Rootbreaker wrote: So we need to play A LOT with bad cards to level up our mastery to access better rewards?
Rootbreaker wrote: It does finally give some incentive to play with the 80%+ or so of cards I've never touched. Alternatively, the very slow way would be to rotate 1 or 2 cards through a good deck to do the same thing. That could take forever, but without so much risk of failure.
soultwist wrote: Rootbreaker wrote: So we need to play A LOT with bad cards to level up our mastery to access better rewards? I'm not sure I really read it that way, but who knows. Mythics and rares are said to give more "points" or mastery or whatever so likely you can just play a lot with them if you have a lot. Also, its not really much of a burden to rotate a couple new cards into your deck. If all you have are bad common cards yes you would have to use them a ton. But if all you have are bad common cards why are you trying to get up to a tier that you will get killed at?
Morphis wrote: I do not get the point of this screen in this contest According to what I got from this, pve and pvp events will be affected. Now the screen has 3 different events(right? 3 ends in/start in). Is the third the next iteration of the first one? Quick battle rewards will still be around or pvp event is meant to replace it? Also final question: the silver reward screen shows ribbons and reward.... Is it a threshold reward system? I.e once you earned X ribbon you get the prize. In this case is it cumulative? Or is it a "shop" system? Ribbon being the money to buy those prizes...?
Morphis wrote: I would like to add that I don't like the grind this system requires. Having a wall to avoid new player being destroyed is good. The effective implementation is so "complicated" and also feels so boring. Wouldn't have been better to just base it on the collection? Think one of the meters of overall strength of decks is your collection for that color. Yes, there are many mythic not good, while some other are hugely better than average. With those **** mythics though you can still farm the encounters following your system, get mastery, and go up tier. So basically no difference at all. To me you could have just done "all cards are already mastered" and balanced the tier entry levels accordingly(rebalancing just with new expansion release). The effect, IMO, is the same. Just without the mindless grind(that, I already did for 10 crystal color challange. One of the most boring thing ever!!!!). You should really rethink it. The intent is good. The system is bad.
majincob wrote: Do you have to *play* the card in a game for it to count, or just have it in the deck? The Points/game is even across the rarities, with mythics/rares just taking more time to master or lasting longer before needing to be changed out if you'd prefer to look at it from that perspective. Playing the Heroics you basically get 1 point per game per card rotating out cards as they become mastered (not including colorless cards and hybrid cards), so by the time you have your primary Mythics mastered (16 games) you are already at 160 points, well into silver, and would only need to play 9 more games to get gold. Not too onerous to get to gold with one or two colors. Of course now I'm going to have to "Master" every card in my collection... wish the number of games to master a card was less and the point level for the tiers was adjusted higher to compensate, but I suppose it's not too bad. And I assume there will be some sort of indicator when deckbuilding or looking at the collection of which cards were mastered.
span_argoman wrote: Although I can imagine that it is going to be a pain playing in the QB Gold tier thanks to the increased frequency of playing against multi-mythic Kiora decks. Hopefully the rewards will justify it.
alextfish wrote: I for one love the idea of being encouraged to play with all the junk commons and uncommons.
shteev wrote: alextfish wrote: I for one love the idea of being encouraged to play with all the junk commons and uncommons. I really can't stand that idea. Everyone in QB playing with substandard decks? It's hard enough getting a decent challenge with the way things are.