XForce Woolverine's Recovery hits even when stunned [Solved]
an1979
Posts: 463 Mover and Shaker
X-Force Woolverine's Recovery CD when destroyed procs even when he is stunned.
Ex. Current PvP with Daredevil. DD's BillyClub stunned XWolverine and when I destroyed Wolverine's CD (by match 3) I got hit...
New bug?
Ex. Current PvP with Daredevil. DD's BillyClub stunned XWolverine and when I destroyed Wolverine's CD (by match 3) I got hit...
New bug?
0
Comments
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Pretty standard. Countdown tiles don't countdown or expire while their owners are stunned but still trigger on-match effects.0
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XF Wolverine, Daredevil, and Medusa are all examples of characters whose powers will still trigger like that even when they are stunned. DD's Ambush trap will still hit you if you match it when he is stunned.
There doesn't seem to be complete consistency with how it works across all characters, but this is expected behavior for him. Wolverine's yellow has always behaved that way.0 -
Thanks for clarification.
Silly IMHO.
I understand traps behaving in such way. Like caltrops - Kishu being stunned or not shouldn't affect them.
But CDs? Especially X-Wolverine's where it is him smashing the board.
There should be a note "this power works even when character is stunned" like 5* JGrey has.0 -
Well the CD doesn't count down when he's stunned, so that's not strictly true.0
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Effectively, there's a class of countdown tiles that *also* have trap effects when matched. 4* Wolverine's Recovery, Winter Soldier's blue (and red?), 4* Deadpool's purple, etc. Like all other trap abilities, regardless of how the flavor text or animation depicts them working, they are not stopped by their owner being stunned.
If they were a separate passive ability triggered by a tile being matched away -- such as Mr. Fantastic's yellow healing or Medusa's yellow effects, that would be blocked by a stun, as passives normally are.0
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