Personal scaling appears to be calculated based on your individual roster level at the start of an event.
Huatimus wrote: Nice guide, not sure if this is considered too advanced for beginners, but I personally feel that the section on personal scaling needs to be expanded upon, because it has huge impact on your current PVE and all future PVE events.
Sygerdazical wrote: So if you have received all the rewards from a node you can continue to grind points on it ? If so this is why I am falling behind.
morph3us wrote: IntroductionOptimal PvE timing and play It’s always best to wait as close to the full eight hours as you can, before playing a node again after you beat it, in order to maximise the number of points you obtain from a given node. Based on that, in a given 24 hour sub, you want to clear the full set of nodes when it first opens, 8 hours after that, then another 8 hours after that (so 3 clears in total).
morph3us wrote: Introduction Each node is worth a fixed number of points. When you beat that node, you get those points. The value of the node then drops about 16%. The node then goes on an eight hour cooldown, where it is worth a diminished number of points. The node regenerates roughly 2% of its overall point value per hour, until by eight hours, it returns to its original value. This is the 8 hour node refresh.
Xzasxz wrote: That makes 4 clears in total, not 3: 1. at start 2. start +8 hrs 3. start +16 hrs 4 at the end
Xzasxz wrote: So we get more points in the second case. But what if we make "The end of sub grind down". Then we would get: Case 1 - 4x700+583+466+349+232+115=4545 Case 2 - 700+670+640+610+580+463+346+229+112=4350 First case gives us more points. But we take into consideration the ammount of games reaquired to finish the final grind. Will we be able to make it? The worst thing is grinding the node down at the very begining. We loose at least 1/3 of all the possible to earn points regardless of what we do later. All this "Optimal PvE timing and play" becomes more difficult in implemetation. I made some indications for me: 1. Do not let points be wasted - hit each node before it is fully recovered. 2. Do not health packs be wasted. Once You have 10 of them - hit some nodes, to make use of them. 3. Hit each node at least 5 times a day. As close to full recover as possible. This should allow me to get LT in each event.
Ouroboros9999 wrote: Ive read in Eddiemon's guide that from 2nd through final clears you should work from hardest to easiest nodes. Does that make sense if rubber banding is minimal? It seems you might weaken characters more and use up more hp, but maybe that helps scaling somehow if you characters are not at full health when starting each node?