Alex O'Hirn: Rhino

ronin_san
Posts: 980 Critical Contributor
Rhino's a monster, but still a kid with a bruised ego and a rampant taste for vengeance. Here's a take on 
Rhino, which'd be the Spectacular Spider-Man version. He's the "hop up on meds and Rhino out" sort of dork.
Alex O'Hirn: Rhino.

6200 HPs.

Bruised Ego. Active/Passive. 6 AP.

Alex had a rough life, with bad hair and a penchant for being given a wedgie. Each turn generate one
tile of strength 20 ~ 45 at max level.
Rank 2. Bruised Ego destroys 6 random tiles.
Rank 3. Destroys 8 random tiles.
Rank 4. Destroys 10 random tiles.
Rank 5. Consume all
strike tiles dealing 600 damage. Destroy those tiles on the board. Do not gain AP.
Head First 8 AP.

Rhino puts his best effort forward, charging head first. Deal 300 damage and destroy a 2x2 of your choosing. Take 150 damage.
Rank 2. Damage to 500. Rhino takes 200.
Rank 3. Damage to 800. Rhino takes 250.
Rank 4. Damage to 1200. Rhino takes 300.
Rank 5. Damage to 1700. Rhino takes 450.
Oscorp Animal Serum 10 AP.

Alex takes a sip of revenge juice and roids' out. Place a 3 turn :timer: tile in play. Whenever Alex attacks (ability or tile affinity), deal an additional 150 damage.
Rank 2. :timer: duration increased to 4 turns.
Rank 3. Damage increased to 200.
Rank 4. :timer: duration increased to 5 turns.
Rank 5. Damage increased to 300.


Alex O'Hirn: Rhino.


6200 HPs.



Alex had a rough life, with bad hair and a penchant for being given a wedgie. Each turn generate one

Rank 2. Bruised Ego destroys 6 random tiles.
Rank 3. Destroys 8 random tiles.
Rank 4. Destroys 10 random tiles.
Rank 5. Consume all



Rhino puts his best effort forward, charging head first. Deal 300 damage and destroy a 2x2 of your choosing. Take 150 damage.
Rank 2. Damage to 500. Rhino takes 200.
Rank 3. Damage to 800. Rhino takes 250.
Rank 4. Damage to 1200. Rhino takes 300.
Rank 5. Damage to 1700. Rhino takes 450.

Alex takes a sip of revenge juice and roids' out. Place a 3 turn :timer: tile in play. Whenever Alex attacks (ability or tile affinity), deal an additional 150 damage.
Rank 2. :timer: duration increased to 4 turns.
Rank 3. Damage increased to 200.
Rank 4. :timer: duration increased to 5 turns.
Rank 5. Damage increased to 300.
0
Comments
-
His
may be overcosted a touch. It seems to work like OBW black, reduce it to something smaller and it becomes viable, but 2Thor is still going to dominate the green, so if you want it used, make it maybe 5 AP?
Does thedo damage for destroyed tiles?
Rhino'sseems to be a direct juggs wannabe. Maybe instead of self damage, it stuns him?
Can't remember how much damage 1* juggs does at max red, but Rhino's would have to be higher at 2*, i would increase the AP cost so if we fight against him scaled, we don't end up with 15k hits like with juggs (i know he scales 54 less leveles, but still)
Nice set on him!0 -
Malcrof wrote:His
may be overcosted a touch. It seems to work like OBW black, reduce it to something smaller and it becomes viable, but 2Thor is still going to dominate the green, so if you want it used, make it maybe 5 AP?
Does thedo damage for destroyed tiles?
Rhino'sseems to be a direct juggs wannabe. Maybe instead of self damage, it stuns him?
Can't remember how much damage 1* juggs does at max red, but Rhino's would have to be higher at 2*, i would increase the AP cost so if we fight against him scaled, we don't end up with 15k hits like with juggs (i know he scales 54 less leveles, but still)
Nice set on him!
Agree on the stun vs self damage. They're both charging headbutts.
Re:costing, I agree. Cheaper costs is preferable. The
should add damage for the destroyed tiles. And that sort of tile destruction is unheard of in
territory.
0
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