** Storm (Classic) ** [PRE 2013-12]
[anchor=storm2]Storm (Classic)[/anchor]
2 Star Rarity (Uncommon) Discussion link
At Max Level: HP: 2670 Tile damage: 39/11/45/9/50/10
Ororo shatters the air with a volley of lightning, destroying 2 tiles plus one for every two Green AP her team has, dealing damage and generating AP.
Level Upgrades
Storm creates a whirling tempest, damaging the enemy team for 125 and stunning the target for 2 turns.
Level Upgrades
(PASSIVE) Storm surrounds her team with a whirling tempest that unleashes fury when provoked. If a team member is damaged for 20% of their max health, it deals 19 damage to all enemies. If every team member is below 50% health, damage increases to 125.
Level Upgrades
Old Abilities:
(PASSIVE) Any time a teammate takes > 20% of their health in direct damage, Storm invokes a wall of elements. It damages the enemy team for 125 and generates 4 Red AP.
Level Upgrades
Original Post:
"Storm vs Storm - Raging Tempest chain reaction"
So I was using Storm Classic in my team against an opponent who also had Storm Classic in their team. Normally in these situations I try to take out my opponents Storm first to minimize the chance of triggering their Raging Tempest ability (which triggers when "an ally is damaged for 20% of their max health". Unfortunately this time I wasn't paying attention and try to take out my opponents Black Widow first and I inadvertently triggered a massive critical that in turn triggered my opponents Raging Tempest. No big deal except this, in turn, triggered my Storm's Raging Tempest. Ok, that's kind of cool except this in turn triggered my opponent's Raging Tempest, which, in turn...well I think you get the point. This went back and forth until two of my characters were dead (including my storm) and my opponent was down one character as well. Unfortunately since all this happened within the first few opening moves, I was suddenly at a huge disadvantage as I had only one, severely damaged character left against two much healthier opponents (I can only assume my opponents Raging Tempest was of a higher level than my and thus did more damage each time).
Regardless I'm guessing this power isn't supposed to chain react like this time after time after time? Maybe once or twice would be cool but 4 times is a bit much.
Edit: I just noticed there is a related bug report (here: http://www.d3pforums.com/viewtopic.php?f=9&t=21) however that player is stating that his opponent isn't being damaged by his Raging Tempest; this wasn't the case for me, I clearly damaged my opponent (and, in fact killed one of their characters) but rather that the chain reaction itself seems a bit out of place and is possibly a bug.
2 Star Rarity (Uncommon) Discussion link
At Max Level: HP: 2670 Tile damage: 39/11/45/9/50/10
Ororo shatters the air with a volley of lightning, destroying 2 tiles plus one for every two Green AP her team has, dealing damage and generating AP.
Level Upgrades
-
Level 2: Shatters 1 more tile.
Level 3: Shatters 1 more tile.
Level 4: Shatters 2 more tiles.
Level 5: Shatters 1 tile for every Green AP.
Storm creates a whirling tempest, damaging the enemy team for 125 and stunning the target for 2 turns.
Level Upgrades
-
Level 2: 156 damage.
Level 3: Stuns target for 3 turns.
Level 4: 188 damage.
Level 5: Stuns target for 4 turns.
(PASSIVE) Storm surrounds her team with a whirling tempest that unleashes fury when provoked. If a team member is damaged for 20% of their max health, it deals 19 damage to all enemies. If every team member is below 50% health, damage increases to 125.
Level Upgrades
-
Level 2: 23 base damage. 150 damage if team below 50% health.
Level 3: 27 base damage. 175 damage if team below 50% health.
Level 4: 30 base damage. 200 damage if team below 50% health.
Level 5: 34 base damage. 225 damage if team below 50% health.
Old Abilities:
(PASSIVE) Any time a teammate takes > 20% of their health in direct damage, Storm invokes a wall of elements. It damages the enemy team for 125 and generates 4 Red AP.
Level Upgrades
-
Level 2: 156 damage.
Level 3: Generates 5 Red AP.
Level 4: 188 damage.
Level 5: Generates 6 Red AP.
Original Post:
"Storm vs Storm - Raging Tempest chain reaction"
So I was using Storm Classic in my team against an opponent who also had Storm Classic in their team. Normally in these situations I try to take out my opponents Storm first to minimize the chance of triggering their Raging Tempest ability (which triggers when "an ally is damaged for 20% of their max health". Unfortunately this time I wasn't paying attention and try to take out my opponents Black Widow first and I inadvertently triggered a massive critical that in turn triggered my opponents Raging Tempest. No big deal except this, in turn, triggered my Storm's Raging Tempest. Ok, that's kind of cool except this in turn triggered my opponent's Raging Tempest, which, in turn...well I think you get the point. This went back and forth until two of my characters were dead (including my storm) and my opponent was down one character as well. Unfortunately since all this happened within the first few opening moves, I was suddenly at a huge disadvantage as I had only one, severely damaged character left against two much healthier opponents (I can only assume my opponents Raging Tempest was of a higher level than my and thus did more damage each time).
Regardless I'm guessing this power isn't supposed to chain react like this time after time after time? Maybe once or twice would be cool but 4 times is a bit much.

Edit: I just noticed there is a related bug report (here: http://www.d3pforums.com/viewtopic.php?f=9&t=21) however that player is stating that his opponent isn't being damaged by his Raging Tempest; this wasn't the case for me, I clearly damaged my opponent (and, in fact killed one of their characters) but rather that the chain reaction itself seems a bit out of place and is possibly a bug.
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Comments
That's exactly what happened to me.
