****Captain Marvel (Carol Danvers)****
GrumpySmurf1002
Posts: 3,511 Chairperson of the Boards
Moderator note: we have two threads on this character, so I'm locking the one with fewer poll responses and comments. The live thread is over here.
-DayvBang
Sure, I'll do it. While I have confirmation of the max damage at 5 powers, I'm estimating 3/4 based on same conversion. Close enough for discussion (shouldn't be off by more than +/- 0.5% for each)
-DayvBang
Sure, I'll do it. While I have confirmation of the max damage at 5 powers, I'm estimating 3/4 based on same conversion. Close enough for discussion (shouldn't be off by more than +/- 0.5% for each)
Captain Marvel (Carol Danvers)
4 Star Rarity (Legendary)
At Max Level: HP: 13995 Tile Damage: ??/??/??/??/??/??/4.0x
Captain Marvel soars around the battlefield, firing off Photonic Blasts at her enemies. Converts a chosen basic Black tile into a 5-turn Countdown tile that creates a strength 32 Strike tile every turn, and deals 1500 damage when it expires.
Level Upgrades
Executive Decision - 5 AP
Captain Marvel takes charge and rallies her team to get things done! Reduces a chosen friendly Countdown tile to 0.
(PASSIVE) Whenever a friendly Countdown tile expires, improve 1 random friendly tile(s) by 56
Level Upgrades
Energy Manipulation - 0 AP
(PASSIVE) Captain Marvel's energy absorption allows her to deflect enemy attacks and power up her own. Whenever the opponent makes a match in their strongest color, gain 2AP in your strongest color. If they are the same color, deal 394 damage to the enemy team.
Level Upgrades
4 Star Rarity (Legendary)
At Max Level: HP: 13995 Tile Damage: ??/??/??/??/??/??/4.0x
Captain Marvel soars around the battlefield, firing off Photonic Blasts at her enemies. Converts a chosen basic Black tile into a 5-turn Countdown tile that creates a strength 32 Strike tile every turn, and deals 1500 damage when it expires.
Level Upgrades
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Level 2: Creates a strength 46 Strike tile every turn, and deals 2074 damage when it expires.
Level 3: Creates a strength 69 Strike tile every turn, and deals 2602 damage when it expires.
Level 4: Creates a strength 96 Strike tile every turn, and deals 3769 damage when it expires.
Level 5: Creates a strength 112 Strike tile every turn, and deals 5991 damage when it expires.
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Level 3: Creates a strength 135 Strike tile every turn, and deals 5070 damage when it expires.
Level 4: Creates a strength 187 Strike tile every turn, and deals 7344 damage when it expires.
Level 5: Creates a strength 220 Strike tile every turn, and deals 11674 damage when it expires.
Executive Decision - 5 AP
Captain Marvel takes charge and rallies her team to get things done! Reduces a chosen friendly Countdown tile to 0.
(PASSIVE) Whenever a friendly Countdown tile expires, improve 1 random friendly tile(s) by 56
Level Upgrades
-
Level 2: Improves 1 random friendly tile(s) by 78
Level 3: Improves 2 random friendly tile(s) by 101
Level 4: Improves 2 random friendly tile(s) by 146
Level 5: Improves 3 random friendly tile(s) by 222
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Level 3: Improves 2 random friendly tile(s) by 194
Level 4: Improves 2 random friendly tile(s) by 280
Level 5: Improves 3 random friendly tile(s) by 427
Energy Manipulation - 0 AP
(PASSIVE) Captain Marvel's energy absorption allows her to deflect enemy attacks and power up her own. Whenever the opponent makes a match in their strongest color, gain 2AP in your strongest color. If they are the same color, deal 394 damage to the enemy team.
Level Upgrades
-
Level 2: Deals 552 damage to the enemy team.
Level 3: Gain 3AP in your strongest color. Deals 648 damage to the enemy team.
Level 4: Deals 863 damage to the enemy team.
