Archjojo wrote: Hawkeye, Classic - Common Character 18 AP - Take Aim Hawkeye prepares to place the perfect shot, turning a selected tile into a Critical tile. Choose the tile you want to become critical tile. Can be usefull against timers or for specific combo's. Takes way too long to setup though.11 AP - Arrow StabNo bow, no problem. Clint lunges forward, arrow in hand, clearing a selected row and dealing damage (but not generating AP). Can be usefull to clear timers. Or setup horizontal combinations. not much dmg and you dunt get the AP of the tiles destroyed in the sweep.
forgrim wrote: 100% sure you checked his stats while u were pvping. he has a 150% increase in all his attacks/skills right now in pvp for the week and that lines up exactly with what you wrote
Hawkeye (Classic) – Take Aim • Level 1 now restricts valid targets to basic Purple tiles. • Level 2 adds Red. • Level 3 adds Yellow. • Level 4 adds Blue and Green. • Level 5 adds Black and Protect. • AP cost reduced from 18 to 8.
Zathrus wrote: Note that while the AP cost reduction makes it a more frequent skill, you can no longer target countdown tiles (or anything besides protect at level 5). You have to hope that a countdown tile is in a potential match 3 or row/column of a match 4 to destroy it now.
Bugpop wrote: i'll have to check
Phantron wrote: Hawkeye's interaction with environmental tiles needs to be nerfed immediately or not allowed to be used with boosted characters. Right now, with a character of 7 or better environemntal damage (OBW on Widowmaker), the game is immediately over as soon as your team hits 8 purple AP regardless of the strength of the enemy team (unless they can kill you before you hit 8 purple AP). You just create an infinite loop with Take Aim -> match 3/4/5 environmental tiles -> Thorned Rose twice -> repeat, and then when you have 30 AP of everything else you can wipe out the enemy at your leisure. I'm running a level 1 Hawkeye and he's pretty much instant killing anybody as soon as he hits 8 purple AP (well, technically that's the rest of team but Hawkeye is the one providing the AP). Sometimes the enemy lives for one more turn if the placement isn't ideal. I do have to avoid Classic Storm storm since at level 1 I might accidentally die from her counterattack. Yes, this trick only works on the forest level, but that's all you need it to work on. It does make your team look ripe for counterattack when you've a level 1 character in it, but I'll take my chances. You want to attack people with as high a rating as possible under this scheme, and remember, the strength of the enemy team is completely irrelevent unless you think they can actually kill you before you hit 8 purple AP, because you have an infinite combo once you hit 8 purple AP.
Spoit wrote: Phantron wrote: Have there actually been any boosted tournaments since they change? Dark avengers, 3*s, regular avengers, ladies... all were such a slog with no buffs
Phantron wrote: Have there actually been any boosted tournaments since they change? Dark avengers, 3*s, regular avengers, ladies... all were such a slog with no buffs