For anyone that doesn't understand, here is why it is a horrible gameplay mechanic and needs to be fixed:
Storm's Raging Tempest ability attacks all opponents for 300-500 damage anytime one of her teammates is hit with a single attack that does damage equivalent to 20% or more of their max health. (For the average hp character that means an attack that does 200-500 damage or more on most characters, will proc this counter-attack. Attacks hitting for 200-500 or more are pretty common, I think we'd all agree). So far so good and I love this ability. The issue arises when you have two Storms facing off. As soon as someone does 20% damage to another character, the Raging Tempest chain reaction begins (assuming both Storms are still alive and not stunned). The storms go back and forth proc'ing Raging Tempest and hitting each other's teams for 300-500 points each, which in turn triggers the other Storm's Raging Tempest ability which then hits the other team for 300-500 points and back and forth they go until one of the Storms dies.
If you have put any amount of levels into your Storm, you can safely assume this will happen at least 3 times (back and forth) until one Storm dies. In my case, this was my Storm (my opponents Storm had 20hp left, doh!). You'd think the insanity was over, after all your characters all just took 900-1500+ damage, each, in a matter of seconds, right? Nope. Because you see, each time your Storm used Raging Tempest against all three opponents, you have a chance of hitting each opponent for that magical 20% damage, which means, you can queue up three (3!) Tempest Storms from your opponents Storm. What does that mean in the real world?
It means that after the Storm v Storm battle that already killed my Storm and hit my Iron Man & Cpt America for close to 1200 damage, my opponent's Storm still had seven (7!!!!!) Raging Storms queued up. After 4-5 more Raging Storms, in a row, my team was dead. All of this happened within seconds.
The fixes that need to happen to put this madness in check:
- Rising Storm should only queue up the one attack per turn no matter how many characters are hit for 20% in that turn.
- Rising Storm should not be able to trigger an opponents Rising Storm (or at the very least, it should trigger it but then not get Triggered back itself by the opponents Rising Storm).
As it is, the ability is way to OP in the craziest possible way.
You don't have to hit the wrong person; if you fail to take Storm down before one of your opponents hits you for 20%, it starts the chain which is pretty easy to do if you're running your "B" team. I always go for Storm first if I'm using my Storm unless I'm completely distracted; that's not a sure-fire way to avoid it. Not using Storm against Storm is, but why should I let my opponent do that to me?
I don't mean any offense but saying something like "these chain reactions only rarely happen" is a pretty useless statement as you have no idea how often this happens to others. I'm glad it appears to only happen rarely for you and that you are ok with that, but having a unique game mechanic that randomly wipes out your fully healed team in seconds is not something I think the devs intended as there's nothing strategic or fun about it.
When I first got her, I figured I would max blue and green and leave yellow at 3 (5/5/3).
But now that I've seen that yellow damage…not sure now…
I mean, her green is OK. It's a decent damage dealer but not being able to choose which tiles she destroys…kinda seems to limit the usefulness.
Anyone with maxed Classic Storm have opinions on whether green or yellow is better to max out?
Personally I plan to go 5/4/4 which gives me max damage on Blue and Yellow skills with nice AP generation from Green (18AP generated at minimum)
Those using her merely for that Tempest exploit, are missing out on her true beauty
I would maybe consider 4/5/4 if you're pairing her up with someone who already has a very strong green. But honestly, can't think of many which make Storm's obsolete. It's very handy, even as a backup ability.
I just found blue cover, this will make storm 4/4/4, however I wanted 5/3/5.
Can anybody give feedback on 5/3/5 setup?
Also, where can I found info on 5th lvl of Wind Storm (blue) currently it says only that lvl 4 will increase damage, what about lvl 5?
Is there any good wiki with lvls?
Thanks
@someguy: I have similar dilemma, I do not mean to hijack thread, however anyone looking for storm classic will find more info here
Relevant section:
Storm (Classic)
2 Star Rarity (Uncommon)
Lightning Storm - Green 12 AP
Ororo shatters the air with a volley of lightning, destroying 2 tiles plus one for every two Green AP her team has, dealing damage and generating AP.
Level Upgrades
Level 2: Shatters 1 more tile.
Level 3: Shatters 1 more tile.
Level 4: Shatters 2 more tiles.
Level 5: Shatters 1 tile for every Green AP.
Wind Storm - Blue 11 AP
Storm creates a whirling tempest, damaging the enemy team for 125 and stunning the target for 2 turns.
Level Upgrades
Level 2: 156 damage.
Level 3: Stuns target for 3 turns.
Level 4: 188 damage.
Level 5: Stuns target for 4 turns.
Raging Tempest - Yellow Passive
(PASSIVE) Any time a teammate takes > 20% of their health in direct damage, Storm invokes a wall of elements. It damages the enemy team for 125 and generates 4 Red AP.
Level Upgrades
Level 2: 156 damage.
Level 3: Generates 5 Red AP.
Level 4: 188 damage.
Level 5: Generates 6 Red AP.
so assuming I use it right at 12 green the difference between level 4 and level 5 is 6 tiles?
Here a quote about the same question
Still I must admit that before I finaly got Ragnarok I wouldn't really use her green ability too much and was mainly relying on Tempest+Wind storm. In such case having 4 turn of stun is pretty nice, cause first you just fill the blue bar for wind storm and just wait to shield yourself at the right moment to hit with Tempest +Wind storm close to each other which should annihilate the whole opposing team leaving the "remaining threat stunned for 4 turns".
Classic Storm is one of the better characters in the game and its not really possible to level her up badly any combination of L5 will have its uses.
All that being said, I too have a 5/5/3. Tempest is a bonus.
EDIT: Looks like monsoon answered this same question.