Thuran said: Not dure what it dies, but ill play contract killing on Khurrams 3/3.Generate 2 treasuresStatus:2 points2 treasures
Thuran said: Since we are missing some rules, here are my suggestions- discard: causes a player to lose 3 points per card, same points as drawing them.-gem changing: gives 2 points per gem changed.- explore: player chooses +x/+x or change x gems.- treasure; can be "cashed in", same as in paper, for a one time 3 point gain. Player has to chose if he wants points now, or keep them for synergies.- counter spells: targeted player can't cast ANY card of the countered type next turn. So cancel causes you to effectively miss a turn, but does not gain the caster any points.- " last" cycle; you get the effect, but you cannot gain ANY POINTS IN ANY WAY during the following turn.- cost increase or decrease: changes the cost by that many points until the player has cast a card of that type. e.g harbinger bouncing a creature causes the next creature cast to cost -6 points, until that player casts a creatureWhat do you think?
HypnoticSpecter said: I play Healing Hands, plus 8 points.No board.33 points.
FindingHeart8 said: Thuran said: Not dure what it dies, but ill play contract killing on Khurrams 3/3.Generate 2 treasuresStatus:2 points2 treasures yeah, if you cast a spell that destroys a creature, that creature is dead
Thuran said: FindingHeart8 said: Thuran said: Not dure what it dies, but ill play contract killing on Khurrams 3/3.Generate 2 treasuresStatus:2 points2 treasures yeah, if you cast a spell that destroys a creature, that creature is dead Meant not sure what treasure do xD