loroku wrote: Meto5000 wrote: There really needs to be a way to purchase individual cards once you reach a certain point. I know. I really like the way Hearthstone does it: cards break down into dust you can use to form other cards. Eventually, if you get enough cards, you will always be able to get that last card you want, and it indirectly encourages spending because you can use up all the dupes to make new cards. Even if it were crazy expensive it'd still be worth it. I think this game has the opportunity to do something similar, especially if they can do that before "dumping your cards for runes" goes live, especially since that feels so valueless. That system works better in MPQ where you have scores and scores of characters, and the things you are dumping are also ways to level up characters. In this game, the CARDS are what you want. Leveling PWs is fine, but the cards are what you're really going for.
Meto5000 wrote: There really needs to be a way to purchase individual cards once you reach a certain point.
Hibernum_JC wrote: I'll say this - we are actively listening to all your comments about duplicates and will seriously take them into consideration for the future. This doesn't mean we'll actually do a system like Hearthstone's dust system, but we are really taking these comments to heart.
loroku wrote: Hibernum_JC wrote: I'll say this - we are actively listening to all your comments about duplicates and will seriously take them into consideration for the future. This doesn't mean we'll actually do a system like Hearthstone's dust system, but we are really taking these comments to heart. Thanks for listening! The thing is, if - and at this point, I'm guessing it's "when" - the "break your cards for runes" system goes live, it will be extremely difficult to change to anything else later. People will be piping hot mad if they find out they could have saved all their cards and gotten crystals or dust or something infinitely better than runes. So if you go there, you're stuck with it. That means if you ever do a crafting system, it will need to use runes as the material. Which is... AWESOME, because it suddenly makes runes 1000x more valuable. It means people who have played longer will have more resources, AND it means they will have to make actual game-related choices about how to spend their runes - leveling, or a specific card. It also means your PvP rewards will make sense - tons of runes would be more valuable than crystals in that case because you can get a specific card. It also makes your story reward change almost make sense (seriously, 250 runes is chump change when you can get 300 from a much, MUCH easier PvP battle). AND it limits the "pay to win" aspect because you can really only earn runes in-game (other than a few bonus ones tagged onto special bundles) BUT it also encourages spending because you can buy tons of dupes and break them to get the cards you want faster (or just play to get them slowly). I mean, it seriously hits a ton of what I have to assume are your overarching goals for this game. It seems like a great idea. Check out this thread for some awesome ideas about using runes to craft:viewtopic.php?f=36&t=42852 The one last caveat, though, is that your "break cards for runes" prices are way too low. (1 mythic is worth 3 quick battles? Are you serious?) This is something to think through NOW before people start breaking their cards and get steaming mad if you change the prices later.
nexus13 wrote: Trading is obviously the ideal solution for dups. But that is likely a pain to implement and not a good revenue source unless it costs something to make a trade.