Level 5: Gain 4AP in your strongest color. Deals 1132 damage to the enemy team.
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Level 3: Gain 3AP in your strongest color. Deals 1263 damage to the enemy team.
Level 4: Deals 1683 damage to the enemy team.
Level 5: Gain 4AP in your strongest color. Deals 2207 damage to the enemy team.
Failed to load the poll.
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Comments
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I think Baglady might be a good friend for 4Carol. Girl power!0
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If it meets conditions, does the damage component of her passive happen IN ADDITION to the AP gain? Taking 2000 aoe damage just trying to collect AP is gonna be real annoying. This restriction only encourages me to use IM40 who is coincidentally nerfed for the next 2 weeks because of reasons.
I wasn't here to witness the 3* power creep late into their development. But I came just in time to witness the 4* annoyance creep of Agent Venom, Thanos and now Carol.0 -
man put her, punisher max, and im40 together. For 8 blue and 6 yellow you have some insane tiles0
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vinsensual wrote:If it meets conditions, does the damage component of her passive happen IN ADDITION to the AP gain? Taking 2000 aoe damage just trying to collect AP is gonna be real annoying. This restriction only encourages me to use IM40 who is coincidentally nerfed for the next 2 weeks because of reasons.
I wasn't here to witness the 3* power creep late into their development. But I came just in time to witness the 4* annoyance creep of Agent Venom, Thanos and now Carol.0 -
elwhiteninja wrote:man put her, punisher max, and im40 together. For 8 blue and 6 yellow you have some insane tiles0
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Lytes420 wrote:vinsensual wrote:If it meets conditions, does the damage component of her passive happen IN ADDITION to the AP gain? Taking 2000 aoe damage just trying to collect AP is gonna be real annoying. This restriction only encourages me to use IM40 who is coincidentally nerfed for the next 2 weeks because of reasons.
I wasn't here to witness the 3* power creep late into their development. But I came just in time to witness the 4* annoyance creep of Agent Venom, Thanos and now Carol.
Then on a separate note I ask if the AP gain and aoe damage work on an "either or" situation or an "in addition to" one. Specifically, if the enemy makes a red match and both of your strongest colors are red, do you gain AP and deal aoe damage?0 -
vinsensual wrote:Lytes420 wrote:vinsensual wrote:Then on a separate note I ask if the AP gain and aoe damage work on an "either or" situation or an "in addition to" one. Specifically, if the enemy makes a red match and both of your strongest colors are red, do you gain AP and deal aoe damage?
The text of the description is ambiguous. I read it as an either/or power. But that's obviously unconfirmed. Any sandboxed accounts out there want to test?0 -
Vhailorx wrote:vinsensual wrote:Lytes420 wrote:vinsensual wrote:Then on a separate note I ask if the AP gain and aoe damage work on an "either or" situation or an "in addition to" one. Specifically, if the enemy makes a red match and both of your strongest colors are red, do you gain AP and deal aoe damage?
The text of the description is ambiguous. I read it as an either/or power. But that's obviously unconfirmed. Any sandboxed accounts out there want to test?0 -
C4rol + Peggy = LOL PWNED0
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Jarvind wrote:C4rol + Peggy = LOL PWNED
Peggy + Carol + Medusa. Ha.0 -
Wow, he Yellow passive is insane... pair her with a garantee CD tile generator (TA Hulk or SWitch) and you've got some AP gains.0
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Can anyone confirm how her green works? If both teams have the same strongest color, does her passive do damage AND generate ap, or just do damage?
Edit: answered in other thread. She does both damage and ap generation!0 -
The first two powers are awesome and the passive is a nice bonus. She looks like a top tier 4* and the best 4* released since Peggy.
Might make 5* Hulk better now that you can do his transformation faster. 5* Steve (new & improved version) is another easy pairing.0 -
We have two functionally identical threads on this character, so I'm going to lock this one (the other thread has more comments and poll responses). Please use this thread instead.0
This discussion has been closed.
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