siebenvier wrote: Also if you use anti-gravity device while an enemies colossus' yellow tile is out it sets this timer up. It should be treated as a "friendly tile" because you want that timer to go down ASAP.
westnyy2 wrote: I had an issue where Colossus threw Hulk into the air. The first character was already down and then I took out Colossus and a critical tile remained keeping it my turn. I had nobody to attack and had to waste the critical. Hulk landed next turn, and did his damage. I think I won a couple of turns later but it was frustrating having nobody to attack.
Greetings D3P Customer, Thank you for contacting D3P Customer Support. We are truly sorry for any inconvenience that has been caused to you. We are thankful for the feedback you have submitted. We take our customer's feedback very seriously and we will certainly discuss it with the rest of the team and take it into consideration for the next update. I have personally added your feedback to our database. Hopefully, there will be a fix for this issue coming soon. If you have any further questions or concerns, please feel free to contact us again.
GothicKratos wrote: Sounds like a boilerplate response to me