.
33 points.0 -
HypnoticSpecter said:I play Healing Hands, plus 8 points.
No board.
33 points.
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FindingHeart8 said:Thuran said:Not dure what it dies, but ill play contract killing on Khurrams 3/3.
Generate 2 treasures
Status:
2 points
2 treasures
I set the ramp at 2 points, in order to make it a real choose between +1+1 (1 point), and gem changing (2 points). Also, having a full power hour of revelation give 30 mana for a cost of 25 seems about right but I do get that common gem changers would be super powerful.
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Thuran said:FindingHeart8 said:Thuran said:Not dure what it dies, but ill play contract killing on Khurrams 3/3.
Generate 2 treasures
Status:
2 points
2 treasures
0 -
Turn:
Cycle renewed faith, draw a card+6 life = 9 points
17 points
Board:
3 treasures0 -
Turn:
I cast pressure point, Disabling Lurking Chupacabra for 1 turn, and I draw a card. My firefiend elemtal swings for 2.
(half points of 4/5) 2 + 3 (pts from card draw) + 2 (from creature attack) = 7
Total points: 16
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I play Sheer Drop with awaken, killing @Furordraco 's disabled Lurking Chupacabra for 2 points. I get 3 1/1 elementals with haste and attack.
Board:
3/3 elemental
38 points.0
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