Bowgentle wrote: Same points for the CP as last time, one less clear available. Hmm.
Quebbster wrote: Bowgentle wrote: Same points for the CP as last time, one less clear available. Hmm. One less clear? Wasn't the last run done on the 8 hour clear system? I do remember giving up on the CP progression though, so will be interesting to see if I can hit it this time. I did a Quick calculation and 4 clears of each regular node and 2 clears of wach wave node (enough to get the timer running) is only good for about 48000 Points, so you need to grind a bit to hit the goal unless Points change. And they probably won't.
Sluggo wrote: For people concerned over the max progression target, some things to consider: 1) 54k max progression for this run is the same as the last time. 2) There are several high-scoring gauntlet/wave nodes during the event, which is where the big points come from. 3) If the points for each node are worth the same as last time*, 4x clears for three days will give you just slightly over 54k. 4) If you're missing Howard, 4x clears/day will get you to 48k, and a 5th clear with 12 hours recharge will get you to 54k. Or you can probably grind easy nodes on day 3 to make up some points, etc. *I haven't joined yet, so I don't know if the points for each node are the same as last time. I assume the essential nodes will be a little different under the new system (with 2*s being less and 4*s being more instead of all three being equal) but for all I know, they might have raised the points for the overall event. Overall, this seems pretty doable even if you're missing Howard.
Quebbster wrote: Keep in mind that wave nodes start their point deteriation after two playthroughs, not four. That takes a fair chunk of points off the table.
Sluggo wrote: *I haven't joined yet, so I don't know if the points for each node are the same as last time. I assume the essential nodes will be a little different under the new system (with 2*s being less and 4*s being more instead of all three being equal) but for all I know, they might have raised the points for the overall event. Overall, this seems pretty doable even if you're missing Howard.
deadtaco wrote: Sluggo wrote: *I haven't joined yet, so I don't know if the points for each node are the same as last time. I assume the essential nodes will be a little different under the new system (with 2*s being less and 4*s being more instead of all three being equal) but for all I know, they might have raised the points for the overall event. Overall, this seems pretty doable even if you're missing Howard. I have been playing with a spreadsheet for the event. I filled it out without having Howard (since I do not have him) If this is anywhere near correct I will be quite a bit short of points only doing full clears. Not sure if the 5/3/other clears will help enough to get there without really grinding. EDIT - Found this description that shows the wave nodes and updated my sheet accordingly. It's actually worse now.
deadtaco wrote: I have been playing with a spreadsheet for the event. I filled it out without having Howard (since I do not have him). ... If this is anywhere near correct I will be quite a bit short of points only doing full clears. Not sure if the 5/3/other clears will help enough to get there without really grinding.
Sluggo wrote: I've been playing around with a new spreadsheet of my own that factors in recharge times for clears 5/6/7, and I think I agree with you: without Howard, 6 clears looks like it still might come up short of 54k, depending on how long you let the nodes recharge. It might require 7 clears of the easy nodes daily, and even then I don't know if that'll do it, depending on if/how the wave nodes and 2/4* essentials change in later subs. I'm not worried about myself, because I have Howard and expect I'll do ~64k for the event. But that will kind of suck if max progression is that tough for the duckless.
Mechahamster wrote: Strange how they made it almost necessary to have the 4* to get to the CP, but since you need CP to get to the 4* characters in the first place, they've basically made the 3>4 progression harder.
Sluggo wrote: I don't know if these numbers are 100% correct, but I'll put them here as food for thought, and maybe someone else can verify (or correct, if necessary). Without Howard, day 1 adds up to 9546 before all the recharges kick in. If you allow for 12 hours of recharge, you can add on another 4231 with a 5th and 6th clear, for a total of 13777. Applying the same approach to subs 2 and 3, allowing 12 hours of recharge each day, I get the following totals: Day 1: 9546 (initial clears) + 4231 (clears 5+6) = 13777 Day 2: 11750 + 4661 = 16411 Day 3: 16226 + 7784 = 24010 Total: 54198 Of course, you could clear faster to allow more recharge time, or do 7th clears of the easy nodes for a few more points, and some of the values on days 2 and 3 will probably change change from the last event, so these numbers are by no means absolute. But I believe it's doable without Howard, just a lot more grindy than recent events. And to Moon Roach's question, if you pick up the Howard reward on day 3, that will only help, as that node should be over 600 points for each of the initial 4 clears.
tanis3303 wrote: I'm glad I'm not the only one potentially boned by this obnoxiously high progression score...I cleared sub 1 enough to start timers on all nodes, and didn't touch it again, since that's been more then enough to reach the CP prize for the last several months. Cleared sub 2 to start the timers today and realized I'm never going to make it without grinding unless sub 3 is worth 2x or more the points of the first two. Heck, at this point, I'm unsure I can even make it WITH grinding since I left so many points on the table... Devs, mistakes happen. This event doesn't run often, and this is it's first go under the new system, and a LOT has changed. But the numbers are are clearly borked. I'm not asking for a handout here, but since zero word was given that this event would require more effort than the 2 dozen + that came before it, maybe strongly consider doing the math and finding the score that clearing each node until the timers start equals and awarding every player that reaches that score the 25 CP. I know I'm going to be royally kittyed if I can't hit the max prog because no one mentioned that grinding everything to dust was mandatory, because reasons. I imagine I won't be the only one...
Quebbster wrote: Mechahamster wrote: Strange how they made it almost necessary to have the 4* to get to the CP, but since you need CP to get to the 4* characters in the first place, they've basically made the 3>4 progression harder. Only way to use CP to get Howard covers is to buy them for 120 CP a pop. Assuming you already have covers in that color, that is.