Various Powers pulsing as if sufficient AP is available to fire, but nope
JSP869
Posts: 822 Critical Contributor
I recently Championed G4mora so I've been running her with R4G in Iso-8 Brotherhood. I don't know if it's anything to do with G4mora's powers or just a random glitch, but I've noticed occasionally after using one of her powers (not 100% positive it's the same power causing the glitch) that the AP bar for one or more other character's powers will pulse, as if I have sufficient AP to fire that power, but when I tap their character button I don't actually have enough AP. I go back to the game screen, and the bar is still pulsing.
It's not anything I can reliably reproduce, and it's only a visual bug and doesn't affect the gameplay, although it could lead me to not firing a power because I'm foolishly ignoring the pulsing instead of checking if I do actually have the AP.
It's not anything I can reliably reproduce, and it's only a visual bug and doesn't affect the gameplay, although it could lead me to not firing a power because I'm foolishly ignoring the pulsing instead of checking if I do actually have the AP.
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Yeah, this happened to a few of us a while ago. Never did hear any more about it.
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I have found a case where I can reliable reproduce it:
Cloak and Dagger's purple power. It costs 6 AP. If there are enough Black/Yellow tiles on the board, it only costs 3.
Scenario:
I have at least 3 purple AP but less than 6 (so 3, 4 or 5 purple) and there are 10 black tiles on the board. The power costs 3 and blinks. I make a "match 5" out of the black tiles. After the board settles, there are now 7 black tiles (Cause some fell onto the board). The purple power re-adjusts itself to cost 6 (so I don't have enough to fire it), yet it still pulses like I do (and it is still my turn).
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this happens to me when Baby Groot will make matches for me. any match he makes gives the ap then the skill bars pulse.
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Must be a bug, I noticed it as well and thought my eyes were playing tricks on me. Using Gamorph4 blue stun and then seeing it still pulsing makes me a happy boy. Then notice I only have 3 blue AP while pulsing...hmmm I'm sad now.0
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I noticed this a few times during the Venom Bomb event:
1) Using Medusa/C4pt. Marvel/4*Grocket vs. 2*Daken/1*Venom/Random Symbiote
At one point C4pt Marvel's Black, Medusa's Purple, and Grocket's Blue were all flashing, but none were full
2) Using 5tar Lord/Medusa/4*Grocket vs. Doc Ok/Sandman/Venom (3rd 5* required node)
After 5tar Lord was down his purple was flashing, but it wasn't full (plus he was down!)
3) Later in the same match from #2, 5tar Lord was still down, and his purple was full and started flashing again. I made a yellow match-5 and it stopped, but after the other team's next turn (only Sandman left at this point) it started up again
Neither of the matches had characters that change the price of abilities, which is what some have described happening with C&D's purple.
I have screen shots of all of these, but don't know how to upload here.0 -
I see this a lot when using 5* Hulk (I'm a masochist sometimes), after he transforms. Sent a screenshot to support.0
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Dayv said:I see this a lot when using 5* Hulk (I'm a masochist sometimes), after he transforms. Sent a screenshot to support.0
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After the bars fill up and a power is used, the bars continue to pulse as if it has enough AP to use it again.0
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Nightcrawler on the left, 5* Starlord center, 4* Rocket and Groot on the right. Starlord gets full yellow so his power starts flashing. Nightcrawler red also start flashing as well, even though it barely had any AP.
Not nearly the biggest concerning bug, but I thought I'd report it. Also, I ended the match with a match 3, so I didn't actually try to see if the red would fire or not. If it fires in this case, its a much larger issue.0 -
That's a Rocket & Groot issue, not a Nightcrawler issue. Happens when Groot makes a match for you, it seems to me. Banner does this as well.0
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Jaedenkaal said:That's a Rocket & Groot issue, not a Nightcrawler issue. Happens when Groot makes a match for you, it seems to me. Banner does this as well.[Moderator note: I'm merging a few threads on this issue.]0
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Hey guys, just finished talking with the rest of the team, and this appears to be a known issue with generating AP through tile matches before matching during your turn (i.e.: Thor (Marvle Now!), Thor (Modern), Nightcrawler (Classic), ect). While the power does not immediate start flashing when you receive this generated AP, it should start flashing the moment something else happens, like using another power or making a match on the board. You can still use these powers, even if they aren't flashing before opening the hero's power options. Hopefully this helps settle any confusion regarding the issue.0
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Tombstone said:Hey guys, just finished talking with the rest of the team, and this appears to be a known issue with generating AP through tile matches before matching during your turn (i.e.: Thor (Marvle Now!), Thor (Modern), Nightcrawler (Classic), ect). While the power does not immediate start flashing when you receive this generated AP, it should start flashing the moment something else happens, like using another power or making a match on the board. You can still use these powers, even if they aren't flashing before opening the hero's power options. Hopefully this helps settle any confusion regarding the issue.1
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Tombstone said:Hey guys, just finished talking with the rest of the team, and this appears to be a known issue with generating AP through tile matches before matching during your turn (i.e.: Thor (Marvle Now!), Thor (Modern), Nightcrawler (Classic), ect). While the power does not immediate start flashing when you receive this generated AP, it should start flashing the moment something else happens, like using another power or making a match on the board. You can still use these powers, even if they aren't flashing before opening the hero's power options. Hopefully this helps settle any confusion regarding the issue.
Is it the same bug? So AP gained before the player makes a move will cause powers to flash when not full, AND not flash when they are full?0 -
Yeah, for example you might have a 10 AP skill and only 5 AP, with the AP bar correctly showing only half full, but it pulses as if it were ready to use.
Thankfully, it is a purely visual bug, the power can not be triggered until you do have the correct AP.
Also, in a possibly related issue, I have seen this happen on the turn that 5* Bruce Banner turns into the Hulk, where not only were his skills pulsing as if they were ready to use, but the color of the skills did not update from Banner's blue and black to Hulk's green and red. I have provided screenshots of this to support.0 -
Ah, my apologies for the mistake everyone, it seems I was confusing one issue for another. Looking into this, it seems that the issue is caused because The Hulk (Bruce Banner) doesn't generate AP with his matches. As Davy already pointed out, this is another purely visual error. I again apologize for the mistake on my end, hopefully I hadn't caused too much confusion.0
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Tombstone said:Ah, my apologies for the mistake everyone, it seems I was confusing one issue for another. Looking into this, it seems that the issue is caused because The Hulk (Bruce Banner) doesn't generate AP with his matches. As Davy already pointed out, this is another purely visual error. I again apologize for the mistake on my end, hopefully I hadn't caused too much confusion.1
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And I'm pretty sure I've seen it without either of the automatic matching characters in play, @Tombstone -- I only meant to indicate that The Hulk seemed to be an even more severe version of this.
Fellow players, let's get some screenshots of different teams this has happened with, preferably with the pulse on an incomplete AP bar visible.0
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